Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 100 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

Report Dawn of the Tiberium Age v1.1662
Filename
DTA_1.1662.zip
Category
Full Version
Uploader
Bittah_Commander
Added
Updated
Size
376.17mb (394,446,590 bytes)
Downloads
720 (11 today)
MD5 Hash
16e517bd70378d2ef0b8b55ca0e5b1ad
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Description

This is the full version of Dawn of the Tiberium Age v1.1662: all files necessary to play are included, so you also don't need to have the original game installed. To install, simply extract all files to an empty folder and then run DTA.exe to play.

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Dawn of the Tiberium Age v1.1662
Comments
Seed_64
Seed_64

Downloading right now and I already voted for your mod. Wish you good luck in the MOTY competition DTA team!

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Sarlix
Sarlix

Thanks for the latest release. Good luck in MOTY!

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Violet-n-red
Violet-n-red

i instaleld this over an older installation - am i getting these bugs because of that? if not, here's a list of some issues:

map Tideland (Naval) - bottom starting position has invisible tiberium tree to the right of it (i can see respawning tiberium, but not the tree)

GDI can build two Behemoths listed as two separate units
NOD artillery can hit air (not sure, but i could target enemy orcas with Mobile Artilelry unit)
NOD can build only one SSM launcher

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Bittah_Commander Author
Bittah_Commander

I wouldn't advice overwriting an older installation with the files from a new version's full zip package because you'll end up with redundant/unused files that way, but it shouldn't cause any problems.
Still, if you already have the old version, it should have notified you that a new version was available and have offered to automatically update to that version.

Anyhow, there is no invisible tiberium tree on tideland: tiberium can spread on its own without a tiberium tree, but it then just spreads at a slower rate and won't regrow once an entire tiberium field has been depleted.

The behemoth and artillery issues you mentioned are indeed bugs, but they're fixed in version 1.1659 (get it by just letting the client automatically download the update; don't redownload the full zip package again =P).

The SSM Launcher is Nod's epic unit in Enhanced mode and I'm sure you'll realize why you can only build one of it once you try it.

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Violet-n-red
Violet-n-red

thank you for the reply :) everything's fine now

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The_dark_archon
The_dark_archon

SICK thanks

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slumpone
slumpone

thank you very much

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KevinL
KevinL

Minor bug, the text of the Longbow icon flickers when it is highlighted white while being built.

Also the link to the download from the release news post is broken due to the version change.

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Rampastring
Rampastring

Thank you, fixed the link.

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Bittah_Commander Author
Bittah_Commander

I'll fix the Longbow icon in the next update, but I'll wait until there are more changes first because the update will be at least 58 MB and that's a little much to just fix an icon.

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KevinL
KevinL

Is there a reason why Nod's regular power plant's can't be captured in the second tutorial mission, but the advanced plants can?

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Rampastring
Rampastring

Engine limitations at the time the mission was made. I'm not sure if they'd still apply though, or whether those power plants could be replaced with capturable ones.

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Guest
Guest

Can't play multiplayer/co-op as everyone just blows up at the start of the game, fresh install & updated

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Rampastring
Rampastring

Try selecting a different tunnel server when hosting the game (click Advanced Options in the game creation dialog).

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KevinL
KevinL

I noticed with Turbo Vehicles the Mammoth Tank stays at its default speed, which matches what was done in RA; but that make it very slow in comparison to the rest of the combat vehicles. Would you consider changing it or is it kept that way for the RA experience?

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Bittah_Commander Author
Bittah_Commander

The "Turbo Vehicles" options was actually specifically added for RA1 fans that prefer the faster vehicles they have there.

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KevinL
KevinL

But not including faster Mammoths, I'm guessing.

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Bittah_Commander Author
Bittah_Commander

The point is to give vehicles the same speeds as in RA1, so no.

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KevinL
KevinL

Is it possible to allow the launcher to access the main menu once you've created a game to change game options, or do they have to be locked in at that point?

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Bittah_Commander Author
Bittah_Commander

If you go to the CnCNet tab in the options menu, you can enable an option to stay connected outside of the CnCNet lobby.

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KevinL
KevinL

Once you've created a game though, all the main menu buttons are replaced by game lobby ones until you leave. I was wondering if it was possible to allow changing resolution / sound / etc. settings while having a game lobby open.

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KevinL
KevinL

Another feature that you could consider adding, which I remembered when trying the CnCNet RA1 client: parabombs?

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Bittah_Commander Author
Bittah_Commander

That's not supported by the TS engine.

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openmind21
openmind21

same problem DTA_1.1579 why?
how to fix this install ? (windows 10, ASUS notebook Inter i5)

Imgur.com

Windows error message soon. can't choice yes and no box..

Imgur.com

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KevinL
KevinL

"Control Terminated" might be a better sound edit for a player losing than just the plain "Terminated", and to avoid confusion the "Battle Control Terminated" could be changed to plain "Battle Terminated".

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