Season's Greetings commanders!
As the year comes to a close, it seems as good a time as any to review the current state of Star Wars Interregnum and share some of future ideas with you. We are also once again very grateful for your support, which has allowed Interregnum to reach the Moddb top 100 for another year! If you haven't yet voted for the mod in the second round, please consider taking a moment to do so here.
The first thing everyone probably wants to know more about is the New Republic. While this exciting new faction is well under construction, it is sadly still going to be some time before it is ready for release. This is due for several reasons.
Despite all this, there is still no doubt in my mind that someday the New Republic, and Interregnum itself, will be complete, it just won't be in 2017.
While not ready for playing yet, the New Republic is ready enough that we have mostly finalized the ship roster for this faction. While a few things might change or be swapped around between now and Beta 1, when the New Republic will be released, here are some of the new units you can look forward to.
In addition, the following existing Rebel ships are planned to be available to the New Republic as well.
Personally I'm quite pleased with how the Mandalorians turned out last year, but that doesn't mean they are done getting updates yet either. At least one new ship for them, the Vengeance Frigate, will come out in the next update, and they may yet get even more units to choose from in the future. Several of you also really enjoyed the Beskar minimod we released this year to make them an existential threat, and there will be updates to this minimod to make them even more powerful yet also AI friendly.
In addition to all this, quite a few more minimods are planned for the near future. Among these are the ability to choose to disable any particular faction, hero units, or even titans, for those wanting more control over just what features are in your game. For fans of Sins units (whether controlling or destroying them), an official supported Bailknight's graphics minimod is also in the works.
Once again, I'd like to thank you for all the support that has kept this project alive over the years, and I hope everyone has a fantastic rest of 2017!
Someone has figured out the historical era Interregnum's lore is based on. Read on to find out more about it.
The Enhanced 4X Mod and Star Wars Interregnum have been updated again for the Sins of a Solar Empire Rebellion 1.90 update. Major new changes to balance...
A quick briefing of the changes to Star Wars Interregnum and the Enhanced 4X Mod this month. Warning: Includes Starbases and Mandalorians!
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