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Supreme Destruction. Prepare for the a whole new destruction upgrade to Supreme Commander 2. With unit tweaks, new units, and more on their way, this mod will change your Supreme Commander 2 playing experience. The Beta version is used online on the mod's steam group, currently 6 players with the mod are already in it. The Full Version of Supreme Destruction V1.0 will be released on March 23rd.

Main features:

-Improved AI,
-Unit cap of 1000 2000 3000 or 4000, (Against AI, 2000 is the max otherwise you risk crashing)
-40+ units ported over from Forged Alliance,
-Eventually totally costum units will be added, meaning costum models, textures, and weapons,
-Extreme Experimentals,
-Orbital weapons (On hold for now).
-Re-worked research tree
-Mulltiplayer support, mod's steam group:

Credits for contributers:
-Warbird: Ideas/Ballance.
-Shadowlord01/OverRated: For helping me if i was stuck with something,
-Mithy: For Orbital Sattelite script code,
-Dayuppy: Costum models/textures.
-DarkTiger A.K.A. RoadKill: Costum models.

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Paragon Scale Soul Tearer II attacking a base
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0 comments by RK4000 on Apr 7th, 2011

Just a little update on the news.

1. Future updates of the mod might be a bit delayed, as i currently have to get 2 more models done and working in-game for the Tier system i'm going to implement in my mod, and my modeler has... well, let's just say things didn't go so well. Anyway, untill the models are done and turned into what i'm planning on them to be, there will probably be no updates. However, i expect to be done with this around the end of April.

2. The Tier system mentioned above will work as so:

Each faction will only start with the ACU. It will have access to all your basic buildings, all the factories, and a so called Engineering factory. The Engineering factory will produce T1, T2, and T3 engineers. These then build T1/T2/T3 buildings (including T1/2/3 Air/Land/Naval factories), the ACU will probably also have an upgrade to be able to build T3 buildings. That's roughly the idea.

3. I will probably release a small patch to the current version of SD, just to fix the few glitches and to apply the scale changes. It will also somewhat be a balance patch.

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Supreme Destruction V1.1 Full Version

Supreme Destruction V1.1 Full Version

May 4, 2011 Full Version 13 comments

Here it is, Version 1.1! There are some hidden surprises in this release aswell. (some stuff not shown by screenshots). If you spot any bugs, let me know...

Supreme Destruction V1.0 - Full Version

Supreme Destruction V1.0 - Full Version

Mar 22, 2011 Full Version 12 comments

See below for more info/changelog/instalation instructions.

Post comment Comments  (0 - 10 of 54)
OverRated Sep 16 2012 says:

Sad to see a mod attempt fail.

+1 vote     reply to comment
Spyr0x Feb 24 2012 says:

where do i put the file? i got the steam version of suppreme commander 2 and i have a windows 7. plz help!

+1 vote     reply to comment
getoboy0 Dec 5 2011 says:

how can you adjust the Unit cap cant find it anywhere

+1 vote     reply to comment
Grievousc2 Aug 15 2011 says:


+1 vote     reply to comment
RK4000 Creator
RK4000 Aug 13 2011 says:

No, it's not. I'm back!

+2 votes   reply to comment
Grievousc2 Aug 11 2011 says:

It's dead.

+1 vote     reply to comment
Bollyhol Jul 21 2011 says:

Nice copying from supcom 1! no offence i was wondering how you would do that? the AA gun and turrets from supcom 1 were always really cool :)

+1 vote     reply to comment
bomby May 31 2011 says:

There are some images of a custom model car unit. How did you get it in SC2? I would like to know how to get a new model ingame, becouse I want to make some myself.

+1 vote     reply to comment
rudenut May 29 2011 says:

I'm having a problem with the mod. It crashes when I start a multiplayer with a friend coop against the ai. I noticed that it was stated that a high unit cap can crash the game...although I assume that happens when the units a amassed. This crash occurs when i start the game.

How do I change the unit cap. I have found no info on this

+1 vote     reply to comment
Vasilcin May 28 2011 says:

is the nuke damage radius changed in the mod, if not can you show me to a mod where it is or how you can do it yourself

+1 vote     reply to comment
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Released Mar 2011
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