Blitz II is a massive World War II total conversion for C&C Generals: Zero Hour. You can fight as the Allies, Axis or the Soviets in the biggest World War II mod in existence.

In Blitz II a skirmish game will take you from the outbreak of war in 1939 to its cataclysmic conclusion six years later. At the start of the match you can only access vehicles and troops from the 1939 period. As the game progresses news reports will keep you up to date on the progress of the war and technological advances unlocks over a hundred different vehicles across the three sides such as the Allied Sherman, Soviet T-34 and Axis Tigers. This means the different sides evolve their tactics over time as new technologies open up new opportunities and ways to fight.

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Greetings fellow workers! The glorious Soviet armies are being prepared for deployment...


AI Progress

The AI has taken some major work to resolve all the issues with the new build. A major bug with ZH scripting caused several days to be lost.

Regardless the progress has been good overall. All that remains is to plug the new aircraft into the scripts and possibly tweak how the AI uses infantry.



Soviet Progress

The build is well and truly in the "shine and polish" phase. There's a few rough edges left to clean up but nothing really major now. I'm not certain how much time it will take but it's days rather than weeks. A few of the old cameos could do with replacement and the airfield's construction fences are too small. Some locomotors need fixing... I can't think of much else though!



Beta Poll Results

The people have spoken! By a 3:2 majoirty, the people are in favour of an early beta test: Strawpoll.me

Once the Soviet build is finalised we will do a bit of internal testing to make sure it's reasonably stable. Beta testing will be done via our forums at Derelict Studios.
Derelictstudios.net

It will be semi-closed so if you want to take part you'll need to agree to keep the files secret and register for a beta testing account. I'll expect people to be posting feedback and bug reports. The build will probably just be the raw files rather than an auto-installer so some degree of knowledge on ZH modding is helpful. This shouldn't be a major challenge to any veteran modders that still visit this page here on modDB!

Time-frame wise this should be happening around the end of the month. The DS forum is pretty dusty at the moment but if you want to take part you should register an account as they will be needed to access the beta files.



Discord

I've also started a Discord server for fans to chat and for mini-updates as we get into a test phase:
Discord.gg

Fairwell comrades, more to come!

State of the Mod, May Day 2018

State of the Mod, May Day 2018

News 2 comments

Progress, Soviets nearly complete, Beta questions and a poll.

State of the Mod, Mid April

State of the Mod, Mid April

News 18 comments

Soviets - nearing completion, faction design overview!

State of the Mod 2018

State of the Mod 2018

News 21 comments

What's up with Blitzkrieg 2?! After years of quiet April 1st seemed like the perfect time to post an update on our progress!

AI progress

AI progress

News 8 comments

First news in a while, progress update, details on the AI

RSS Files
Blitz R3 raw files

Blitz R3 raw files

Full Version 27 comments

Raw files for version R3 for those who can't get the installer to work. The "extracted.zip" are all the files from the Bigfiles if you're like me and...

3.01 Raw Patch

3.01 Raw Patch

Patch 10 comments

Raw patch Files for 3.01 Install in your blitz R3 Data folder

Blitz 2 SC edition Design Document 1.0

Blitz 2 SC edition Design Document 1.0

Other 13 comments

Design Document for the upcoming SC2 version of the Blitzkrieg mod

SF3 War Path

SF3 War Path

Multiplayer Map 3 comments

Third installment of Summer Fire, War Path. All the old features you've known and loved in SF maps, plus some new ones.

Rodina

Rodina

Multiplayer Map 6 comments

The Motherland Calls Can you dominate the dense cities and sparse deserts of this piece of the motherland.

Operation Desert Sun

Operation Desert Sun

Singleplayer Map 4 comments

This new standalone mission features a fictional desert war between the Soviets and the Germans. The player has to take on 3 German bases and conquer...

Comments  (0 - 10 of 717)
Guest
Guest

how do you download it

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Korona Creator
Korona

The current build is very old, there will be a beta soon though so probably best to wait for that

Reply Good karma+1 vote
Guest
Guest

It's one of a kind mod, I'm not into War set back like this but I would like to have a game BUT the AI doesn't move on any of the maps, Is the because the base is already built?

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Korona Creator
Korona

:( is this a skirmish map or the campaign? the new release will fix the AI so maybe just wait on that?

Reply Good karma+1 vote
mohmarDEATHSTRIKE
mohmarDEATHSTRIKE

in one month the soviets are nearly done korona u on steroids or somethin?

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Korona Creator
Korona

Maybe they spiked my meds with ritalin?

Reply Good karma+2 votes
Guest
Guest

u gonna Add Japan?

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Korona Creator
Korona

Tabun...

Reply Good karma+2 votes
Tao13
Tao13

i have an idea for the allied side uranium enrichment facility details here En.wikipedia.org which should enable you to develop this En.wikipedia.org the cloud from the little boy detonation should look exactly like Upload.wikimedia.org please let me know what you think

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jgad1
jgad1

im excited to try this. But i am getting an error (serious error.. etc) I think my options.ine is the problem.. Can anyone please copy and paste his working options.ine for this game.

what i did to install: copying all files from this mod to my game folder, then i extracted the extracted.exe (i guess)

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jgad1
jgad1

it is working now.. but how can i make the resolution 1366 x 768?

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jgad1
jgad1

it is fine now

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Highest Rated (9 agree) 10/10

probably the best mod out there

Jul 6 2011 by imanolfuentes

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