Alliance is the main name from all my Star Wars Empire at War Forces of Corruption mods and now I´m adapting the stuff from it at a complete Sins of a Solar Empire Rebellion mod.

-The main idea from the mod is add at a first place 2 factions, the Galactic Empire and the Rebel Alliance, all the at 100%, without divide units at other factions as the New Republic. I will release probably before end the year a beta with them. After it I will add the Black Sun as a third faction because the game requires a better pirate faction.;) Next who knows what I can add.

-A different system of play adding heroes and unique units which they can be destroyed. You will receive at your main planet more heroes and unique units when you research more technology.

-Thousands of units, new super weapons, probably the biggest list of units added on one SOASE mod with particles, explosions and more have been adapted to the Star Wars universe.

-Most of all the models have detailed textures made by Nawrocki. Even if many were made by creators as Evillejedi, these models look very different to the models which they can be found at other mods and their hardpoints or other game elements are different.

-SOASE was thought for build a few capital ship escorted by smaller units. This new mod has been thought for build a lot more of capital ships and where all these small units comes with some of the bigger units. At the end, all the way of play is a new challenge and very different.

-As at other mods from me, I will not publish the main version at Moddb, if you want play the main version and to know all the updates, you must go to . Here at Moddb, I will publish a decaffeinated version with less additions.

-There is a complete list of credits here.

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Blog RSS Feed Report abuse Latest News: Probably the future from many EAW/FOC mods

8 comments by Nomada_Firefox on Mar 26th, 2014

Here you can know about the better incoming options for this year or at least non too far in the future:

Vol`Talkes is probably the most promising. It is a game at development thanks to one deal from RazielKanos and his team with Petroglyph for create their own game with the Glyph Engine. It will be a game very similar to EAW and friendly for modding because it will be one of their main objectives, a game where the EAW community can import all their mods.

You can read here the description from RazielKanos.

RazielKanos wrote:
Greetings guys!

My name is Chris, some of you may remember me from the Steiner Modding Group

A handful of people from different modding groups came together to get Empire at War to the next level.

Right now we are working on Empire at War 2 - well not literally - but we have a deal with Petroglyph that we may use the Glyph Engine to create our own game. No, it will not be a Star Wars game - the story takes part in our own universe, but since we all come from the modding scene we're going to put a huge priority on creating a very modding friendly game.

We hope you guys will help us to make this game happen, tell us YOUR most annoying things in EaW/FoC so we can try to iron that stuff out. So far wet added some basic modding tools directly into the game. The gam will convert your graphics into DDS files, it will create your textfiles out of a simple txt file and we have a ALO converter for the latest version of 3D Max (2013) and plan (after release) also to try to get something for blender too. Thats unfortunately quite tricky since blender doesn't really read the DirectX shaders, so this will take a bit more time...

We currently are in need of a person that can create our models and pout textures on them, since our guy we had in the team isn't able to do that any longer for us

So if you're interested to see your work in a real game, let me know. You also get a share from the profit the game will make, so no need to work for nuts and glory only
If interested please send me a message at

We also need you help on facebook to get more likes! feel free to tell your teams and friends about our game, the more people we reach the easier we will be able to rise money to finish the game

Last but not least let me show you our feature list for this game

Gameplay Features

• more than 40 different units
• hardpoint-based strike options guarantee deep tactical gameplay
• no simple paper-scissor-stone mechanics
• intense and long battles with hundrets of units under your command
• plan your attacks in a huge galactic scale on long term objectives
• 2 different game layers in real time - a strategic galaxy map and tactical battle enviroments
• 5 different fractions
• 2 playable fractions

Singleplayer Features

• singleplayer campaign with 60-80 hours of gameplay
• open world (galaxy) gameplay
• player decisions have an huge impact on story development and unlock different units and allies
• many different side missions, that want to be found and mastered
• different strategic and tactical options guarantee gameplay rich in variety
• tactical use of Power-Ups
• long lasting support after launch with new maps, missions and units

Multiplayer Features

• Units unlock after progress in singleplayer campaign
• Unlock of powerful hero units
• 2 playable fractions
• different tech-trees
• hardcore hero units (they die once, they're gone)
• tactical buffs and debuffs
• buff crafting system
• huge shipyards develop new units and heroes
• coop multiplayer with 4 players vs 4 NPC's
• up to 4 vs 4 player battles

Glyph is the graphics engine from alamo made by Petroglyph and it is probably 100% compatible with EAW/FOC. They have a 3Dmax 2013 export plugin and with it, import models from EAW/FOC to this Glyph engine can be easier. Of course we will need to make again the space/ground maps and more but it is probably the best option.

The unique bad point, it can be how the game will run at directx 9 but I do not see it as a bad point. Probably it is better for the type of machines that all we run and for import the EAW/FOC stuff from our mods.

RazielKanos has announced the price from the game at 25€ for the standart edition and 35€ for the deluxe edition.

Now we do not know a release date but I hope that it will not be too far in the future. At least we can think how all our EAW/FOC will not die here and it will have a very fun future for all us.

When I started this news, I spoke about more options, yes, there will be more options. The second will be the next game from Petroglyph, it is named Grey Goo and it will be sell by a new and unknow company named Greybox

Grey Goo will be a RTS very similar at concept to the old C&C games but because it is developed by Petroglyph, we can think how the game will be able edited.

