MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East or HOMM5 Complete and a spiritual successor to the popular WOG modification for HOMM3. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.

NEW FEATURES

Extended Adventure Map and battlefields

In MMH5.5 there will be around ~30 new adventure objects. Treasure vaults and dungeons will now have unique immersive interiors with larger battlefields, growing armies and new obstacles. The contents of the new locations is completely dynamic and follows an Oblivion/Skyrim inspired constantly scaling and endlessly randomized system. Armies and rewards will never be exactly the same again no matter how often you play a map. The resistance will scale up to the players strength no matter how long the game takes. Possible rewards are no longer static amounts of gold and resources, but can also include artifacts, spells, scrolls, wands, prisoners and small permanent skillboosts.

The Advanced RMG

The new RMG will fix the lack of great H5 maps and increase the replayability of the game. It combines the excellent 3D landscaping capability from the original H5 3.1 RMG with a complete overhaul and extension of the internal adventure objects, artifacts and monster placement mechanics. The advanced RMG is capable of properly balancing player starting zones and differentiate between early, mid and late game areas. It places all 30 new adventure objects and previously excluded adventure objects. The resistance is much stronger and various with 480 additional mixed neutral stack templates. The new RMG can create balanced PvP maps as well as gigantic singleplayer XXXL maps with hundreds of epic battles and all zones scaling up to crazy powerful heroes.

New Artifact Framework

MMH5.5 will be the first mod to add new artifacts to the game. Currently 34 new artifacts are added including 6 new ultimate items. The effective amount of artifacts in the game will now be the same as H3SOD. There will also be many new effects, in terms of unique effects the variation is actually far greater than H3. Furthermore Smart backpack items will increase the amount of effective slots to the same amount as H3/4

Enhanced Class/Skill/Spell System

MMH5.5 will have might/magic and balanced classes with ingame skilltrees and 8 secondary skill option for all 24 classes!. New framework with 18 heroes per faction, 6 heroes per class, all heroes have only professional quality Ashan style portraits and many newly programmed skills and specializations. Improved experience levels allow the player to fill more slots and level up to 40. Smart witch huts that ask questions and understand class differences. All set artifacts will be rewritten for 24 classes. Improved spell system with spellpower dependant light and dark magic, nurf/buff strength improves with spellpower or the creature stack size. See the Details

Faster AI and Performance

MMH5.5 uses the very fast reprogrammed H5_AIProcess31j.exe from Quantomas. New Quick-Combat loss correction scripts will keep the AI challenging even on the largest maps without losing calculation time. There will be a new 64bit exe file that can address more memory and fix performance and CTD issues H5 was having on XL maps. There will be new console commands and script functions. MMH5.5 will also have extremely easy team settings, the game will autodetect if there are more than 2 human players on the map and propose to make teams, if the proposal is refused the players continue as normal. In singleplayer a console command can be used on any map to play human vs all AI.

Campaigns and Maps

All old campaigns and singleplayer maps from H5/HOF are playable in MMH5.5 with new features. There are also 15 demo maps available that allow to explore all new adventure objects and features without the need to read the ARMG manual first.

Advanced Town Portal (optional)

The ability to teleport to any desired town from H3 is back in H5. In MMH5.5 the system is very simple and balanced. Every town with a mage guild lvl 5 receives a 'town gate' and all heroes can be teleported back to that town if desired, regardless of their level.

Governance (optional)

The new optional governance feature, introduced in RC4 will allow players to use secondary heroes to govern towns and gain experience points and skills by doing that. Governor heroes will also receive various special bonuses from the town buildings

Town & Dwelling Conversion (optional)

Starting from MMH5.5 RC3 it will be possible, but not obligatory, to play any H5 map with town & dwelling conversion. In H5.5 Town Conversion will be much better balanced then it was in H6. In H6 it made the game too simple, because it was too cheap to convert towns and there were not enough restrictions. In H5.5 Town Conversion can actually make the game more difficult, instead of easier. There will be various new RMG Templates available designed specifically for expert players who want the game to be harder and more chaotic with Town Conversion enabled.

Might & Magic: Heroes 5.5 on Heroes Community

Might & Magic: Heroes 5.5 on Facebook



TECHNICAL INFO

Hotseat & LAN require script activation!

