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0 comments by Haiyooo on Dec 18th, 2014

Dowload it from the Downloads section!

Format didn't copy over... Look for the download section of this mods ModDB site to contain a readable format.... The ModDB crew must approve it before u can see it :(

This is the previously private tester only version of Sins of New Eden. This means that there are a number of changes still to made and more work to be done. However, since the testing appears to have revealed that the version is stable and I cannot get the release im currently working on released by the promised time of Christmas, we are releasing this one for the time being. So firstly, apologies for not making the deadline set, that is entirely my own fault as to setting time for it i had already set elsewhere and forgot about (worry)(worry) So anyway.. Heres a quick overview. or rather a quick "release notes"


The amarr ships have been added and are as follows.Magnate (scout frigate) Microwarpdrive, Explore,Punisher (light combat frigate) Microwarpdrive,Excecutioner (Interceptor frigate) Warp disruptor, Microwarpdrive,Inquisitor (Siege Frigate) Microwarpdrive, can bomb planets,Omen (Light Cruiser) Afterburner,Rorqual Colony Variant, Colonise, Capture neutral entity, EMP Smartbomb,Arbitrator (carrier cruiser), Drone Bunus, Microwarpdrive, Tracking Disruptor,Prophecy (command battlecruiser) Armoured warfare mindlink,Augoror (Logistical support cruiser) Remote armour repairer,Harbinger (Heavy combat battlecruiser) Warp disruptor, Stasis webifier, Microwarpdrive,Devoter (Interdiction cruiser) Microwarpdrive, Interdiction sphere,Armageddon (Battleship) Microwarpdrive, Reactive hardener, Energy neutralizer, Warp disruptor,Apocalypse (Long Range combat battleship) Micro Jump Drive, Tracking Computer, Warp disrtuptor, Stasis webifier,Abaddon (Heavy short range battleship) Afterburner, Reactive Hardener, Warp Disruptor, Stasis Webifier,Archon (carrier) EMP Smartbomb, Capital Remote Repairer, Reactive Hardener, Capital Jump Drive, Can build and launch Templar fighters,Triage Archon (Triage support carrier) Triage Mode, Triage armour repairer, Capital Jump Drive,Revelation (Dreadnought) Siege Mode, Tracking Computer, Reactive Hardener, Capital Jump Drive,Aeon (supercarrier) Remote ECM Burst, Capital armour repairer, EMP Smartbomb, Capital Jump Drive,Avatar (Titan) Avatar Command Mindlink, EMP Smartbomb, Judgment, Capital Jump Drive, Inspire and impair <-- Yes this will change to avatar jump bridge :P
As you can see most of the desired ships are in place. the structures have also been changed to take the place of eve stations of various shapes for various roles. Theyre not quite final but more or less there, and a few more to add when the time is available.Some things to bear in mind are as follows. * Some graphics are incomplete, e.g titan DD effects, Smartbombs, lasers etc* though most researches are completed now more work is needed in the diplomacy and civilian fields.* there is a minor bug with capitals jumping between planets which im already aware of.* some sounds arnt quite right. E.G the remote ecm burst.* There are missing cap transfer abilities. like capital and triage ones.SO. Id like feedback on the following please. * Capitals can jump from any point in a gravity well and regular ships can jump from any edge of a gravity well, personally I like it but if its overwealmingly apparent that its not popular then it could be returned to regular sins mechanics,* Do you like the jump graphic?,* Overall balancing, do battles really take too long. bear in mind here the balancing is closer to eve than sins.

Thats it for now. Ill use inbuilt release note file for any version updates for future releases in a somewhat more documented manner.

Lord Drokoth, Haiyooo and LePaj. SONE Dev Team.


Lord_Drokoth has continued the work along with help from LePaj, and let me say they have done amazing work so far and I know you guys are anxious to play this mod again. That being said we are doing some testing before we share the link, but I will promise a link to the public before the weekend is up.

What is in this version?

First off lets talk races. You will only be able to play as Amarr.

What! Why just Amarr?

Back when I stopped working on the mod I had noted how bad the mess was and how many items were duplicated, loading but not used, etc. In effort to reduce crashes and improve performance we basically have started at nil and begun the modding process again.

At the time I had so many projects in various stages of completion that it became a problem. So, now we have just Amarr and want to polish the one race as much as we can before moving on to the next one.

Nothing is final in this release and subject to change. Both Lord_Drokoth and LePaj deserve credit for this edition of the mod as they have all but fully taken the workload from me. So huge thanks to them! Once the testers report back and we can call this a "stable" build I will post a download link below in the comments.

And a Very Happy Holidays to you all!

-Haiyooo out

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Eve Online sound track add on

Eve Online sound track add on

Jan 8, 2015 Music 16 comments

This is *NOT* a stand alone release. This will work with the latest version of the Amarrian release. Its 100mb download so I decided to keep it separate...

Amarrian Winter Release

Amarrian Winter Release

Dec 24, 2014 Demo 15 comments

Original Upload failed please try again now as it should be fixed. Or you can use the link provided in the news article... SINS OF NEW EDEN. V0.01 (Early...

