Blitz II is a massive World War II total conversion for C&C Generals: Zero Hour. You can fight as the Allies, Axis or the Soviets in the biggest World War II mod in existence.
In Blitz II a skirmish game will take you from the outbreak of war in 1939 to its cataclysmic conclusion six years later. At the start of the match you can only access vehicles and troops from the 1939 period. As the game progresses news reports will keep you up to date on the progress of the war and technological advances unlocks over a hundred different vehicles across the three sides such as the Allied Sherman, Soviet T-34 and Axis Tigers. This means the different sides evolve their tactics over time as new technologies open up new opportunities and ways to fight.
Greetings fellow workers! The glorious Soviet armies are being prepared for deployment...
The AI has taken some major work to resolve all the issues with the new build. A major bug with ZH scripting caused several days to be lost.
Regardless the progress has been good overall. All that remains is to plug the new aircraft into the scripts and possibly tweak how the AI uses infantry.
The build is well and truly in the "shine and polish" phase. There's a few rough edges left to clean up but nothing really major now. I'm not certain how much time it will take but it's days rather than weeks. A few of the old cameos could do with replacement and the airfield's construction fences are too small. Some locomotors need fixing... I can't think of much else though!
Beta Poll Results
The people have spoken! By a 3:2 majoirty, the people are in favour of an early beta test: Strawpoll.me
Once the Soviet build is finalised we will do a bit of internal testing to make sure it's reasonably stable. Beta testing will be done via our forums at Derelict Studios.
It will be semi-closed so if you want to take part you'll need to agree to keep the files secret and register for a beta testing account. I'll expect people to be posting feedback and bug reports. The build will probably just be the raw files rather than an auto-installer so some degree of knowledge on ZH modding is helpful. This shouldn't be a major challenge to any veteran modders that still visit this page here on modDB!
Time-frame wise this should be happening around the end of the month. The DS forum is pretty dusty at the moment but if you want to take part you should register an account as they will be needed to access the beta files.
I've also started a Discord server for fans to chat and for mini-updates as we get into a test phase:
Fairwell comrades, more to come!
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