MMH55 is a script extension and H5 does not have scripts activated in multiplayer modes (Hotseat & LAN) by default. Therefore it is required to activate scripts on newly generated RMG maps and also on multiplayer maps downloaded from the internet (which don't have any scripted content) if you want to play those in Hotseat/LAN. You don't need to do this for playing in single player. All H5.5 default maps and included maps have scripts already activated.

How to activate scripts?

System requirements

MMH5.5 has higher system requirements ,you can pretty much consider the H6 requirements as applicable. Otherwise you may suffer from adventure map lag. MMH5.5 uses more detailed landscape textures. Next-gen core-ix processors with high clockspeed on single core really make the AI 'fly' and are highly recommended.

Map Compatibility

All MMH5.5 functionality works automatically on all H5 default multiplayer maps and also old RMG maps, user maps that don't contain any modding content. Adventure Objects like crypts and witch hut will automatically convert to the new functionality, but of course since these maps are made before this mod they don't contain any new objects. Therefore you have to play Advanced RMG maps to check out all new stuff on your first map. I will add additional demo maps, so the mod can be played right away without even the need to read through the ARMG manual first.

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Today I will release a long overdue update of RC10 beta 4, the project was long quiet because
I was stuck on a gamebreaking issue (flickering cursor) for which the cause could not be found and also real life stuff. Thanks to forum users i-kk and Gidoza for finding the issue. This issue was not unique to beta4, it existed in all older versions, so you should update. This release will otherwise not bring much content but I expect it to be fully stable and H5.5 has been long in a state were not much further balance issues have come up, so I dare to risk remove the beta from the name. It will be a very recognizable update because of the change in grass color see below.

In my absence people have started a discord channel for the mod: MMH5.5 Discord

Changelist

-FIXED RARE GAMEBREAKING ISSUE were cursor starts flickering endlessly and/or user interface becomes non-responsive and game cannot continue.
-Changed haven grass textures to be greener and closer to atmosphere of original game.
-Speed up movement of death knights, shadow mistresses when high speed is set in game settings.
-Speed up summoned hive attack animation when high speed is set in game settings.
-Stormcaller maxed ranged penalty set to 30% and 2% per titan, also modified description.
-Minor adjustments to costs of gargoyles, magi, centaurs, daughters, succubi, vampires and griffins
-Fixed guardian angel skill level limit not enforced.
-Fixed sylvan tier 3 not having enough shots without ammo cart.
-Fixed deleb having too much skills.
-Fixed bertrand not having weakness spell.
-Fixed fortress mage guild description.
-Fixed axe of mountain lords description.
-Fixed celestial shield description.
-Fixed Iron Lord/Maiden spec description.
-Fixed teleport assault description.
-Fixed call lightning description.
-added warning to installer game directory cannot be auto-detected.

grass

MMH5.5: FAQ - Troubleshooting

MMH5.5: FAQ - Troubleshooting

Other Tutorial 82 comments

This article will help solving most frequently reported issues by new users of the Might & Magic: Heroes 5.5 modification.

NCF Utility Beta release & new packs

NCF Utility Beta release & new packs

News

After long wait the beta release is here! Now even easier to deploy and able to create custom NCF packs!

MMH5.5: Release Notes (RC10 Beta 3)

MMH5.5: Release Notes (RC10 Beta 3)

News 7 comments

Fixes gamebreaking issue in Beta 2. Beta 2 is deleted.

MMH5.5: Release Notes (RC9c)

MMH5.5: Release Notes (RC9c)

News

A hotfix has been released updating RC9b to RC9c. This can only be installed on RC9b (on RC10 the game will not load). Gameplay will remain the same as...

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Might & Magic: Heroes 5.5 (RC11)

Might & Magic: Heroes 5.5 (RC11)

Full Version 51 comments

The latest stable version. Fixes rare gamebreaking issue of cursor flickering/flashing and game not possible to continue.

MMH5.5: Reference Manual (RC11)

MMH5.5: Reference Manual (RC11)

Guides 7 comments

Skillwheeel RC11 has been released! For changes check below.

