A little about the mod:

KOG's Law, originally Overthrow's Law was created during the first Sins of a Solar Empire game.
The mod was updated for Entrenchment and renamed Drison's Law after much work and tweaking, and again was updated for Rebellion and renamed KOG's Law, again with a lot of work put into it since early beta release to insure that it is as balanced as can be.

This mod has been around since the beginning of the game.  Drison and myself wanted to make some changes to reduce lag in the original game and make it more exciting.  Lag is no longer an issue with the updates and changes the game creators have made, but we have still left the changes in as it made the game a little more fun.  Here is a list of changes.

1.1 CHANGES:

~Reduced the time of Armistice 75 seconds to 30 seconds.

~Reduced the pirate strength by about 50%.

1.0 CHANGES:

~Hangar Defense have been removed as well as light carriers (This was originally done to cut down on lag but we found later that it made carriers worth something.)

~Pirates have been buffed quite a bit (I can tell you that larger waves of pirates will hurt.. even early waves.)

~Planets have been changed a little and asteroids received a buff of how many mineral asteroids they can have.

~TEC mines were removed. Advent still retain them but they may only be spawned off of carriers and stations (The AI still does not use them, but it makes it fun for the player. Vasari retain their mines for balancing purposes.)

~Super Weapons have been removed. (Mostly due to AI rushing them.)

~The amount of capitals you can build has been increased to a total of 24 at the final upgrade. Up from 16 in the original version of Rebellion

~TEC rebels can no longer make an alliance with pirates but can now build two stations. (With the changes to the pirates it made the TEC Rebels seem a little too overpowered)

~Stations now have 10 upgrade points. They can also shoot the entire gravity well, repair platforms and inhibitors can now also reach the entire gravity well. (This will NOT reach the entire gravity well on suns.. depending on the size of the sun, but will work on 99% of the planet gravity wells.)

~Capitals and titan experience per level has been reduced.

Before you start complaining about balance or other things, please try the mod, this is designed for friends to play against the AI or just face wave after wave of pirate ships. 

Enjoy. 

Thanks goes to Kog, Drison, Divercity and Cataire. 
Also, I would like to thank Cillian for the banner that he made for the mod
Thanks for your help guys.

Installation:
Install in the mod folder in Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion vx.xx
The maps go in the galaxy forge folder, these will be released at a later time.

The Mod can be used with pretty much any version of SotSE:R, if you find a version that it is not working on, please send either Overthrow or Drison a mail.

Please remember to vote also :)

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8 comments by overthrow on Nov 16th, 2012

honestly we can not think of what else to really change.  We need feedback from the community to make this mod grow, otherwise, we only need to update if a patch breaks it.

So please speak your minds and let us know what changes you would like to see in SoaSE Reb's.  Otherwise, why screw with something that works? 

Downloads RSS Feed Latest Downloads
1.2a

1.2a

Sep 8, 2012 Full Version 10 comments

Full pirate version, fixed research issue with assari loyalist also fixed the pirates and many other things.

Version 1.2

Version 1.2

Sep 8, 2012 Full Version 0 comments

Nerfed pirate version, fixed research issue with assari loyalist also fixed the pirates and many other things.

KOG's Law v1.1a

KOG's Law v1.1a

Aug 22, 2012 Full Version 3 comments

Pretty much the same changes as v1.1 minus the pirate nerf for those of you who wish for them to remain a challenge.

KOG's Law v1.1

KOG's Law v1.1

Aug 15, 2012 Full Version 9 comments

1.1 CHANGES: ~Reduced the time of Armistice 75 seconds to 30 seconds. ~Reduced the pirate strength by about 50%.

Some maps

Some maps

Jun 20, 2012 Singleplayer Map 0 comments

Two maps we have been using for testing purposes.

Kog's Law 1.0

Kog's Law 1.0

Jun 19, 2012 Full Version 2 comments

The mod, enjoy. Any feedback would be appreciated after u played at least 2 full matches all the way threw on the hardest diffculty. Best to play against...

Post comment Comments  (0 - 10 of 59)
MassDownloader
MassDownloader Nov 28 2012, 11:02am says:

So me and a friend played it. Like I said, first we got beaten on normal maps.
I made my own map after reading your comments, and made a 2 v 2 map(2 star, lots of planets) and the mod is just awesome now :) We both got maxed out supplies and yeah, we can now just rape the pirate raids :) I really don't know if there is anything that I would like different...Pirate strength is good late game(They are just raping our starbases at the sun with 200 dps a ship with 50 pirates ;p) and I really can't think of anything that should be changed anymore :|

+1 vote     reply to comment
overthrow
overthrow Nov 29 2012, 5:36pm replied:

I am very happy to hear that, as simple as our mod is at least the community for this game has one fully completed mod to play with while we wait for others, im primarly waiting for one of the star trek and one of the star wars mods to be finished myself so i can play those. props to those who are working so hard on there mods and hope you guys have great success.

+1 vote     reply to comment
MassDownloader
MassDownloader Nov 24 2012, 12:47pm says:

Soooo....I tried the mod again... Played with a friend of mine, first pirate wave against me... I thought, sure i'll fight em. suddenly, 20 capitals...As the FIRST wave!
now, at about the 4th wave...I think it was close to 40 capitals... How the hell am i supposed to stop that?! I'll try the lesser pirates this time, but the full pirate mod is kinda insane if you ask me lol

+1 vote     reply to comment
overthrow
overthrow Nov 24 2012, 2:49pm replied:

lol me and drison have a lot of fun with the pirates i always get hit first and lose the a planet, by the time the next wave comes i got my cap fleet up and rdy to go, thats why u should use my maps or make ur own with a few starting planets with huge starting resources.

+1 vote     reply to comment
MassDownloader
MassDownloader Nov 24 2012, 3:03pm replied:

Hmmm, I guess I could make my own map for that in GF, only problem would be actually getting that shared to my friends >.<

+1 vote     reply to comment
MassDownloader
MassDownloader Nov 24 2012, 3:17pm replied:

Ok so...uhm... My friend tried to download it, and it crashes on the Gamefront said after he pressed download. For me it works fine(just checked), but for some reason it crashes for him...

any chance you can upload it to another site as well?

+1 vote     reply to comment
overthrow
overthrow Nov 24 2012, 8:08pm replied:

its small enough as well as maps u wuld make that u can actauly just email them to ur friends.

+1 vote     reply to comment
MassDownloader
MassDownloader Nov 25 2012, 4:53am replied:

Hmm, fair enough, I forgot about that :)

+1 vote     reply to comment
MassDownloader
MassDownloader Nov 17 2012, 9:28am says:

Hmm, I haven't played this mod in a LONG time lol. atm I'm playtesting another mod(Crazy mod) and after I'm done spamming on their wall I'll start spamming here :P

+1 vote     reply to comment
overthrow
overthrow Nov 17 2012, 1:47pm replied:

good to hear

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion Icon
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overthrow
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Released Jun 19, 2012
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