I can imagine that it will remember a lot to Universe at War because it will be centered at one planet.

The game will be released this year at Steam. You can see some screenshots here and more at this site.

Personally, it looks very good but we do not know if it has strategic map and we are very close to know how it has not space battles or something similar. Of course it can be good for a type of mod as my last Universe at War mod.

Well, these are by the moment the best options. Probably there will be more, I know about one 4X RTS game which it looks very good but I do not know if it will be able edited. It is named Novus Aeterno, you can check it at kickstarter

Another game which I follow very close because probably I will edit it, it will be the next Close Combat The Bloody First . It will be a new title from this old saga but set at 3D with a new engine made under Unity3D engine. We do not know too much about it but we know how it will be able edit mostly and it will be similar to the other Close Combat games but at 3D. Other features will be these:

-There will be a scenario editor with an integrated map editor. Typical Map sizes will be comparable to the existing game.

-It will add a destructible environment, not at 100% but similar or bigger than other CC games.

-As other CC games, the multiplayer will be 1 vs 1.

-There will not be strategic map but you will be able choose your troops.

-The Bloody First is the US 1st Division who fought through Tunisia, Sicily and Normandy. You will be able to play through all three campaigns. Another huge difference will be this campaign mode, it will be more CC3 style than CC5.

As you can see it will be a wargame at 3D and real time. I like a lot this games and I made before several mods for them, even one Star Wars mod for Close Combat V. Now if they make a new version and at 3D, perhaps I make similar mods, even one from Star Wars, there are many things from this type of games that you can not see at other games.

Well, I recomend you check this games at specially vote as "I like" at facebook for Vol`Talkes , it will help them a lot.

About me, by the moment I will continue editing the mods that I have but the first time that I can move my ass to another game joining the features from EAW, I will move my Alliance mod to it at 100% and I will forget EAW forever. Have fun.

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Post comment Comments  (0 - 10 of 124)
Nomada_Firefox Jun 18 2014, 11:26pm says:

Be careful when you speak at a private message with Wookienator, he usually writes at public the information taken from private messages. Words which you supposed as private, he will make public.

+1 vote     reply to comment
rumiks May 13 2014, 6:29pm says:

i love your work man and i cant wait for this one to looks amazing firefox :)

+1 vote     reply to comment
Nomada_Firefox Jun 3 2014, 5:24am replied:

The mod was released 3 months ago and it can be found at my site.

+1 vote     reply to comment
DaRk_DeLtA Mar 30 2014, 4:37am says:

Im having a problem with my game. I love the game and all, but when I get a lot of ships, im gona have a lot of squadrons. But they keep flying away from the gravity well... so far away that there hovering over the neighboring star system. Its a pain in the but when my squadrons wont help my bigger ships because they're chasing ghosts.. It exspecually sucks when the opposing team has a squadron drifting really far away from the gravity well. When my units jump in, the fighter jet's take off in the opposite direction and leave my star ships hanging. Whats with that????

+1 vote     reply to comment
Nomada_Firefox Mar 30 2014, 4:55pm replied:

I have seen before even in the original game. It can be that you see more it in the mod because there are many fighters but it is a problem from the original game.

+1 vote     reply to comment
mikey1871 Mar 29 2014, 3:23pm says:

where are teh envoy ships built at? i researched the dedondas but they dont show up as an icon to build. i'm playing as the rebel alliance. i looked under frigates, cruisers and capital ships build sections.

The mod does play well, i'd just like to know where the envoys are.

+1 vote     reply to comment
Nomada_Firefox Mar 29 2014, 6:33pm replied:

Choose the better starships for envoy and other units was difficult but when you research this, you see what unit is the envoy.

0 votes     reply to comment
mikey1871 Mar 30 2014, 10:07am replied:

ill try explaining the problem this way... I went into diplomatic research, I told the game to research the ship which should be the envoy ship. BUT when the game is done researching the diplomatic ship NO NEW ship icon in either frigate or cruiser level or capital level shows up.

So what i'm saying is your beta mod does not show me what ship is used for envoy duty.

+2 votes     reply to comment
501stormtrooper Mar 29 2014, 11:43am says:

Alright, played the mod a bit, gonna put down my two cents on balancing. I think that the superlaser is a tad too strong to be put on a normal auto-attack, I suggest making it more of an ability.

Also, tone down the planet bombing a little. Currently, I feel that there's barely any use to the planetary defenses as almost every ship can planet-bomb and deal high amounts of damage in short amounts of time. Golan platforms and fighter defenses can't do anything if the planet's dead within a minute.

Lastly, I don't know if this is because it's still a beta, but it seems that the Black Sun and Rebels don't get as many hero ships as the Empire, let alone heroes that can survive more than a few seconds against the Eclipse SSDs.

+3 votes     reply to comment
Nomada_Firefox Mar 29 2014, 6:32pm replied:

Just a point, what is the point if the Empire has not more super weapons and heroes with big starships? in fact it is the empire.

But about combat these super units, use your fighters, you can move your fleet away from these super units and you can attack with your fighters these. It is easy.

About if your planet die with three bombs....please research, they are many research for increase the live from your citizens.

+1 vote     reply to comment
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