The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

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Media RSS Feed Report media Terranexus and Field Creation (view original)
Terranexus and Field Creation
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Yanivvv
Yanivvv Sep 8 2009, 12:43pm says:

cool!
explain about the other abilities...

+3 votes     reply to comment
feillyne Staff
feillyne Sep 8 2009, 4:51pm says:

Wow... :-D We're waiting!

+2 votes   reply to comment
TalonH4wk Author
TalonH4wk Sep 8 2009, 8:18pm says:

This structure is still in development so I can't say too much, but we're basically trying to have anything to do with Scrin's abilities to grow new tiberium, accelerate tiberium growth or even decelerate the growth of tiberium linked to this structure. This means that growth accelerators for example could be accessed only after building the Terranexus, but the new growth accelerator will be noticeably more effective than the standard one.

+3 votes   reply to comment
CncHunt657
CncHunt657 Oct 6 2009, 9:24pm says:

is there any new unit in this game

+2 votes     reply to comment
feillyne Staff
feillyne Oct 7 2009, 11:02pm replied:

A new building... :-P

+1 vote   reply to comment
CncHunt657
CncHunt657 Oct 11 2009, 12:18am replied:

oh i see..

+1 vote     reply to comment
sam_23694
sam_23694 May 2 2010, 1:00am says:

sick but i would involve the game more with tiberium collecting or spreading instead of a war with tiberium in back ground

+1 vote     reply to comment
TalonH4wk Author
TalonH4wk May 19 2010, 11:53pm replied:

Not sure if I'm fully understanding what you're saying, but there is tiberium gathering in the mod still and this ability is more about spreading tiberium.

+1 vote   reply to comment
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Description

This is a shot of a structure we're adding for Scrin. It's called the Terranexus and it has terra-forming abilities, but unfortunately it doesn't create lush green landscapes out of nothing but instead encourages tiberium to accelerate it's growth. It can do this in various ways, but most interesting is it's ability to make a tiberium field erupt from the ground and then have an initial very rapid growth period.

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Sep 8th, 2009
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