Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
Gameplay teaser #1 by Swirekster
You will probably notice:
- the re-added hit indicator
- grenade throw HUD in grey
- new smoke effects
- new sfx
- drops of blood upon actor damage
Give the video some time to process.
As a bonus for voting 'MISERY dev team decision' this week we decided to upload not only 1 but 2 ingame combat teasers for you.
In addition you will have this screenshot teaser to portray the kind of mutant aggression that you will face before long: Media.moddb.com
That giant is a pro climber
wow that giant looks nice
I cant ****** wait! It looks amazing!! Thats mad max's sawn off to be sure!
yeaaaaaaaaaaah sawed off carnage *;D
That's kinda dark though...
I always fear this attack, the camp is big and there are many corners, where bandits love hiding them. I took many bullets in my back.
Intense teaser.
the smoke is realy authentic for me :D nice job! (+ i love dubstep :D)
Looks nice! Only things I don't fancy are the crosshair, the large amount of damage NPCs need to take to die and the dubstep ;)
Buckshots fired from rusty BM16 is not neccesairly something to use everyday against people in combat armors. There's certainly style in it thou provided that some skill is taken alongside ;)
Yeah but it's still easily within deadly range for a single spray I'd say, and those guys in trackies took more than one shot too. Just a little niggle that's all!
Yeah, I know and thx for kind words :) Will be great to hear your opinion once you test the whole thing out.
Aim for the head. You can kill Exofighter with old makarov if you are smart and play in smart way. Damage of weapons in Misery is very balanced.
Yea, helmet from exo should provide head protection like II class body armour D: piercing it with old makarov frightens me.
Untill there is added some russian 9x18 and 9x19 armour piercing ammunition. If not... game is still unbalanced :(.
BTW I remember that in ShoC I was using Fort-12 up to the end. I was just aiming for the head :D. Army? Monolith? No problem for Fort-12!!!
Such a shock for me.
Trance music (so 2.0 version will bring new music to the Zone or what?)
Perfect skins and wall bricks what I was waiting for
Bloddy face animation me he he
All nicely re-textured, amazing work, shotgun one is good too
I am only disappointed that grenade's explosions are still so stupid because they ignore any object or walls around explosion radius (I mean only visual effect) but I know that this is caused by engine as well and it is impossible to change, right?
Trance music?
The music here is probably only for promotional purposes, like most other videos of Misery :)
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Thats Drum and Bass, not no Trance.
It's dubstep. :p
He must be a very heavy sleeper if he can go into a trance while listening to dubstep.
Noisia Machine Gun song, **** yeah. Great video.
is that stalker or somebody blew up my brain ?
wubwubwub
Are the muzzle flashes totally removed? They should be visible in the evening (or morning- don't know what was featured in the video.) Weapon damage looks little too low but that is just feeling from this video. also that music was totally not atmospheric for trailer. Other things looks pretty good
I understand why you hid text messages and I approve that. But why cover the statistic part of HUD (health, ammo)? I really wish to see the rebuilding of health bar and ammo counter.
That is still being modified
(buried)
So close to release?
That's a little surprising.
Modifying the HUD is a relatively easy task :) you can switch it up however you like. For SHoC, you even have a program doing that for you, so you can create your custom HUD and save it to your gamedata.
@ToddTheLiar God dude. I liked to have an open mind on opinions but your allways a ****.
dubstep really doesn't fit the mood of the mod
Agreed but it kinda felt right for the action that Swirekster composed here for this trailer.
It is nowhere to be found ingame though
Bullet count looks too high, but otherwise very impressive. Cool smoke effect when shooting.
Nice Dof & Smoke Effect
Great stuff. Whats the name of the track?
Noisia machine gun. There are many remixes of the song. I think they had a contest or somethig
No wonder it sounded familiar. I can't stand that track, my brother's been blasting it way too much!
But the point of this video isn't the music, and that which is the point, looks excellent as ever.
Cool, thanks.
I'll admit, those smoke effects are pretty damn cool good on you guys, yet the AI here is still dodgy.
Especially bandits aiming in the opposite direction.
And DUBSTEP?
Are you kidding me?
The bandits were looking the other way because the Major wasn't the only target and was not visible to them.
I can do a version with smooth jazz just for you Todd :3
Excellent work there! I wish you a bug free release, friends.
(buried)
This is hilarious.
That looked rather cool. Can't wait!
How is this even close to realism when you're not using ironsights!?
Because a rusty sawed-off shotgun barely warrants the use of ironsights in such close quarters.
Gun will still fire even if you don't use ironsights.
There was even WWII clip about hip firing with smg.
Not to mention that the sawed-off shotgun doesn't have an iron sight(it stands on the tip of the normal version).
Stupid AI....
Why the WUBWUBWUB?
Doesn't go well with STALKER.
Apart from that, it's pretty cool
There is no dubstep in-game, there is just in this gameplay. And why to use it? It just is a point of tastes. I could use other milion tracks and still there will be someone who doesn't like it. I listen the music, not types of music, so it is not harsh for me to not use something, just because is called dubstep.