This is a work in progress!! A conversion mod for Sins of a Solar Empire! Eve online content is owned by CCP, with their permission we are creating a new mod for sins! EVE online content is protected by Copyright © CCP 1997-2015 www.eveonline.com for more on CCP's awesome product!

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Mod update.

News 7 comments

Righty. Here's a quick update from us regarding the mods development.

Yes the Mod is still being worked on, recently due to major RL issues I have had to pause for a few months. Thankfully the troubles I've been having are more or less over now and can resume development.

We have now (minus a bunch of strings, research subjects, meshes and imagery here and there) finished the gallente addition, though for the time being the Amarr structures will be used temporarily.

Quick rundown of changes.

• New gallente ships added, (all ships)

• Several new graphical updates (explosions, weapon GFX, bubbles etc)

• New sounds added for gallente weapons.

• Balancing overhaul w build time adjustments.

• Faction battleship additions (Vindicator and soon the Bhaalgorn)

• Further AI adjustments.


more news to follow.

L.D

Amarrian Winter Release

Amarrian Winter Release

News 1 comment

Testers are being poked currently to test the stability of this next release.

Public Alpha

Public Alpha

News 14 comments

Back by popular demand I will be giving a download link below for the latest alpha working in the latest Rebellion (1.52)

Alpha Testing

Alpha Testing

News 9 comments

New features going in this weekend and I want to test for bugs / crashes using you guys on ICO!

Empires and Rebels

Empires and Rebels

News 8 comments

With the Rebellion Expansion I am able to use all the pirate factions of eve into Sins.

RSS feed Downloads
Gallente and Amarr Build

Gallente and Amarr Build

Full Version 20 comments

Jump bridge hotfix added into this download please reinstall! As always please read the change logs and guides contained within. Huge thanks to the team...

Post comment Comments  (60 - 70 of 1,513)
MassDownloader
MassDownloader

Btw, would anyone be interested in multiplayer? 400 hours of solo play tends to get bland, so if anyone wants to team up against the AI I'm all for it.

Just hit me up on steam:
Steamcommunity.com

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xdxsadd
xdxsadd

ships are soooooooo slow and take forever to build. whyyyyyyyyyyyyyyyyy even on max build speed. so sloooow

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jannik2099
jannik2099

build times are fine, welcome to 4x games

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MassDownloader
MassDownloader

It was actually one of the changes I made as well in my tweaks for the capitals, probably halved or more the build times of the capitals with subcaps coming in my 2nd pass. Thanks for reminding me xD Although it's true that it's a 4x game, the previous version was quite a bit faster at it. Although now early game is more fun rather than just spam(especially on ai side) it can feel rather slow.

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MassDownloader
MassDownloader

Was trying to tweak some things around again as I usually do, and noticed all the files aren't in their usual easy-to-edit form, and was wondering how I could unlock them.
I tried using the rebellion converter, and although I could edit most of the files afterwards(Some planets/suns wouldn't convert), reversing the process only ended in me breaking the game on start-up cause it could no longer read the files.
Really wondering how you did that xD

If you're interested:
I tweaked the EHP amount of the Nyx to be lower than the Aeon, while having more powerful drones.
Reduced drones on (super)carriers to 10, nearly doubling fighterbomber stats.
Buffed all drones EHP so they don't all get volleyed off the field by a destroyer/smartbomb in the first 10 seconds of combat
Reduced respawn times for all drones
Reduced range on Short Range Moros/Revelation(Short Range shouldn't be capable of shooting across the entire gravity well I'd think)
Reduced Long Range dreads EHP, while buffing their DPS
Buffed triage/dread cap recharge just a little
Added 2nd triage rep for triage carriers that can only rep titan/capital/starbase while removing their launch bay, so they rep more and rep capitals more consistently
Fixed research costs on Gallente resource extraction
Gave thanatos/nyx/aeon remote capacitor transfers that only work on other capitals/titans instead of remote shield/armor hardeners(I think)
Made it so that all capitals have all abilities maxed out at lvl 10(Reducing max levels while buffing the abilities so there is no loss in ability strength)
Changed ship level progression speed and buying costs.
Changed flagship abilities to increase survivability and early game (combat) usefulness.(Added MWD/point/web instead of cyno/tracking computer/hardener)
Upped doomsday capacitor cost while reducing its cooldown

I think that was all I changed on my first pass, if I can get it converted back somehow and still have it working my 2nd pass will likely include titan tweaks.

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Jixxl
Jixxl

Drop box etc. the files please. <3

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MassDownloader
MassDownloader

Which files exactly? The tweaked broken ones? xD
Currently doing my 2nd pass so if you want the tweaked files I can upload em in a few hours once I'm happy with the changes.

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jannik2099
jannik2099

"reversing the process only ended in me breaking the game on start-up cause it could no longer read the files.
Really wondering how you did that xD"

I dont wanna say its legacy code... but legacy code

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mildalcoholic
mildalcoholic

Thankyou for the amazing mod so far! Just a bit in the way of feedback & suggestions

1. The Amarr ships with team colours on have coloureds windows and this looks great, whereas the Gallente just get giant blobs of colour that look really out of place. Are you guys planning to make them more like the Amarr?

2. The Erebus has a weird glow around it with bloom enabled, also looks a bit too big compared to the Avatar

3. The Brutix only fires from one side

4. The Revelation and Apocalypse only have turrets and only fire from one side, I know this was a design decision but is there any chance you'll put them back on both sides? Looks kinda odd

5. Is there any way you guys could change the apocalypse model to the redesigned version? It looks so much better I.imgur.com

6. What program have you been using to modify the english.string file, I've been trying to modify it but sins is refusing to recognise and new additions :(

7. Have you thought about putting the Navy Issue ships in as researchable upgrades? They could re-skin the ships and give them a slight buff. STA3 CTA did something similar with a few of theirs

Thankyou again for all the work you've been putting into this, it's all I've been playing since the last release, and you've done such a good job with balance and stability

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jannik2099
jannik2099

hmm, having tech upgrades to navy -> then t2 fit would be a nice additiong

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