Stargate: The Last Stand is a Modification for Half-Life 2 promising to bring all the best from the Stargate Movie and TV-Shows into the gaming world. The mod will have Multiplayer gameplay focusing on ground combat. Utilizing a unique game play style players will literally have to make their Last Stand. Visit us on our IRC channel on #stargatetls on GameSurge!

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15 comments by iwBen on Feb 4th, 2009

After our first release we have all been working very hard in the background to fix all bugs that were been submitted by you, our community, and by the rest of the testing team. We have added a few things here and there, and we have improved existing components, but ultimately all in the name of making the game and how it plays even better. So, due to a heavy amount of hard work from the coding department to get this released for everyone, we are very glad to announce the 1.1 release of our Stargate: The Last Stand game which is now available for download on our Downloads Page where you can find both the full installer and patch version from version 1.0 for both server and client.



We would also like to announce that the donator highlights for the scoreboard are implemented - Developers are denoated by a hammer, and donators by a star. If you want a highlight on the scoreboard to show people you highly support Stargate: The Last Stand, please visit:
Interwavestudios.com

Changelog
===============
Beta 1.1 - 03/Feb/09
----------------------
HUD & UI
---------
* Fixed objective list showing duplicated items
* Fixed valves new quick list feature on the server browser
* Fixed Developer/Donator icons showing for everyone
* Fixed voice chat indicator showing a blue box for some players
* Fixed chat box closing after you respawn
* Fixed end of round 'win panel' showing wrong team on some occasions
* Fixed end of round panel showing players that have disconnected
* Fixed some spelling mistakes
* Fixed AWP showing skull icon instead of awp icon in death list
* Added an option on the options panel to disable the pretty flashlights
* Fixed direct precache errors showing in the console
* Fixed some problems where capture progress panel would close unexpectedly
* Fixed capture progress panel sometimes staying open after respawn
* Heavy armour no longer shows for scouts (as it was too heavy)
* Fixed truncated team name (goa'uld) in team text chat

General Gameplay
-----------------
* Fixed players being invulnerable while zat stunned
* Fixed player names and player flashlights floating when player has left your view area
* Fixed players being able to change class and get the speed bonuses of the last class
* Fixed capture point exploit
* Fixed being able to pickup some weapons that would push you over your weight limit
* Fixed players spawning on disabled spawnpoints which would ruin the flow of the round
* Removed old special ability code and bind that was removed before initial release
* Fixed spectators taking damage and being able to be killed
* Fixed rare case where players could not spawn into the game
* Fixed flashlights staying after using the rings
* Dead players no longer trigger 'under attack' message
* Fixed defending team not being rewarded if the time runs out
* Spawn protection is removed when you take your first shot
* Fixed various small bugs with equip

Sound
-----
* Made the Goa'uld objective notification sounds louder
* Added sounds to notify defending team when objectives are being attacked
* Added more distance sounds for weapons

Weapons
-------
* Fixed P90 sometimes looking like it double fires
* Fixed Suicide bomb exploit
* Fixed staff world model blocking other staff shots
* Lessened the amount of energy used by each staff shot slightly
* Fixed G36 zoom bug after reloading
* Fixed suicide bomb showing 3 ammo
* Fixed inaccurate weapon description for P90
* Can now throw multiple C4 explosives before detonating
* Can now switch away from c4 after throwing all C4, and then back to the detonator later
* Fixed some C4 viewmodel animations
* Melee weapons now show 'slash' decal on the hit surface
* Fixed knife not making swing sound unless you are going to hit something
* Melee weapons now interact with physics objects
* Fixed AWP being much lighter than it should be
* Zat now stuns on first shot
* Zat rate of fire has been increased slightly
* Rate of fire increased on hand device
* Fixed delay when throwing a tac while being a kull warrior
* Hand grenades do slightly more damage
* Tac falloff (damage transferred to another player) damage has been reduced
* AWP does more damage, and has more recoil
* Hand grenades now explode faster
* Beretta M9 does less damage, improved recoil
* Added Kull Disruptor weapon attachment for the P90 that the Tauri scout can carry
- Degrades armor of the Kull (shows as P90D)
* Only Goa'uld classes and Tauri scout can carry a Zat
* Projectiles now get offset by view angles (recoil)

Maps
-----
* Fixed problems where any server with less than 32 slots would cut parts of maps off
* Fixed problems with entities that were cleaned up after a new round not being setup properly
* Fixed multiple players spawning on the same spawn point
* Erebus camp now requires 2 players to capture
* Fixed some problems with colour correction in erebus

Other
-----
* Fixed uninstaller not removing any directories
* Fixed minor memory leak in client and server
* Added Linux server binary
* Various rare crashes fixed
* General optimizations

Beta 1.0 - 18/Jan/09
----------------------
* Initial Release


And of course, please vote for us in the Mod Of The Year Awards 2008!

