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0 comments by Haiyooo on Dec 18th, 2014



Format didn't copy over... Look for the download section of this mods ModDB site to contain a readable format.... The ModDB crew must approve it before u can see it :(

This is the previously private tester only version of Sins of New Eden. This means that there are a number of changes still to made and more work to be done. However, since the testing appears to have revealed that the version is stable and I cannot get the release im currently working on released by the promised time of Christmas, we are releasing this one for the time being. So firstly, apologies for not making the deadline set, that is entirely my own fault as to setting time for it i had already set elsewhere and forgot about (worry)(worry) So anyway.. Heres a quick overview. or rather a quick "release notes"


The amarr ships have been added and are as follows.Magnate (scout frigate) Microwarpdrive, Explore,Punisher (light combat frigate) Microwarpdrive,Excecutioner (Interceptor frigate) Warp disruptor, Microwarpdrive,Inquisitor (Siege Frigate) Microwarpdrive, can bomb planets,Omen (Light Cruiser) Afterburner,Rorqual Colony Variant, Colonise, Capture neutral entity, EMP Smartbomb,Arbitrator (carrier cruiser), Drone Bunus, Microwarpdrive, Tracking Disruptor,Prophecy (command battlecruiser) Armoured warfare mindlink,Augoror (Logistical support cruiser) Remote armour repairer,Harbinger (Heavy combat battlecruiser) Warp disruptor, Stasis webifier, Microwarpdrive,Devoter (Interdiction cruiser) Microwarpdrive, Interdiction sphere,Armageddon (Battleship) Microwarpdrive, Reactive hardener, Energy neutralizer, Warp disruptor,Apocalypse (Long Range combat battleship) Micro Jump Drive, Tracking Computer, Warp disrtuptor, Stasis webifier,Abaddon (Heavy short range battleship) Afterburner, Reactive Hardener, Warp Disruptor, Stasis Webifier,Archon (carrier) EMP Smartbomb, Capital Remote Repairer, Reactive Hardener, Capital Jump Drive, Can build and launch Templar fighters,Triage Archon (Triage support carrier) Triage Mode, Triage armour repairer, Capital Jump Drive,Revelation (Dreadnought) Siege Mode, Tracking Computer, Reactive Hardener, Capital Jump Drive,Aeon (supercarrier) Remote ECM Burst, Capital armour repairer, EMP Smartbomb, Capital Jump Drive,Avatar (Titan) Avatar Command Mindlink, EMP Smartbomb, Judgment, Capital Jump Drive, Inspire and impair <-- Yes this will change to avatar jump bridge :P
As you can see most of the desired ships are in place. the structures have also been changed to take the place of eve stations of various shapes for various roles. Theyre not quite final but more or less there, and a few more to add when the time is available.Some things to bear in mind are as follows. * Some graphics are incomplete, e.g titan DD effects, Smartbombs, lasers etc* though most researches are completed now more work is needed in the diplomacy and civilian fields.* there is a minor bug with capitals jumping between planets which im already aware of.* some sounds arnt quite right. E.G the remote ecm burst.* There are missing cap transfer abilities. like capital and triage ones.SO. Id like feedback on the following please. * Capitals can jump from any point in a gravity well and regular ships can jump from any edge of a gravity well, personally I like it but if its overwealmingly apparent that its not popular then it could be returned to regular sins mechanics,* Do you like the jump graphic?,* Overall balancing, do battles really take too long. bear in mind here the balancing is closer to eve than sins.

Thats it for now. Ill use inbuilt release note file for any version updates for future releases in a somewhat more documented manner.

Lord Drokoth, Haiyooo and LePaj. SONE Dev Team.


Lord_Drokoth has continued the work along with help from LePaj, and let me say they have done amazing work so far and I know you guys are anxious to play this mod again. That being said we are doing some testing before we share the link, but I will promise a link to the public before the weekend is up.

What is in this version?

First off lets talk races. You will only be able to play as Amarr.

What! Why just Amarr?

Back when I stopped working on the mod I had noted how bad the mess was and how many items were duplicated, loading but not used, etc. In effort to reduce crashes and improve performance we basically have started at nil and begun the modding process again.

At the time I had so many projects in various stages of completion that it became a problem. So, now we have just Amarr and want to polish the one race as much as we can before moving on to the next one.

Nothing is final in this release and subject to change. Both Lord_Drokoth and LePaj deserve credit for this edition of the mod as they have all but fully taken the workload from me. So huge thanks to them! Once the testers report back and we can call this a "stable" build I will post a download link below in the comments.

And a Very Happy Holidays to you all!

-Haiyooo out

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Amarrian Winter Release

Amarrian Winter Release

Dec 24, 2014 Demo 7 comments

Original Upload failed please try again now as it should be fixed. Or you can use the link provided in the news article... SINS OF NEW EDEN. V0.01 (Early...

Post comment Comments  (50 - 60 of 1,129)
supermova Nov 5 2014, 10:15am says:

"Ore_Constructor" "Ore_Orca" "Ore_Rorqual" should be the issues.
removed these ships, no longer crash the game.

+1 vote     reply to comment
Haiyooo Creator
Haiyooo Nov 10 2014, 8:49pm replied:

We have a stable build in the works with lots of content not seen when I was modding, the new boys are really working hard! I hope to help them to get something for you all to play by Xmas!

+1 vote   reply to comment
MrPerson Nov 12 2014, 6:42pm replied:


+1 vote     reply to comment
Lord_Drokoth Oct 23 2014, 4:26pm says:

Id love to.
The present iteration that I have now has had images uploaded to my profile.

