Stargate: The Last Stand is a Modification for Half-Life 2 promising to bring all the best from the Stargate Movie and TV-Shows into the gaming world. The mod will have Multiplayer gameplay focusing on ground combat. Utilizing a unique game play style players will literally have to make their Last Stand. Visit us on our IRC channel on #stargatetls on GameSurge!

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After our first release we have all been working very hard in the background to fix all bugs that were been submitted by you, our community, and by the rest of the testing team. We have added a few things here and there, and we have improved existing components, but ultimately all in the name of making the game and how it plays even better. So, due to a heavy amount of hard work from the coding department to get this released for everyone, we are very glad to announce the 1.1 release of our Stargate: The Last Stand game which is now available for download on our Downloads Page where you can find both the full installer and patch version from version 1.0 for both server and client.



We would also like to announce that the donator highlights for the scoreboard are implemented - Developers are denoated by a hammer, and donators by a star. If you want a highlight on the scoreboard to show people you highly support Stargate: The Last Stand, please visit:
Interwavestudios.com

Changelog
===============
Beta 1.1 - 03/Feb/09
----------------------
HUD & UI
---------
* Fixed objective list showing duplicated items
* Fixed valves new quick list feature on the server browser
* Fixed Developer/Donator icons showing for everyone
* Fixed voice chat indicator showing a blue box for some players
* Fixed chat box closing after you respawn
* Fixed end of round 'win panel' showing wrong team on some occasions
* Fixed end of round panel showing players that have disconnected
* Fixed some spelling mistakes
* Fixed AWP showing skull icon instead of awp icon in death list
* Added an option on the options panel to disable the pretty flashlights
* Fixed direct precache errors showing in the console
* Fixed some problems where capture progress panel would close unexpectedly
* Fixed capture progress panel sometimes staying open after respawn
* Heavy armour no longer shows for scouts (as it was too heavy)
* Fixed truncated team name (goa'uld) in team text chat

General Gameplay
-----------------
* Fixed players being invulnerable while zat stunned
* Fixed player names and player flashlights floating when player has left your view area
* Fixed players being able to change class and get the speed bonuses of the last class
* Fixed capture point exploit
* Fixed being able to pickup some weapons that would push you over your weight limit
* Fixed players spawning on disabled spawnpoints which would ruin the flow of the round
* Removed old special ability code and bind that was removed before initial release
* Fixed spectators taking damage and being able to be killed
* Fixed rare case where players could not spawn into the game
* Fixed flashlights staying after using the rings
* Dead players no longer trigger 'under attack' message
* Fixed defending team not being rewarded if the time runs out
* Spawn protection is removed when you take your first shot
* Fixed various small bugs with equip

Sound
-----
* Made the Goa'uld objective notification sounds louder
* Added sounds to notify defending team when objectives are being attacked
* Added more distance sounds for weapons

Weapons
-------
* Fixed P90 sometimes looking like it double fires
* Fixed Suicide bomb exploit
* Fixed staff world model blocking other staff shots
* Lessened the amount of energy used by each staff shot slightly
* Fixed G36 zoom bug after reloading
* Fixed suicide bomb showing 3 ammo
* Fixed inaccurate weapon description for P90
* Can now throw multiple C4 explosives before detonating
* Can now switch away from c4 after throwing all C4, and then back to the detonator later
* Fixed some C4 viewmodel animations
* Melee weapons now show 'slash' decal on the hit surface
* Fixed knife not making swing sound unless you are going to hit something
* Melee weapons now interact with physics objects
* Fixed AWP being much lighter than it should be
* Zat now stuns on first shot
* Zat rate of fire has been increased slightly
* Rate of fire increased on hand device
* Fixed delay when throwing a tac while being a kull warrior
* Hand grenades do slightly more damage
* Tac falloff (damage transferred to another player) damage has been reduced
* AWP does more damage, and has more recoil
* Hand grenades now explode faster
* Beretta M9 does less damage, improved recoil
* Added Kull Disruptor weapon attachment for the P90 that the Tauri scout can carry
- Degrades armor of the Kull (shows as P90D)
* Only Goa'uld classes and Tauri scout can carry a Zat
* Projectiles now get offset by view angles (recoil)

Maps
-----
* Fixed problems where any server with less than 32 slots would cut parts of maps off
* Fixed problems with entities that were cleaned up after a new round not being setup properly
* Fixed multiple players spawning on the same spawn point
* Erebus camp now requires 2 players to capture
* Fixed some problems with colour correction in erebus

Other
-----
* Fixed uninstaller not removing any directories
* Fixed minor memory leak in client and server
* Added Linux server binary
* Various rare crashes fixed
* General optimizations

Beta 1.0 - 18/Jan/09
----------------------
* Initial Release


And of course, please vote for us in the Mod Of The Year Awards 2008!

