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0 comments by Haiyooo on Dec 18th, 2014

Dowload it from the Downloads section!

Format didn't copy over... Look for the download section of this mods ModDB site to contain a readable format.... The ModDB crew must approve it before u can see it :(

This is the previously private tester only version of Sins of New Eden. This means that there are a number of changes still to made and more work to be done. However, since the testing appears to have revealed that the version is stable and I cannot get the release im currently working on released by the promised time of Christmas, we are releasing this one for the time being. So firstly, apologies for not making the deadline set, that is entirely my own fault as to setting time for it i had already set elsewhere and forgot about (worry)(worry) So anyway.. Heres a quick overview. or rather a quick "release notes"


The amarr ships have been added and are as follows.Magnate (scout frigate) Microwarpdrive, Explore,Punisher (light combat frigate) Microwarpdrive,Excecutioner (Interceptor frigate) Warp disruptor, Microwarpdrive,Inquisitor (Siege Frigate) Microwarpdrive, can bomb planets,Omen (Light Cruiser) Afterburner,Rorqual Colony Variant, Colonise, Capture neutral entity, EMP Smartbomb,Arbitrator (carrier cruiser), Drone Bunus, Microwarpdrive, Tracking Disruptor,Prophecy (command battlecruiser) Armoured warfare mindlink,Augoror (Logistical support cruiser) Remote armour repairer,Harbinger (Heavy combat battlecruiser) Warp disruptor, Stasis webifier, Microwarpdrive,Devoter (Interdiction cruiser) Microwarpdrive, Interdiction sphere,Armageddon (Battleship) Microwarpdrive, Reactive hardener, Energy neutralizer, Warp disruptor,Apocalypse (Long Range combat battleship) Micro Jump Drive, Tracking Computer, Warp disrtuptor, Stasis webifier,Abaddon (Heavy short range battleship) Afterburner, Reactive Hardener, Warp Disruptor, Stasis Webifier,Archon (carrier) EMP Smartbomb, Capital Remote Repairer, Reactive Hardener, Capital Jump Drive, Can build and launch Templar fighters,Triage Archon (Triage support carrier) Triage Mode, Triage armour repairer, Capital Jump Drive,Revelation (Dreadnought) Siege Mode, Tracking Computer, Reactive Hardener, Capital Jump Drive,Aeon (supercarrier) Remote ECM Burst, Capital armour repairer, EMP Smartbomb, Capital Jump Drive,Avatar (Titan) Avatar Command Mindlink, EMP Smartbomb, Judgment, Capital Jump Drive, Inspire and impair <-- Yes this will change to avatar jump bridge :P
As you can see most of the desired ships are in place. the structures have also been changed to take the place of eve stations of various shapes for various roles. Theyre not quite final but more or less there, and a few more to add when the time is available.Some things to bear in mind are as follows. * Some graphics are incomplete, e.g titan DD effects, Smartbombs, lasers etc* though most researches are completed now more work is needed in the diplomacy and civilian fields.* there is a minor bug with capitals jumping between planets which im already aware of.* some sounds arnt quite right. E.G the remote ecm burst.* There are missing cap transfer abilities. like capital and triage ones.SO. Id like feedback on the following please. * Capitals can jump from any point in a gravity well and regular ships can jump from any edge of a gravity well, personally I like it but if its overwealmingly apparent that its not popular then it could be returned to regular sins mechanics,* Do you like the jump graphic?,* Overall balancing, do battles really take too long. bear in mind here the balancing is closer to eve than sins.

Thats it for now. Ill use inbuilt release note file for any version updates for future releases in a somewhat more documented manner.

Lord Drokoth, Haiyooo and LePaj. SONE Dev Team.


Lord_Drokoth has continued the work along with help from LePaj, and let me say they have done amazing work so far and I know you guys are anxious to play this mod again. That being said we are doing some testing before we share the link, but I will promise a link to the public before the weekend is up.

What is in this version?

First off lets talk races. You will only be able to play as Amarr.

What! Why just Amarr?

Back when I stopped working on the mod I had noted how bad the mess was and how many items were duplicated, loading but not used, etc. In effort to reduce crashes and improve performance we basically have started at nil and begun the modding process again.

At the time I had so many projects in various stages of completion that it became a problem. So, now we have just Amarr and want to polish the one race as much as we can before moving on to the next one.

