Skalgrim mod is an overhaul of the original game. It features thousands of changes for an overall new experience of Battlefleet Gothic Armada 2. It adds over 100 new ships and titans and changes the stats for weapons, units, and campaign related things. It rebalances the game and makes for several times larger battles by both lowering shipcosts and increasing the amount of points available for both fleets and battles. Fleet sizes grow with levels just as in the original game, but the end result is many times larger battles. It rebalances critical hits, making bigger ships more resistant to crits. It rebalances morale, and several morale related effects. It buffs many abilities, meaning that your choices matter more as a admiral. Balancing is ongoing, so check back for updates.

If you like the mod, leave a comment.

The Emperor protects.

(You can join the discord with this link: Discord.gg )

There is now a "How to install" video on youtube made by RuinousInsight: (Don't worry, its easy)

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GOG's celebrating the work of French developers this week with a sale on titles for French Week. With a significant portion of a lot of iconic games on-site involved in this sale, here's a look at five you can get your hands on, plus a mod for each!


Game: Battlefleet Gothic: Armada 2: £5.39 GBP/$5.99 USD

Mod: Skalgrim Mod

By SkalgrimFellaxe

Young Craftworld


Skalgrim mod is an overhaul of the original game. It adds over 100 new ships and titans and changes the stats for weapons, units, and campaign related things. It rebalances the game and makes for several times larger battles by both lowering ship costs and increasing the amount of points available for both fleets and battles. It rebalances critical hits, making bigger ships more resistant to crits. It buffs many abilities, meaning that your choices matter more as a admiral.

Game: Far Cry 2: £2.59 GBP/$2.99 USD

Mod: Dylan's Far Cry 2 Realism Mod

By MSgtDylan

Josip's SAW


This mod fixes what Ubisoft left unfixed. Realistic weapon damage, recoil, realistic ammo loads and weapon reliability have been added, along with a more effective stealth suit, and revamped AI weapons. Checkpoint AI has been tweaked as well. Checkpoint guards now have a 60% chance to chase you after passing through, as opposed to 90%-100% in vanilla. Militiamen also communicate more frequently in combat, and use suppressing fire more often. However, you are now as vulnerable as the AI. A single burst of rifle fire can kill you, so you are probably going to need that extra ammo and stealth suit.

Game: Assassin's Creed: £2.59 GBP/$5.99 USD

Mod: Assassin's Creed Overhaul Mod

By hecumarine

Assassin's Creed Overhaul 2016 - Altaïr


Experience the first Assassin's Creed through the eyes of Altaïr ibn La-Ahad with completely different visuals, graphics, changed particles, different NPC skins, effects and shaders injector that is included in the package. The goal of this mod is to change most textures from original ACI to those from Assassin's Creed Revelations so you will feel like you're playing Altair memories in Revelations, providing a new immersive experience to enjoy. This mod will greatly enhance the quality of your game.

Game: Far Cry: £2.59 GBP/$2.99 USD

Mod: The Delta Sector

By PlatinumGold

Delta Sector Screenshots


The Delta Sector is a modification for FarCry which will meet the highest quality expectations and will use the full capacity of the Cryengine 1. There will be new weapons, new vehicles and new enemies in this mod. You are a member of a special forces team. It's your job to check what's happening in eastern Europe, because many military forces accumulate in one area. More grounded than the original game, this mod expands on the content provided by the base game with a new type of sandbox to explore.


MMH5.5 is an unofficial expansion pack for HOMM5. The pack includes many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculates much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.


That's all, folks, for some quality titles from GOG's French Week Sale, which runs from now until July 20th. French developers have done some great titles over the years and some of the most iconic in modern gaming. What are your thoughts, and did I miss any French gems and mods for 'em?

RSS Files
Skalgrim Mod 2.2

Skalgrim Mod 2.2

Full Version 40 comments

V.2.2 "Arks of Damnation". This latest version of the Skalgrim mod adds 45 new ships (!), a whole new playable subfaction - the Dark Mechanicum, and also...

Alliances submod collection for Skalgrim mod 2.2

Alliances submod collection for Skalgrim mod 2.2

Full Version 5 comments

This submod collection includes all the Alliance Submods for Skalgrim mod version 2.2.

