The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

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The Keep
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Alomx Jun 3 2011, 6:20am says:

That looks to have some pretty good game dynamics going on there. Another great job on another fantastic map guys, keep up the good work.

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TalonH4wk Author
TalonH4wk Jun 3 2011, 9:20am says:


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Yanivvv Jun 4 2011, 4:46pm says:

what am i exactly looking at? well whatever it is it looks awsome! :]

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TalonH4wk Author
TalonH4wk Jun 5 2011, 7:47pm says:

@Yanivv: This is a zoomed out image of the map taken in the map editor (Worldbuilder). It's not possible to zoom out this far in the game itself, so doing so in the editor is the best way of showing the entire map. There's another image that was uploaded that was taken in game at the normal height etc.

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A high angle of the map "The Keep"

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Jun 2nd, 2011
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