Nothing is final in this release and subject to change. Both Lord_Drokoth and LePaj deserve credit for this edition of the mod as they have all but fully taken the workload from me. So huge thanks to them! Once the testers report back and we can call this a "stable" build I will post a download link below in the comments.

And a Very Happy Holidays to you all!

-Haiyooo out

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V0.06 Hotfix

V0.06 Hotfix

Mar 26, 2015 Patch 0 comments

I broke the dreads between versions and didnt see em.. heres the fixed versions... Ships affected are both the Revelations and the short range Moros.



Mar 25, 2015 Demo 15 comments

This is the March 25th release of Sins of New Eden, containing the Amarr empire and the very early beginning of Gallente. Many changes made which are...

Updated Amarr .004

Updated Amarr .004

Feb 9, 2015 Demo 5 comments

Change log provided in the file, please let us know how these new changes balance out! Before you ask,, yes it is ONLY AMARR.

Post comment Comments  (30 - 40 of 1,284)
Miketango Apr 5 2015, 6:22pm says:

Hi there o/ great mod btw. I'm an avid eve online player and just love this mod! But curious question - what's the current development plan for this mod going forward? How long till Gallante is fully fleshed out? And other races?

Sorry for the questions, but I just can't contain my excitement anymore:)

+3 votes     reply to comment
Ethanoil Apr 6 2015, 9:17am replied:

+1 I feel exactly the same I took lot of fun with my first game against "PL" but need moar races dudes, this work is amazing !

+2 votes     reply to comment
Denham699 Apr 6 2015, 10:06am replied:

Me too! due to this, im working in modification to increase races, modules and more things :D i cant wait dudes!!

+1 vote     reply to comment
Guest Apr 1 2015, 6:43pm says:

This comment is currently awaiting admin approval, join now to view.

Denham699 Apr 2 2015, 7:12am replied:

I tested this with 2 Magnate. When you do race of two magnates (point to point in same grid) they go to same velocity and use same acceleration, if you turn on microwarpdrive only in one of ships. They use same acceleration, so they arrive at time. In eve online when you turn on the mwd not only increase the max speed, too increase acceleration. It grants run away of the enemy very fast. But the orbit or angular be affected, because of this you need stay aling to some point before.

In my opinion, this is solved by changing some parameters in BuffMicrowarpdrive.entity

numEntityModifiers 3
buffEntityModifierType "LinearMaxSpeed"
Level:0 5.000000
Level:1 5.250000
Level:2 5.500000
Level:3 5.750000
buffEntityModifierType "LinearThrust"
Level:0 5.000000
Level:1 5.250000
Level:2 5.500000
Level:3 5.750000
buffEntityModifierType "AngularThrust"
Level:0 -0.100000
Level:1 -0.200000
Level:2 -0.400000
Level:3 -0.600000

I changed and now work correctly

+1 vote     reply to comment
Lord_Drokoth Apr 4 2015, 6:30am replied:

Ships will match the speed of the slowest ship in the fleet. I'll have a test with this change and see how it works.

+2 votes     reply to comment
Denham699 Apr 4 2015, 6:29pm replied:

I dont understand what you want say with "Ships will match the speed of the slowest ship in the fleet" anyway, i want do a question to you: how you do to add new frigates in the frigate factory? can this do in capital or titan factorys too?

+1 vote     reply to comment
Denham699 Apr 4 2015, 8:33pm replied:

ooops i know now, is in Player*.entity xD

+1 vote     reply to comment
MassDownloader Apr 2 2015, 12:53am replied:

On what ship are you seeing that? In the rounds I've played I have not come across that problem except with the gallente flagship(It doesn't have antimatter while MWD uses 60 antimatter)

+1 vote     reply to comment
Denham699 Apr 2 2015, 7:16am replied:

im not tested the gallente's ships but the ships should not move without capacitor (antimatter).

I think the mod need add 1mn, 10mn and 100mn to differents classes of ships.

+1 vote     reply to comment
Guest Apr 1 2015, 2:26pm says:

Wow, this looks great. I downloaded it, I have studied and I think it's awesome, there are many hours of work in this modification. Congratulations on the good work, I hope to see more updates soon! xD

A greeting.

+1 vote     reply to comment
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