Post comment Comments  (60 - 70 of 1,210)
gty14 Dec 27 2014, 6:24pm says:

This mod is epic, it adds so much more diversity to the game. I have played eve for some time and have been in some big battles and know that if your gona bring in big **** then you need a lot of logi. This mod does that perfectly. I did my usual in an sins battle of the first cap and take all the little planets around mine and was stopped by a usual amount of pirates. this made me use the eve tactic and it works. 1 archon, 2 aeons, 4 revelants, 1 avatar. with a huge sub fleet. this worked a treat and made for some awesome cinematic visuals. nice work and cant wait for the over factions

+2 votes     reply to comment
Haiyooo Creator
Haiyooo Dec 27 2014, 7:14pm replied:

Great to read!

+1 vote   reply to comment
car1323 Dec 27 2014, 5:29am says:

Thanks Haiyooo, for doing this. As an avid EVE and SOASE fan, this mod is like the best of both worlds. I appreciate you and everyone else involved in the making of this mod very much and hope you guys can finish the 3 remaining factions!

+1 vote     reply to comment
MrPerson Dec 27 2014, 12:51am says:

As I said, I only played a few early hours as it was close to the holidays and with work and such going on I have been doing other things or playing other games in free time, and I only got several of the first few capships and I just noticed their shields and armor go down MUCH faster than vanilla capships.

I been playing a LOT of different games, bought a 3DS, my first handheld nintendo since the Advance SP, and been playing the pokemon remakes among other things.

Also, when are Lord_Drakoth and Lepaj gonna get the "Creator" tag Haiyooo?

+1 vote     reply to comment
Lord_Drokoth Dec 28 2014, 5:07am replied:

If that enables me to post updates and uploads I will love you to bits! I've made quite a few good looking changes since this release. Been at it almost solid for 2 days. Here's a question for you all. Regarding titans. Do you like the current spawning method or shall I set it so the ai and the ability is much more likely to spawn them? I can do this by disregarding capital supply.

+2 votes     reply to comment
MassDownloader Dec 28 2014, 7:43am replied:

How often do they currently spawn and what triggers their spawn? I have had 8 active at once, but have no idea how or why.

Depending on how often they spawn I would love to see their capital supply need go away.

+1 vote     reply to comment
Lord_Drokoth Dec 28 2014, 8:04am replied:

How often? Currently every 1500secs. What triggers it? Available capital supply, fleet supply and resources. Ship will be summoned automatically from the Titan foundry.

+2 votes     reply to comment
MassDownloader Dec 28 2014, 10:40am replied:

Is it possible to set a limit on it? Like maximum 5 or maybe 8 active at once? They got quite a bit of tank and do take a while to take down at high level so having 20 of them on 1 side might be too much ^.^

Aside from that fear, I would love to see more titans and them not costing capital supply ^.^

+1 vote     reply to comment
Lord_Drokoth Dec 28 2014, 6:05pm replied:

The tank has been reduced in the update which can be upgraded for a more tanky setup again using upgrade slots. Im considering the idea of making a new titan definition for basic combat titans and keeping the normal titan configured as a heavy command titan that provides bonus and bridging etc. that way the limits on additional combat titans is really easy to adjust. my profile will soon have some new images of the new update content that im workjing on since this release went out.

+2 votes     reply to comment
MassDownloader Dec 28 2014, 7:47pm replied:

That would actually be really awesome! I would love to have a titan that is really good at boosting, though thinking here that it should have a better tank and less DPS as the combat titans as well then as primarying it would be logical as it provides the whole fleet with boosts(and presumably would do so better than other titans)

And the new health update, does it bring it back up to the current levels once upgraded or is it lower?

And in those pictures, did I see correctly that you boosted the amount of active capitals?

Thanks for the continued work!

+1 vote     reply to comment
Lord_Drokoth Dec 28 2014, 10:16pm replied:

The capital count remains unchanged. However the battleships have been changed to sub capital ships so they use normal supply like normal cruisers. This is making for a much more interesting game. The Titan currently has less HP overall. But will likely be rebalanced tank wise in its later lead role again.

+2 votes     reply to comment
MassDownloader Dec 29 2014, 4:49am replied:

I do hope the battleships have a larger supply need than the harbinger? And do they still have levels or are they now fixed abilities?(Assuming the latter)

I was thinking maybe add in a penalty to health/weapon upgrades? Like +damage -armor, like in EVE making a choice what to go with, tank or DPS. But that could be a bit too harsh.

+1 vote     reply to comment
Haiyooo Creator
Haiyooo Dec 27 2014, 7:14pm replied:

is that a thing?

+1 vote   reply to comment
Haiyooo Creator
Haiyooo Dec 27 2014, 7:26pm replied:

I dont see an option for said tag

+1 vote   reply to comment
MrPerson Dec 27 2014, 9:07pm replied:

I have seen other mods with multiple people marked as creator, so I assumed there was a way to do it.

+1 vote     reply to comment
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