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Stargate: The Last Stand 1.1 Server Patch

Stargate: The Last Stand 1.1 Server Patch

Feb 3, 2009 Full Version 1 comment

After our first release we have been working very hard in the background to fix all bugs that have been submitted and to add a few things here and there...

Stargate: The Last Stand 1.1 Server Full

Stargate: The Last Stand 1.1 Server Full

Feb 3, 2009 Full Version 1 comment

After our first release we have been working very hard in the background to fix all bugs that have been submitted and to add a few things here and there...

Stargate: The Last Stand 1.1 Client Full

Stargate: The Last Stand 1.1 Client Full

Feb 3, 2009 Full Version 7 comments

After our first release we have been working very hard in the background to fix all bugs that have been submitted and to add a few things here and there...

Stargate: The Last Stand 1.1 Client Patch

Stargate: The Last Stand 1.1 Client Patch

Feb 3, 2009 Patch 5 comments

After our first release we have been working very hard in the background to fix all bugs that have been submitted and to add a few things here and there...

Post comment Comments  (70 - 80 of 501)
Juffe
Juffe Dec 22 2009, 6:36pm says:

I just downloaded this mod I ******* LOVE IT! keep up the good work!

+2 votes     reply to comment
Eyeguy55
Eyeguy55 Dec 11 2009, 5:01am says:

Well some one should make a steam group, then people that play the mod can see other people that like this game and would probly make games happen more often.... ( if some one already did this send me an invite my steam id is eyeguy55)

+1 vote     reply to comment
Nutbolt
Nutbolt Dec 12 2009, 2:20am replied:

Steamcommunity.com

I cant invite you, but theres the link to the main one setup by the devs. There are other fan made ones, however I think this is the biggest. You also have clans etc...

+1 vote     reply to comment
JPC
JPC Dec 13 2009, 10:33pm replied:

You guys might want to consider opening it up to where people can comment on the news updates. I tried earlier and couldn't. :/

+1 vote     reply to comment
SG1Shadow
SG1Shadow Dec 5 2009, 2:30pm says:

I have only found 1 server with players. There are tons of others but none in use. The only server I have found has connection problems because it is a European server. WHY ARE EUROPEANS THE ONLY ONES INTERESTED IN KEEPING STARGATE MODS ALIVE?

+2 votes     reply to comment
Eyeguy55
Eyeguy55 Dec 10 2009, 4:56am replied:

well i have been looking for a stargate game for some time and i was woundering if this one is not dead and has good game play

+1 vote     reply to comment
Nutbolt
Nutbolt Dec 11 2009, 1:51am replied:

Yes it has good game play! We are currently putting together a video to show this but due to the holiday season it won't be ready till after Christmas. As for it being dead, well it is not currently being worked on, however as mentioned if noone is on you only have to play about in a server for a few minutes before someone else will join. Get a couple of friends on steam and bug them to join you in-game. This is by far the best Stargate Mod I have found.

+1 vote     reply to comment
Nutbolt
Nutbolt Dec 7 2009, 2:48am replied:

Hi, they are not, it depends on what time of day you are looking. There are a fair few Americans out there who play. If you just sit in an American server (I believe 417's server is in CA)then people will join in. Chances are after half an hour of sitting in a server you will have a good 10 people join you.

+1 vote     reply to comment
SG1Shadow
SG1Shadow Dec 8 2009, 6:03pm replied:

I don't like waiting hours. The only time I can get a good game is late on a Friday night.

+1 vote     reply to comment
brechtos
brechtos Nov 2 2009, 12:55pm replied:

As majorc4 said no programmers = no update.
It breaks my hart because tls could be so so much more but due to the way things turned out,it is put on hold for the time being(people need to earn a living,people go to college/uni/etc ).
But that doesn't mean that IW puts it all in the bin and tries to forget about it.

In the mean time there are still people active in the community that have taken up mapping and creating their own custom content.

So I hope for your understanding.

+1 vote     reply to comment
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Platform
Windows
Developer
InterWave Studios
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Official Page
Stargatetls.net
Release Date
Released Jan 18, 2009
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First Person Shooter
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