There are several maps which you have already seen in the first Slums. These maps are rebuilded, fixed and have better and real view now. A lot of work was done with design of levels such as lighting, placement of objects, location reality. I want to continue a line with a slums style and closed areas and add more maps to play, too. I know, people like it. Slums is totally converted to the episode 2 engine and it makes the mod better. So, now you`ll need to have a hl2 episode 2 game for starting the mod. Diolator (Mapper)

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Comments
freredarme
freredarme Aug 1 2009, 1:52am says:

Nice.

Add displacement for the floor, broke tile and add concrete and overlay.
Add props light on the ceiling and add mirror !

;)

+1 vote     reply to comment
Jokerme
Jokerme Aug 1 2009, 4:35am replied:

None of those are really necessary.

Floors are usually flat you know, also not all areas have broken tiles, and map already have decals as I see.

There are places that need lots of detail and places that don't. If this is a quick pass area, adding more detail is just loss of time.

+1 vote     reply to comment
Fast_Train
Fast_Train Aug 1 2009, 9:28am says:

Where are the old screenshoots?

+1 vote     reply to comment
pfoot
pfoot Aug 1 2009, 11:54am says:

It looks fine to me

+1 vote     reply to comment
Diolator
Diolator Aug 1 2009, 4:42pm says:

As Jokerme said, some places needs lots of detail and some other not. This is quick pass area really. That because this room is medium detailed. In this screenshot i wanted to show the cubemap`s reflection from the light. It looks good i think.

+1 vote     reply to comment
Diolator
Diolator Aug 1 2009, 5:06pm says:

Actually, when you make a mod you need to work with limits of Source engine. Nobody can`t make very detailed maps, cause it will get a crush or some other glitch. Those who make a mods must understand me. The look of a player and a modder is very different in most ways.

+1 vote     reply to comment
ngs616
ngs616 Aug 5 2009, 8:22am replied:

I disagree, you can get a lot of detail into source maps without "crush?" or glitches.

0 votes     reply to comment
joure
joure Aug 6 2009, 7:14pm replied:

areaportals ...

+1 vote     reply to comment
BobYD!
BobYD! Aug 4 2009, 3:20pm says:

f*cking awesoming toilet

+1 vote     reply to comment
korge
korge Aug 7 2009, 2:43pm says:

l4d textures?

+1 vote     reply to comment
Diolator
Diolator Aug 7 2009, 3:37pm says:

no ep2

+1 vote     reply to comment
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Date
Jul 31st, 2009
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