The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

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Comments
Black_Dragon20
Black_Dragon20 Sep 16 2009, 5:22am says:

hmm, interesting idea.

+2 votes     reply to comment
Selig
Selig Sep 16 2009, 5:54am says:

Nice idea but if you are adding This truck you should change its texture to more Nod style :)

+5 votes     reply to comment
Yanivvv
Yanivvv Sep 16 2009, 7:58am replied:

+1
interesting idea

+3 votes     reply to comment
Feillyne
Feillyne Sep 17 2009, 12:10pm replied:

All black except tyres and red windows... that would be awe-inspiring.

+1 vote     reply to comment
TalonH4wk
TalonH4wk Sep 18 2009, 6:45pm replied:

Just had a vision of the A-Team van!

+2 votes     reply to comment
SliderFF
SliderFF Sep 16 2009, 10:33am says:

GLA! but i like it)

+3 votes     reply to comment
TalonH4wk
TalonH4wk Sep 18 2009, 6:46pm replied:

Gotta love GLA!

+1 vote     reply to comment
MIDEAST_Soldier_2142
MIDEAST_Soldier_2142 Dec 1 2009, 1:11am replied:

For GLA!

+1 vote     reply to comment
repdeath93
repdeath93 Sep 16 2009, 1:50pm says:

wat kind of damage does it do to infantry???

+1 vote     reply to comment
Hellsevil22
Hellsevil22 Sep 16 2009, 2:34pm replied:

probably insti kill. but considering only vehicles trigger it they would need to be in a group with armor support

+2 votes     reply to comment
Feillyne
Feillyne Sep 17 2009, 11:58am replied:

What about a huge group of infantry? If it can't be set off by infantry, it can be ineffective vs. many infantry units, which could be killed.

Hmm, maybe then forced attack on target? It is possible, isn't it? Triggering off by infantry wouldn't be needed then.

+1 vote     reply to comment
TalonH4wk
TalonH4wk Sep 18 2009, 6:44pm replied:

It's effective against infantry but yes you have to manually trigger it (using force fire). The charge is strong enough to take out a mammoth so it'll take out anything with less armor or hitpoints...which is basically anyhtng else in the game ;)

+2 votes     reply to comment
freredarme
freredarme Sep 25 2009, 4:10am says:

Cool, nice idea !

+2 votes     reply to comment
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Description

This is a unit that we're adding to Nod. It's a garrisonable (holds one unit) truck that can deploy a high-explosive booby trap. The device has a cloaking device built in which is what makes it so effective. But that's not all, it waits until a target is is fairly close and then detonates with a blast that is well beyond the trigger radius. This way it can also inflict as much damage to vehicles that were following the the initial target.

In order to be as effective as possible and have a high kill rate for its primary targets (ground vehicles), it is programmed to only detonate when it detects a solid metal mass. Therefore it doesn't get set off by infantry.

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Date
Sep 16th, 2009
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