This is a work in progress!! A conversion mod for Sins of a Solar Empire! Eve online content is owned by CCP, with their permission we are creating a new mod for sins! EVE online content is protected by Copyright © CCP 1997-2015 www.eveonline.com for more on CCP's awesome product!

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Simple installation guide for Sins of New Eden

1) Unpack the RAR archive directly into the directory where your sins of a solar empire mods are located (typically in my documents/Username/Ironclad Games/Sins of a solar empire rebellion/Mods folder)
2) Run the game and select Mods in the main menu.
3)Locate Sins of New Eden and enable it, Be sure to only select SONE as it is not tested to work with any other mod.
4) Play and have fun.

This mod is built and designed for use with Sins Rebellion, the Stellar Phenomena and Forbidden Worlds DLCs


the following settings can be adjusted to optimize playability and/or performance.

Go to your settings file Look under C:\user\USER\My Documents\My Games\Ironclad Games\Sins Rebellion\Setting and open rebellion.user in Notepad or Notepad++ (notepad++ makes this a LOT easier)

find the line
MaxEmpireWindowStackSize
this controls the max number of ships etc that are in each icon stack when they are stacked in the empire tree. you can raise this (default is 10) to a higher number. max recommended is 99, I use 1000 personally.

These lines below control the maximum number of various particle effects that can exist at any one time (individual particles)
This can be raised or lowered depending on your preference. remember that raising this will likely slow your machine down and reduce performance if your PC is not up to the task of rendering that much graphics at the same time.
MaxParticleCount 6000
MaxParticleSimulationsCount 2000
MaxAsteroidCount 10000
MaxDustCloudParticleCount 5000




***** THE LARGE ADDRESS AWARE FIX IS PROVIDED IN THE MOD ******

Please use the LAA if you have questions about how to install / use it please refer to website if you need further insight on the LAA


Techpowerup.com


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Sins of New Eden v0.08

Sins of New Eden v0.08

Full Version 20 comments

Change log included way to much to list. Keep in mind this is a very dynamic build and some play features will differ from release to release until we...

Post comment Comments  (40 - 50 of 1,632)
VF32George
VF32George

im a new player,i dont know how to get sasha's carrier.any one can tell me?

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Guest
Guest

Take the pirate base. Im wondering how to get the pirate battleships. Taking the pirate base didnt work. Can someone help me?

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Raijas
Raijas

you need the pirate artifact

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republic17
republic17

i have to say, the update is awesome, it makes the game feel like your playing eve online but with a soer feel to it. can't wait for the next update. let me know if u need any help as far as research goes (I play eve online). Will caldari be next :0??

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Decimus_eogan
Decimus_eogan

I think the rr is broken. I had couple triage carriers and on top of that about 20-30 augs. I had aeon at 2000 hull hp left and triage didn't rep it without me micro managing it.
Before this update I could have smallish logi wing and kill enemy fleets without losses since they usually didn't bring any logi. Now I keep losing ships left and right even with logi.
And the sansha planet is damn op.

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Ralph_Charante
Ralph_Charante

The Sansha Planet (Pirate HQ) is great for leveling up your Capital Ships, there needs to be more nightmares & revenants although I agree that it's op when you just have subcaps.

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Decimus_eogan
Decimus_eogan

Well I might have wrong tactic with invading the planet. My rr was useless during the invasion. My triage wasn't doing anything and t1 logis were capped out.
I had cyno running all the time and feeding ships to it constantly.
I tried to kill the rr sansha ships, but they were out of my range most of the time.
I guess I have to try play more and see if that happens more.

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Ralph_Charante
Ralph_Charante

I had 10 Moros in the back shooting the Revenant and 10 thanatos ramming the frigates and smart bombing them and I took control of the base about 20 minutes after I killed the mothership, although after exploring the planet I wasn't able to build Revenants.

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TheHubby
TheHubby

Ok, played a bit and wanted to toss out some thoughts. Combat balance seems off, in that defenses don't seem to matter, everything seems to die in an ugly puff once it gets fired on. Drones in particular seem far too strong. I'll have to pay closer attention to the enemy fleet composition next time, realized I can't list the fleet I just got spanked by. I know I had a Thanatos, Megathron and about 15 frigates, enemy had a maybe 10 frigates and 4-5 battleships (Abbadon and Armageddon) and the only thing that escaped 3/4 dead was the carrier, think I managed to kill one battleship, maybe 2. Been a long day, brain not working, I'll try and pay closer attention and post a couple after action reports.

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TheHubby
TheHubby

Awesome to see the new update, can't wait for more :)

I'm glad you're doing this, I love the Eve ships and factions, but can't stand playing Eve itself. Never seen a game before that actually encouraged the harassment of other players as a game feature. I'll stick with getting my Eve fix here, just wish there was something I could do to help you get it done faster. ;)

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pheon93
pheon93

Is there anyway to get all the ships in a fleet with the MJD ability to use it at same time instead of having to issue the command to each separately?

and awesome mod so far can't wait for caldari and minmatar :)

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Soluella
Soluella

each prop mod has a minimum range in order to automatically activate it.

in the case of the MJD, it's 30k units. so about 1/3 of the gravity well.

MWD is 10k and afterburner is 3k if i remember the values correctly.

i didn't like these values for the MWD and afterburner, especially ships that need to get in range such as the Vexor, so I moved all minimum range to 1K for afterburner and 3K for MWD. It's much better.

However I found the MJD pretty decent. it jumps you 50k. Haven't had any issues with it. Only changed the CD to 180 seconds rather than 20, it's a lot more balanced.

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