Stargate: The Last Stand is a Modification for Half-Life 2 promising to bring all the best from the Stargate Movie and TV-Shows into the gaming world. The mod will have Multiplayer gameplay focusing on ground combat. Utilizing a unique game play style players will literally have to make their Last Stand. Visit us on our IRC channel on #stargatetls on GameSurge!
After our first release we have been working very hard in the background to fix all bugs that have been submitted and to add a few things here and there to make the gameplay better. For this reason I am glad to announce the 1.1 release of our Stargate: The Last Stand mod which is now available for download on our Downloads Page where you can find both the full installer and patch version from version 1.0 for both server and client.
After our first release we have all been working very hard in the background to fix all bugs that were been submitted by you, our community, and by the rest of the testing team. We have added a few things here and there, and we have improved existing components, but ultimately all in the name of making the game and how it plays even better. So, due to a heavy amount of hard work from the coding department to get this released for everyone, we are very glad to announce the 1.1 release of our Stargate: The Last Stand game which is now available for download on our Downloads Page where you can find both the full installer and patch version from version 1.0 for both server and client.
We would also like to announce that the donator highlights for the scoreboard are implemented - Developers are denoated by a hammer, and donators by a star.
Changelog =============== Beta 1.1 - 03/Feb/09 ---------------------- HUD & UI --------- * Fixed objective list showing duplicated items * Fixed valves new quick list feature on the server browser * Fixed Developer/Donator icons showing for everyone * Fixed voice chat indicator showing a blue box for some players * Fixed chat box closing after you respawn * Fixed end of round 'win panel' showing wrong team on some occasions * Fixed end of round panel showing players that have disconnected * Fixed some spelling mistakes * Fixed AWP showing skull icon instead of awp icon in death list * Added an option on the options panel to disable the pretty flashlights * Fixed direct precache errors showing in the console * Fixed some problems where capture progress panel would close unexpectedly * Fixed capture progress panel sometimes staying open after respawn * Heavy armour no longer shows for scouts (as it was too heavy) * Fixed truncated team name (goa'uld) in team text chat
General Gameplay ----------------- * Fixed players being invulnerable while zat stunned * Fixed player names and player flashlights floating when player has left your view area * Fixed players being able to change class and get the speed bonuses of the last class * Fixed capture point exploit * Fixed being able to pickup some weapons that would push you over your weight limit * Fixed players spawning on disabled spawnpoints which would ruin the flow of the round * Removed old special ability code and bind that was removed before initial release * Fixed spectators taking damage and being able to be killed * Fixed rare case where players could not spawn into the game * Fixed flashlights staying after using the rings * Dead players no longer trigger 'under attack' message * Fixed defending team not being rewarded if the time runs out * Spawn protection is removed when you take your first shot * Fixed various small bugs with equip
Sound ----- * Made the Goa'uld objective notification sounds louder * Added sounds to notify defending team when objectives are being attacked * Added more distance sounds for weapons
Weapons ------- * Fixed P90 sometimes looking like it double fires * Fixed Suicide bomb exploit * Fixed staff world model blocking other staff shots * Lessened the amount of energy used by each staff shot slightly * Fixed G36 zoom bug after reloading * Fixed suicide bomb showing 3 ammo * Fixed inaccurate weapon description for P90 * Can now throw multiple C4 explosives before detonating * Can now switch away from c4 after throwing all C4, and then back to the detonator later * Fixed some C4 viewmodel animations * Melee weapons now show 'slash' decal on the hit surface * Fixed knife not making swing sound unless you are going to hit something * Melee weapons now interact with physics objects * Fixed AWP being much lighter than it should be * Zat now stuns on first shot * Zat rate of fire has been increased slightly * Rate of fire increased on hand device * Fixed delay when throwing a tac while being a kull warrior * Hand grenades do slightly more damage * Tac falloff (damage transferred to another player) damage has been reduced * AWP does more damage, and has more recoil * Hand grenades now explode faster * Beretta M9 does less damage, improved recoil * Added Kull Disruptor weapon attachment for the P90 that the Tauri scout can carry - Degrades armor of the Kull (shows as P90D) * Only Goa'uld classes and Tauri scout can carry a Zat * Projectiles now get offset by view angles (recoil)
Maps ----- * Fixed problems where any server with less than 32 slots would cut parts of maps off * Fixed problems with entities that were cleaned up after a new round not being setup properly * Fixed multiple players spawning on the same spawn point * Erebus camp now requires 2 players to capture * Fixed some problems with colour correction in erebus
Other ----- * Fixed uninstaller not removing any directories * Fixed minor memory leak in client and server * Added Linux server binary * Various rare crashes fixed * General optimizations
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Stargate : The Last Stand. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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