MMH5.5: TOE Treants

MMH5.5: TOE Treants

Patch

Changes the appearance of the H5.5 Treants back to the TOE Treants. File must be unzipped and placed in TOE/data folder after installing H5.5.

MMH5.5: Blurry Textures Fix

MMH5.5: Blurry Textures Fix

Patch 2 comments

Fixes TOE graphics engine issue of textures not rendered properly. Reported with Intel HD & Nvidia on 64bit OS. This file must unzipped and placed in...

MMH5.5: Adaptive Sharpening (Reshade)

MMH5.5: Adaptive Sharpening (Reshade)

Patch 4 comments

Improves graphics detail of entire game without performance loss. Unzip in bin folder to install and use 'scroll lock' to switch on/off. Don't worry if...

MMH5.5: Reference Manual v1.1 (RC10 Beta 4)

MMH5.5: Reference Manual v1.1 (RC10 Beta 4)

Guides 5 comments

The 'official' interactive standalone reference manual for Might & Magic: Heroes 5.5. Made by dredknight. Download and install to use it.

Comments  (0 - 10 of 427)
tolikal375
tolikal375

Question: what artifacts are in set with Cuirass of Forgotten Hero? I kinda want to get Angelic Alliance, but i won't be able to find something on map, if ii don't know, what to seek for. It would've been nice to get an info on current sets. On the old forum post none of pictures are working anymore.

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mmh55 Creator
mmh55

download the manual in files section

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Guest
Guest

Hi. Is it ok, that artifact description says different values comparared to standard one, but game still uses standard attribute values? For example, i have dwarf shield which says "+6 def", but gives +4. Or moonblade: says +5 atk, gives +3

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Guest
Guest

Also, new artifacts are missing. Re-installed the mod, but still none of them working, though they have their IDs reserved(tested with command GiveArtifact)

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mmh55 Creator
mmh55

see FAQ under 'game loads but mod features are not working'

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tehoku
tehoku

heyo first of all thank you for this amazing mod it makes h5 so much more fun to play and its simply amazing and umm now is my question about lil bug i guess when u r creating game in hot seat mode the icons in options are slightly off like taxes and 8 secondaty skills is there any way to fix it?

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mmh55 Creator
mmh55

known unfixable issue, but they are fully working anyway

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Guest
Guest

Hello, i have a question. The hero form sylvan fraction with the specialization ''elven rage'', is this specialization work? i dont see to understand how this specialization work

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dredknight
dredknight

It works, the selected units get "enraged ability". The specialization itself comes from ToTe and is not edited in the mod.

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buratinec
buratinec

I think that adding hero to neutrals is a bad idea, or at least its implementation in the mod. First of all it doesn't make sense that such strong heroes (on late stages) just idling with bunch of nobody in the middle of nowhere. And the main complain is about "randomness" of such ivent. I can't predict if there will be hero or not, and this is obviously important, because hero can change perfect victory without casualties into complete defeat. And this encounters just too random. For example i hade a won autocombat where wasn't hero, but didn't like result and tried to resolve manualy, then out of nowhere there are hero in a fight where he wasn't (in results of autocombat). And thus i have to save before every fight if i don't want to screw my army for nothing, and games becomes safe-scum lottery. IMHO something have to change: neutral heroes should be removed or they shouldn't be random so player could ***** his chanses fo victory.

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mmh55 Creator
mmh55

I agree, the current implementation is unfinished and not balanced, but it was baked in the .exe file before development of h5.5 was even started. Fortunately they are switched off by default.
If it could be changed I would make all neutral heroes have only 33% of the players experience and only have single buff and debuff spells.

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Highest Rated (11 agree) 10/10

MMH5.5 brings Heroes 5 at another level. Best Heroes game. - brilliant ARMG with a lot of map Templates. - new Skill Tree, significantly improving game balance and bringing 3 classes per race. - new, larger Battlegrounds at New Sites, with growing numbers of creatures. - new Artifacts and artifact Sets. - town and creature dwelling Conversion. - Town Gate that gives choice to which town to teleport. - town Governor feature. - improved Leveling of heroes, improved spell and creature Balance. - significantly…

Dec 10 2015 by BelisariusMK

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