+1 vote     reply to comment
MrPerson Oct 25 2014, 3:00am replied:

saw on your profile, nice smartbomb effect, looks great. On the subject of the music though, the way Haiyoo had it set before, was that all factions shared the same music pool, instead of having factional tracks like normal. Supposidly this saved on a little bit of resources, and made the file size smaller as there would be no duplicate tracks because obviously in EVE every faction has the same music. And as I have no idea how to code, if someone can give me a list of combat, idle, sad, and whatever other tracks are needed, I can get working on a track list.

I actually had a bunch done for the Norlamin in the maelstrom mod for funzies, but I had a windows issue which forced me to do a clean install and I lost it.

+1 vote     reply to comment
Haiyooo Creator
Haiyooo Oct 21 2014, 5:13pm says:

A new dev, LePaj, has been working with me as well, I welcome Lord_Drokoth to join us if he would so like.

+1 vote   reply to comment
Lord_Drokoth Oct 10 2014, 5:33pm says:

Since it appears to be that the development of this mod has stopped completely, a fact reinforced by Haiyoo's apparent absence and a lack of replies to alot of recent comments and posts. Ill mention that as of around a month and a half or so ago I began work on slowly rebuilding this mod piece by piece from the ground up, Using the last known version of SONE that im aware was released.

Since I was unable to nail down what was causing the crashing and minidumps to happen, I decided that completely rebuilding the mod from scratch using existing material was the best course of action, The existing material used was nearly all textures and all meshes, including some of the build buttons and other gui work that haiyoo and others who were working on the original SONE.

As of this post, I have sucessfully reworked the TEC Loyalist faction into the base Amarr empire faction, barring a few structures which I do not have the required meshes for.
All frigates, capital ships, and cruisers have been completed, some of the research tree has been changed and some structures have been changed to suit.

So ill ask people this...
1) Should I continue using this ModDB entry (sins of new eden) or should I create a new one so that I can post proper updated etc as work goes on?
2) In order to properly and fully finish this off. Ill need somebody to work on getting the missing meshes (Ragnarok, Ecm battery, Jump bridges etc, including sizing and texturing them and adding weapon and ability points etc) and somebody who can create and modify particle effects.


+5 votes     reply to comment
MrPerson Oct 20 2014, 8:43am replied:

Personally, I think you should continue here. I think the main reason Haiyoo stopped was because he was all alone, all the others that had helped him he lost contact with. If he sees that people are still interested in helping, he may return. Plus this mod still has 746 watchers. Think you could upload some screenies to your page?

Also, if you do decide to make a new entry, can I pick the music?

+1 vote     reply to comment
MrPerson Oct 20 2014, 9:05am replied:

Also, I know you already have the work done, but wouldn't it have made a bit more sense for the Amarr Empire to be based off the Advent? They are the most similar, in terms of tech and religion stuff.

+1 vote     reply to comment
Lord_Drokoth Oct 20 2014, 9:19am replied:

Ok. For the mean time at least, until I have amarr finished off I'll leave it here... Only issue is I can't upload anything :/

Fair point regarding the race choice. But all techs are going to change anyways. The only thing remaining are all the player images and the GUI for research screens etc so they match.
I'll release it with the tec ones so people can give it a shot then I can also look at feedback as I work through the GUI.

+1 vote     reply to comment
MrPerson Oct 20 2014, 11:00am replied:

would still be cool if you can upload pics to your profile page. I have Haiyoo still on steam so I can see if he is still interested, and Sab_pro (one of the older devs) still comes on occasionally, and I sent him a message.

I really hope this starts back up again, he tried to get it going last year, got one version out that crashed when you told the AI to play as Amarr, then development slowly declined until nothing again. EVE as an RTS like this would be awesome to actually see completed.

+1 vote     reply to comment
Lord_Drokoth Oct 20 2014, 11:37am replied:

Understood. I shall do that over the next few days and get some images up of what's sorted so far.
Though I already attempted to contact Haiyoo it would be very good if he and the other debs would eventually come back onboard, since they have the abilities I lack like modelling etc aswell.
I have ideas for things like jump bridges. Remote cynos, cloaking bombers and all that kind of great stuff but lack the ability to input jump bridge meshes etc.

As I said. I'm happy to do absoloutely all of the integration and balancing, entity setup, abilities and all that sort of thing.

It didn't take me very long to get to where I am now with it either, including sounds. So with the help I should be able to get this finished in a reasonable amount of time.

+1 vote     reply to comment
MrPerson Oct 20 2014, 11:48am replied:

I will message him as soon as he comes on steam to see what he says.

All those ideas sound awesome, and I don't really think modeling should be an issue, as if I remember right, they just converted the models from EVE, reduced their polycount and changed them to work with sins. I don't think they did any actual modeling themselves. But at least they had CCP's permission to do so.

+1 vote     reply to comment
Lord_Drokoth Oct 20 2014, 12:07pm replied:

That would be brilliant. Regarding models there are a few things I do want to try and do (or have done) and that relates to the revelation currently having guns on one side. I'd rather it have them on both and then fire it's weapons from one side rather than forwards for a nicer appearance. I'd also love to have the current eve jump graphic (or something really close to it) for when they phase jump too. Got some nice ideas for pirates and for using pirates as a source of income when fleet size reaches such that it's expensive to maintain...

So many ideas :)


+1 vote     reply to comment
foundryguy Oct 15 2014, 12:37am replied:

I think it would be best to make a new entry. I really hope this gets noticed.

+1 vote     reply to comment
Guest Oct 12 2014, 5:33pm replied:

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