Stargate: The Last Stand - Client Release!

Stargate: The Last Stand - Client Release!

News 12 comments

SG-1 has been disbanded. O'Neill, Carter, Jackson, and Teal'c are scattered around the galaxy pursuing goals set out by the powers that be. Unbeknownst...

Stargate: The Last Stand release this weekend!

Stargate: The Last Stand release this weekend!

News 10 comments

Over the past 6 months Interwave Studios has picked Stargate: The Last Stand back off its feet and rejuvenated the whole game with all new higher quality...

Mod the Year Awards, Vote for Stargate: The Last Stand

Mod the Year Awards, Vote for Stargate: The Last Stand

News 0 comments

For the past months and years our team has been working extremely hard to squash out the bugs and to create a top of the built Source modification free...

Stargate: The Last Stand - Christmas Build-up Media

Stargate: The Last Stand - Christmas Build-up Media

News 12 comments

InterWave Studios is today announcing a big leap in our development of the Sci-Fi fan game, Stargate: The Last Stand. The development team has been working...

RSS feed Downloads
Stargate: The Last Stand 1.1 Server Patch

Stargate: The Last Stand 1.1 Server Patch

Full Version 1 comment

After our first release we have been working very hard in the background to fix all bugs that have been submitted and to add a few things here and there...

Stargate: The Last Stand 1.1 Server Full

Stargate: The Last Stand 1.1 Server Full

Full Version 1 comment

After our first release we have been working very hard in the background to fix all bugs that have been submitted and to add a few things here and there...

Stargate: The Last Stand 1.1 Client Full

Stargate: The Last Stand 1.1 Client Full

Full Version 7 comments

After our first release we have been working very hard in the background to fix all bugs that have been submitted and to add a few things here and there...

Stargate: The Last Stand 1.1 Client Patch

Stargate: The Last Stand 1.1 Client Patch

Patch 5 comments

After our first release we have been working very hard in the background to fix all bugs that have been submitted and to add a few things here and there...

Post comment Comments  (40 - 50 of 502)
Dave27
Dave27

Another great multiplayer game wasting its potential due to a few to no players. Please add bots and or single player mode. When will people learn there's already hundreds of FPS multiplayer games so the already thin PC gamer community is spread even thinner.

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WarlockSyno
WarlockSyno

They kind of dropped this to make Nuclear Dawn.

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TabzyRagu
TabzyRagu

Love the trailer, can't wait to get a server going!!

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davida160
davida160

Great game. Hope more people start to play it, it's a blast when there are. Be nice if there was some kind of update even if it was a small one.

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HarKonz
HarKonz

When is the best time to try and play a game on this?

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Nutbolt
Nutbolt

It might look dead as there is a lack of players on, however if you just join a server and sit in it for a bit (or mess around ofcourse :p ) chances are a few people will join pretty quickly. I think the average is about 30 minutes to get like 10 players per team.

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xlucidx
xlucidx

I'd love to play this mod if the servers running it would either
A) Stop using custom maps.
or
B) Give us a location in which we can get the maps.

So annoying that they don't let us download off of the server.

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Nutbolt
Nutbolt

they do let you, but they go really slow. Some are sorting out fast downloads.

Adamsworld.me You can download some of them here, but I havn't updated it in a while, so some have new versions.

Or check out the forums, where you can find places to download the maps from.

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Spinobreaker
Spinobreaker

heyguys, PC PowerPlay has ur mod on there DVD, figured u might want to know
Issue #175 March 2010

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Deivis_101
Deivis_101

And how start this mod if my HL2 is not from steam? i have it on Colectors Edition disc

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Nutbolt
Nutbolt

I am not sure then. Post a topic on the forums asking for help.

Forums.interwavestudios.com

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Deivis_101
Deivis_101

thanks. i'll try.

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foeaxe
foeaxe

You will have to run HL2 from steam unless you pirated it.. This is presumably how you have done it ?

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