This is a work in progress!! A conversion mod for Sins of a Solar Empire! Eve online content is owned by CCP, with their permission we are creating a new mod for sins! EVE online content is protected by Copyright © CCP 1997-2015 www.eveonline.com for more on CCP's awesome product!

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masternerdguy
masternerdguy

******* badass

will there be pos warfare?

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devancio
devancio

I love the video and I can't wait for the next release.

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crusader148
crusader148

Rohk firing missles.. will that be fixed

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masternerdguy
masternerdguy

there is a valid rokh fit that uses torps.

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SabProJh_289 Author
SabProJh_289

is right the Rokh has 4 Launcher hardpoints.

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PrivateChuckles
PrivateChuckles

But a typical Rokh uses hybrid turrets, not that focused on missiles unlike other Caldari designs.

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Benjin
Benjin

I have to agree with crusader148 and PrivateChuckles here, it would be good if you could find a way to make the Rokh ship fit more of a "Guass turret", "Sniper" cap-ship role which is unique to the Caldari faction in this mod, the Raven cap-ship can fit the role of a heavy missile ship instead or something.

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Hedge_Se
Hedge_Se

Rokh can fit smartbombs!

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Haiyooo Creator
Haiyooo

i <3 the spanglish

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bighed23
bighed23

ive never played EVE before but AWESOME trailer!!
pretty colors, lol
whats the name of the music??

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SabProJh_289 Author
SabProJh_289

is the music of eve onlinetribute video

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BladeRunner162
BladeRunner162

Great stuff. Good to see some Mimitar ships in there! Keep up the great and i'm lookign foward to the release.

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CommanderDG
CommanderDG

Very nice trailer! When the next update? Will we be albe to fit the ship as we like?

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ObliviousFireDragon
ObliviousFireDragon

the best.... cant wait to play!

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AmaroqDricaldari
AmaroqDricaldari

Explore New World
Invades Them

I can already detect the bad translation

Still, I wish EVE had this much color. Unfortunately, it doesn't.

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lester2096
lester2096

aw nice i am loving how the ships look

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SabProJh_289 Author
SabProJh_289

pido disculpas por la gramatica usada en el nuevo video
yo hablo español.. gracias

I apologize for the grammar used in the new video
I speak Spanish
thanks

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masternerdguy
masternerdguy

es mas importante que tendra esta mod que gramatica bien

hope my crappy human translation is worth something.

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Haiyooo Creator
Haiyooo

The problem with making the rokh fire rails is that the races tech tree is not really meant to upgrade rails so it would not get the bonus from research...

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RedAlert3Modder
RedAlert3Modder

You can just make it a laser,but make the duration so short that it looks like a railgun,that way it gets the bonus as a laser but fires like a railgun

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MrPerson
MrPerson

Freaking awesome video

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RedAlert3Modder
RedAlert3Modder

Frigates are fighers,that was an excellent idea to keep thier movement and size correct since most people do seem to stay immobile in anything above a destroyer

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RedAlert3Modder
RedAlert3Modder

Scaling on some thing seems a bit off,maybe make the frigates slightly larger or the fighters design larger thus making the frigates larger

The Myrmidon seems a bit large compared to the Coercen @ 00:41

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robohunterx
robohunterx

Not that this trailer isn't awesome, but I'm thinking about remakeing it with the same song, titles, theme etc...

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Guest
Guest

This is interesting. I would recommend making the titans of Eve fit under the titan category in Sins. It'd make sense. Be mindful of the size and scale of the titans verse the other ships. If the titan is "too big" then scale the other ships down. Also, I don't think battleships should be used as capital ships. In Sins, you're limited to the number of capitals you can field whereas battleships can often be the backbone of a fleet in eve. I'd put the battleships under "cruisers" and fit the eve cruisers in between what space is left between the "Cruisers" and "frigates" build menu. Super capitals could fit nicely as capital ships.

I'd also personally recommend moving away from the whole "planets" thing. If you think about it, it makes a little more sense to replace the planets themselves with the big starbases (not the pos kind) when it comes to scale. If possible (and I'm not sure it is from my limited modding experience in this game's entity files), you could attempt to make the planets likened unto the stars in how they're visible as background even without visiting their gravity wells. That may be much to ask though considering that that may be an aspect hard-coded into the game and not available to us; however, the planets then would be places we wouldn't really visit but could see as background for the starbases. Were I you, I'd leave nothing to look like it does in Sins. Don't use any of the build constructors, extractors, ship building facilities, broadcast centers, etc. Make it as much like Eve as possible. Replace those with the Eve facilities often surrounding POS's that perform the same function. Hell, maybe even make the "planet's", aka the Eve starbases, or the POS's control those aspects of gameplay if possible. And I believe you can do that. It just requires making some creative "abilities" and assigning them.

Looking forward to this.

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pricesrulz
pricesrulz

your in serious danger of making this so awesome you steal some of eves players!!! :D

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BigFriendlyBurito
BigFriendlyBurito

already eyeing this as a free alternative :P

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first official trailer.... enjoy!!!!!

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