The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.
In version 1.2 we're giving tier 3 defenses the option to upgrade. This screenshot shows the Storm Column after it has upgraded to receive the mind control weapon. This is especially useful when the structure gets attacked by multiple tier 3 units.
GDI will receive an option to upgrade the Sonic Emitter with a repair drone which is useful not only for repairing itself but other structures and units nearby, and then Nod's Obelisk will have the ability to cloak without a disruption tower and they'll also have the mine drop.
How much will these upgrades cost? Hmmm, they seem a bit overpowered, but maybe expensiveness could balance things up.
if ur going to buy all of the upgrades then u dont have money for units
The upgrades cost 1000 and up. The mod allows users to upgrade infantry, vehicles and defenses so a player has to decide how he wants to play and where he wants to spend that money.
A storm column with a mind control upgrade is a formidable defense, but as with everything in the mod, there are very effective counters. In this case air units and artillery units.
A point I forgot to mention is that in the current version of the mod (1.1) there is the ability to build a mind control crystal. All we've really done here is combine the two structures with players still having to pay for the mind control ability via the upgrade.
Why not give the nod obelisk a capacitator upgrade?It would increase the damage of the thing(orange or blue laser maybe).
I think it would fit the agressive style nod has then gdi with more armor and support to the Scrin defense.
That's a good idea. Unfortunately we tried this a while ago and had some problems getting it to work.
Also, the tier 3 defenses in the mod pack quite a punch as it is, so making them do more damage probably won't be noticed all that much. We don't really want to dumb them down just to make an upgrade noticeable either, which would be the other alternative.
I can say however that in 1.2 the Obelisk does have a quicker ROF so that it is better at dealing with muliple threats. The damage was reduced to off-set that increase but it's no weaker against a single threat like a mammoth.