The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

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R3ven
R3ven

awesome :D

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feillyne StaffSubscriber
feillyne

Wow, interesting. More sneaking, eh?

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xonone
xonone

Wow, this map make my maps look like tutorial maps. looking every nice.

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TalonRagingRedneck
TalonRagingRedneck

Thank you all for your comments

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MIDEAST_Soldier_2142
MIDEAST_Soldier_2142

so you only add new building for support eh? ****INTERESTING****

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TalonH4wk Author
TalonH4wk

I'm not sure what you're referring to. The map isn't all that much different from any other map as far as structures go. This one just has a lot of walls obviously.

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sam_23694
sam_23694

i know at u mean
unexperiance world builderas -_-

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Nazara
Nazara

This map is good but it somehow kills my computer.I have 2 gb ram and dual core and still lags it.

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TalonH4wk Author
TalonH4wk

How does it kill your computer when it hasn't been released yet?

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TalonRagingRedneck
TalonRagingRedneck

Yeah im kind of curious about that as well

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Description

This is a sneak peak at one of the maps that will be included with the upcoming 1.2 release. It's an 8 player (4 v 4) map made by TALON's very own Raging Redneck.

What makes this map so unusual is the tiberium trench that has been walled in as part of the base. Harvesters access the trench via small ramps and then return to their refineries. The map plays particularly hard on the sides against AI which also makes for a nice change instead of the focus being on the center of the map.

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