The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.
This is the new Prototype AntiMatter Reactor structure for Nod that will be in version 1.1. It allows them to make a building that gives them the power they require for disruption towers etc.
This tech was rushed to the front lines in order to help the massive power requirements Nod commanders had if they were to stealth their bases, however it's a new technology and as such is a little unstable still. So a few words of warning: Be careful where you place it! ;)