Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Faction List

  • Galactic Empire - The once galaxy spanning Empire founded by Palpatine, now ruled by Darth Vader since the Emperor's demise.
  • Imperial Warlords - Ambitious Imperial Leaders from the Expanded Universe seeking to rule their own part of the galaxy.
  • Rebel Alliance - The resourceful Rebels from the Galactic Civil War continue their struggle against the Empire.
  • New Republic (Unreleased) - A new government of planets seeking to preserve their new found freedom in a chaotic galaxy.

Unit and Character ListTechnical SupportFeedbackLoreCustomizeCredits

Key Features

  • Hero Units - Fight with the most renown characters in the Star Wars Universe.
  • New Planets and Random Encounters - Feel like you are in a Galaxy Far, Far Away.
  • Improved Balance and Gameplay - Pull off brilliant strategies to crush your opponents.
  • Customization - Full compatibility with E4X's minimod system lets you play the game the way you like it.

Star Wars Interregnum Alpha 3.31Mod of the Year 2014 Finalist Mod of the Year 2015 FinalistMod of the Year 2016 Top 100

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Season's Greetings commanders!

As the year comes to a close, it seems as good a time as any to review the current state of Star Wars Interregnum and share some of future ideas with you. We are also once again very grateful for your support, which has allowed Interregnum to reach the Moddb top 100 for another year! If you haven't yet voted for the mod in the second round, please consider taking a moment to do so here.


The New Republic

The first thing everyone probably wants to know more about is the New Republic. While this exciting new faction is well under construction, it is sadly still going to be some time before it is ready for release. This is due for several reasons.

  • As a faction whose ships mostly appears only in novels, good quality models are hard to find. More than any other faction, the New Republic ships are requiring far more model and texture work to get them to appear the way we want.
  • We have been trying to follow a higher standard of graphical polish for all new content. Anyone who compares the original Alpha One releases to the current release would notice that the mod simply looks so much better now. From engine and shield effects to appropriate texture and model details like shine, turrets, and lights, as the mod team's skills have improved both our players and ourselves expect more for how new units look.
  • Real life has sadly not been very cooperative for the mod team. Just using me as an example, in 2017 I got sick more, had to deal with the fallout of Hurricane Harvey, and have been making good but time consuming progress in my career.

Despite all this, there is still no doubt in my mind that someday the New Republic, and Interregnum itself, will be complete, it just won't be in 2017.

While not ready for playing yet, the New Republic is ready enough that we have mostly finalized the ship roster for this faction. While a few things might change or be swapped around between now and Beta 1, when the New Republic will be released, here are some of the new units you can look forward to.

  • Prowler class Reconnaissance Vessels - Scout

  • Sacheen class Escort Frigate - Light Frigate

  • Corona class Frigate - Antifighter Frigate

  • Majestic class Cruiser - Long Range

  • Proficient class Cruiser - Support
  • Defender class Carrier - Carrier Cruiser
  • Liberator class Cruiser - Heavy Carrier

  • Champion class Heavy Cruiser - Heavy Cruiser

  • Bothan Assault Cruiser - Capitalship

  • Nebula class Star Destroyer - Capitalship
  • Endurance class Fleet Carrier - Capitalship
  • MC90 Star Cruiser - Capitalship

  • Mediator class Battlecruiser - Titan

  • Viscount class Star Defender - Titan (second from right)

  • E-wing - Starfighter

  • K-wing - Heavy Bomber

In addition, the following existing Rebel ships are planned to be available to the New Republic as well.

  • Nebulon-B Frigate
  • X4 Gunship
  • Assault Frigate Mrk II
  • MC80 Command Cruiser
  • MC80 Liberty Cruiser
  • MC80B Cruiser

Mandalorians

Personally I'm quite pleased with how the Mandalorians turned out last year, but that doesn't mean they are done getting updates yet either. At least one new ship for them, the Vengeance Frigate, will come out in the next update, and they may yet get even more units to choose from in the future. Several of you also really enjoyed the Beskar minimod we released this year to make them an existential threat, and there will be updates to this minimod to make them even more powerful yet also AI friendly.

Minimods Galore

In addition to all this, quite a few more minimods are planned for the near future. Among these are the ability to choose to disable any particular faction, hero units, or even titans, for those wanting more control over just what features are in your game. For fans of Sins units (whether controlling or destroying them), an official supported Bailknight's graphics minimod is also in the works.

Once again, I'd like to thank you for all the support that has kept this project alive over the years, and I hope everyone has a fantastic rest of 2017!

We have a winner: Interregnum's Lore Time Period Contest

We have a winner: Interregnum's Lore Time Period Contest

News 6 comments

Someone has figured out the historical era Interregnum's lore is based on. Read on to find out more about it.

Star Wars Interregnum and Enhanced 4X Mod Updates for Sins 1.90

Star Wars Interregnum and Enhanced 4X Mod Updates for Sins 1.90

News 14 comments

The Enhanced 4X Mod and Star Wars Interregnum have been updated again for the Sins of a Solar Empire Rebellion 1.90 update. Major new changes to balance...

Star Wars Interregnum and Enhanced 4X December Updates

Star Wars Interregnum and Enhanced 4X December Updates

News 19 comments

A quick briefing of the changes to Star Wars Interregnum and the Enhanced 4X Mod this month. Warning: Includes Starbases and Mandalorians!