Submod collection for Skalgrim mod 2.2

Submod collection for Skalgrim mod 2.2

Full Version 2 comments

This collection of submods for Skalgrim mod version 2.2 includes the More buildpoints submod, 25% less Weapon damage submod, 50% less Weapon damage submod...

Skalgrim Mod v.2.1 [Hotfix Included]

Skalgrim Mod v.2.1 [Hotfix Included]

Full Version 67 comments

V.2.1 "Glory Everlasting" [Hotfix Included] This version of the Skalgrim mod adds another 25 new ships, meaning the mod now adds more than 100 new ships...

More Build Points (for 2.0 and 2.1)

More Build Points (for 2.0 and 2.1)

Full Version 3 comments

This submod simply increases the amount of build points and regen of said buildpoints for your shipyards. Meaning you can build your fleets faster if...

Campaign Submod Baal Alliance 2.1

Campaign Submod Baal Alliance 2.1

Full Version

This campaign submod lets you play as the Imperium with the Necrons allied to your cause in the campaign. It does this by expanding your Space Marine...

Post comment Comments  (0 - 10 of 1,102)
Guest
Guest - - 689,809 comments

This comment is currently awaiting admin approval, join now to view.

Colonel_Atlas
Colonel_Atlas - - 39 comments

I thoroughly enjoy this mod, played probs close to 800 hour on this mod alone. I was just wondering how to further mod it to how i would want it? more specifically what programs i would need. and maybe a quick lesson in the how to?

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spartan8090
spartan8090 - - 3 comments

Hey, I installed the game the way you instructed in I'm not getting any of the other ships in the campaign except for the battlebarge you give Vrykan in the Chaos intro. I haven't tried any of the other campaigns but I can't build any of the new ships in campaign and new admirals only string not found.

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SkalgrimFellaxe Creator
SkalgrimFellaxe - - 785 comments

Yeah, no. You have not installed the mod as you are supposed to, and as detailed in the instructions. If you had then you would have access to the new ships.

The good thing is that you probably didn't move the .pak file as you where supposed to, which is easy to fix, as this is the one super simple thing that most people for some reason do not get.

You have to move ONE file after installing the mod. Its stated in like five places in the readme, installation file and even as an added text file in the folders. Can't do much else then tell people what they need to do when installing the mod.

"string not found" is generally due to either not having installed the files in the correct place, or playing the mod in any other language than English, which is the only language the mod has support for.

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spartan8090
spartan8090 - - 3 comments

Yeah, I moved that file into the stock folder like I was told and I'm still getting that issue. I can load the ships just fine in the skirmish mode but not campaign. I can't even build those new ships.

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SkalgrimFellaxe Creator
SkalgrimFellaxe - - 785 comments

If you can build them in the skirmish mode, then you can build them in the campaign - once you have reached the level needed, that is. (level 9 for BS/Titans for instance).

This is part of the base game and how leveling up works. You unlock new ships and fleets over time.

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spartan8090
spartan8090 - - 3 comments

I understand how the level up system works. What I mean is that their icons don't even appear outside of some in the Battleship tab. So unless they only appear in the construction menu as options upon level up then something is wrong. I posted a picture on my profile to better explain what I mean.

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SkalgrimFellaxe Creator
SkalgrimFellaxe - - 785 comments

Dude... ffs. If you'v taken the time to read the readme you'd know that none of the icons for weapons or ships that are added (not changed from previous in-game ships) function. Its a well known and unfixable bug due to how we have basically force cracked the game to allow us to even add new ships at all. The ships are there. They work. But in those screens they are blue (for ships) and white (for custom weapons) and while in battles the custom ships all have the Macragges Honor as the Icon picture.

So to keep it short: You CAN build the ships. When you reach the appropriate level. But icons for custom ships and weapons are not a thing and never have been.

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Guest
Guest - - 689,809 comments

So, why is nobody else mentioning that Defense Platforms are ungodly strong and unreasonable to an extreme? they are worth 1k fleet points and the AI can build them turn one?

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frozenparagon
frozenparagon - - 220 comments

just be glad skal never did my suggestion of faction titans replacing starbases. I thot the phalanx in every space station mission would be pretty damned fun myself :evilsmirk:

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SkalgrimFellaxe Creator
SkalgrimFellaxe - - 785 comments

Probably because very few people think this. Those that do either don't know how to counter them or don't know that you can turn them off completely in custom campaigns.

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