Star Was: Interregnum Alpha 3.2 Incoming

Star Was: Interregnum Alpha 3.2 Incoming

News 22 comments

The long awaited update to Rebellion has been released. Now a new version of Interregnum will take the mod to a new level of polish.

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Star Wars Interregnum Alpha 3.31

Star Wars Interregnum Alpha 3.31

Full Version 84 comments

The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.90. This download comes with both Interregnum and the Enhanced 4X Mod...

E4X & Interregnum Optional Minimods 1.83

E4X & Interregnum Optional Minimods 1.83

Script 42 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

E4X & Interregnum Optional Minimods 1.82

E4X & Interregnum Optional Minimods 1.82

Script 13 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Interregnum Galaxy Forge 3.3

Interregnum Galaxy Forge 3.3

Mapping Tool 2 comments

A modified version of the map making Galaxy Forge tool designed for Star Wars: Interregnum. Complete with icons for most new planets and custom star background...

Star Wars Interregnum Alpha 3.3

Star Wars Interregnum Alpha 3.3

Full Version 102 comments

The Mandalorians join the Interregnum in Alpha 3.3 The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.86. This download...

E4X & Interregnum Optional Minimods 1.811

E4X & Interregnum Optional Minimods 1.811

Other 47 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description...

Comments  (0 - 10 of 3,669)
Imperator_Klopfer_II
Imperator_Klopfer_II

is it possible to create dynamic tooltips? so a ship does 100 average laser damage and gets a 10% damage buff -> tooltip shows 110 average laser damage?

same with ability cooldowns??^^

and could you have a look at the antorak marauder ability that immunes and disables ships? there are 2 marauders in the enemy team and what happens? 8 of my battleships are 90% of the battle immune and disabled (+ both marauders XD)

and another question: the corellian corvette never uses its harass ability by itself.... its a little annoying to click every corvette and use this ability by hand if you have 100 of them^^

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GoaFan77 Creator
GoaFan77

The tooltips in game are actually all dynamic. Modders create the raw messages/icons and things, and can change the look and feel somewhat, but we cannot actually mod what they contain or how they work.

Fortunately they are pretty good most of the time, but there are some problems. Part of the problem in there are two damage buffs. Weapon cooldown reduction already DOES update the damage in the tooltip. The damage output buff sadly does not, and that is something you need to ask Stardock/Ironclad to change I'm afraid. :-/

The Marauder can indeed disable a lot of ships, but they are also completely invulnerable/protected. It is also an extremely weak capitalship in most other respects, that is pretty much the only thing it does well.

Hmm, I'll take a look at Harass. Are you sure you didn't turn autocast off for it on accident? Looking at the code it should be used against any enemy frigates with antimatter.

Reply Good karma+2 votes
Imperator_Klopfer_II
Imperator_Klopfer_II

i am..... 90% sure they dont use harass automatically XD
i have clicked through them and never saw harass on cooldown in a battle

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ghostysprofile
ghostysprofile

Absolutely love love love the mod!! Over 90% of my game time in Sins has been on Interregnum, especially as the Warlords faction. I always play as them because they seem to offer the most diverse way of playing. The Night Hammer is pure evil to play with against large fleets, especially after its Lvl 6 ability. Second favourite would be Isard's Sector Plexus ability and her lvl 6 to view every planet in the galaxy (Little bit OP but im not complaining hehe). Stunning mod and i couldn't begin to imagine the amount of hours work that has gone into this.
Quick note - I found that the AI tend to build more Titans when I run them on the harder difficulties, and especially when they are put as a "Researcher", with "Economist" following after that. Am also running the enhanced AI minimod.
Cannot wait till the New Republic comes out, am super excited to see what they will bring to the table. Till then, sticking to my dagger-shaped death ships. Thanks so much GoaFan77

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GoaFan77 Creator
GoaFan77

Thank you for the kind words! I'm glad you are enjoying the depth of the mod. Hopefully you find the New Republic just as enjoyable when it is released. :-)

Reply Good karma+3 votes
ghostysprofile
ghostysprofile

Im sure I most definitely will. Have you thought about making an intro video based on the lore you've created, kinda like the base SoaSE:R has every time you launch the game?

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GoaFan77 Creator
GoaFan77

I've actually really wanted to do this for a long time, but I don't really have any high quality video making programs to do that. I've wanted to at least do a professional Star Wars opening crawl, but I think most people would rather I spend my free time finishing the mod that teaching myself how to do that. xD

That said, if anyone reading has with a good video editing program and would be willing to do that, I would greatly appreciate it! :-D

Reply Good karma+2 votes
ghostysprofile
ghostysprofile

Ahhh ok fair enough. I have to agree with the focusing on finishing the mod. Maybe that could be a project after you do finish the mod haha. One last question: I noticed that the Eclipse is supposed to be in the next update, what faction would that go to, and would it's level 6 ability be like firing the laser or something?

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GoaFan77 Creator
GoaFan77

Yes on the laser. Faction is top secret, but it's probably not what you're thinking. :-)

Reply Good karma+2 votes
ghostysprofile
ghostysprofile

Hahaha so it might be the New Republic who have commandeered the Eclipse instead of the Lusankya hehe

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