This is a work in progress!! A conversion mod for Sins of a Solar Empire! Eve online content is owned by CCP, with their permission we are creating a new mod for sins! EVE online content is protected by Copyright © CCP 1997-2012 for more on CCP's awesome product!

Image RSS Feed Latest Screens
Amarrian Winter Release Lepaj Magic Unit hud
Blog RSS Feed Report abuse Latest News: Amarrian Winter Release

0 comments by Haiyooo on Dec 18th, 2014

Lord_Drokoth has continued the work along with help from LePaj, and let me say they have done amazing work so far and I know you guys are anxious to play this mod again. That being said we are doing some testing before we share the link, but I will promise a link to the public before the weekend is up.

What is in this version?

First off lets talk races. You will only be able to play as Amarr.

What! Why just Amarr?

Back when I stopped working on the mod I had noted how bad the mess was and how many items were duplicated, loading but not used, etc. In effort to reduce crashes and improve performance we basically have started at nil and begun the modding process again.

At the time I had so many projects in various stages of completion that it became a problem. So, now we have just Amarr and want to polish the one race as much as we can before moving on to the next one.

Nothing is final in this release and subject to change. Both Lord_Drokoth and LePaj deserve credit for this edition of the mod as they have all but fully taken the workload from me. So huge thanks to them! Once the testers report back and we can call this a "stable" build I will post a download link below in the comments.

And a Very Happy Holidays to you all!

-Haiyooo out

Media RSS Feed Latest Video
Post comment Comments  (20 - 30 of 1,109)
MrPerson Nov 17 2014, 8:46am says:

Just throwing an Idea out, instead of the usual missile, laser, and stuff for weapons, do you think using EM, Thermal, Kinetic, and explosive ratings for weapons better? I think it would fit rather well. Have the factions, or ships that usually do one damage type, do that instead of just "missile" or "laser" damage.

If that would become too hard or controversial to implement, how about just making missiles do explosive/kinetic, and lasers do EM and Therm Ect. Again, just throwing out an idea that would increase the EVEness a little bit.

+1 vote     reply to comment
Lord_Drokoth Nov 17 2014, 3:35pm replied:

Sins does not support any kind of Damage type or similar properties. Only strengths against and/or from various weapon sizes as in the normal games engine. And even that is particularly limited. Such properties are already used for balancing between different weapon sizes.

+1 vote     reply to comment
Gul-Dukat(tech) Dec 5 2014, 7:08pm replied:

the words are irrelevant. the possibility is there. That's something that can be done in a reasonable manner. It's a matter of tuning the damage types VS armour types in order to create a cohesive feel.

+1 vote     reply to comment
MrPerson Nov 17 2014, 6:36pm replied:

I figured, but just showing when you hover your mouse on a ship and for example it says "Missile damage: 100" could you not change missile to say, kinetic? or explosive? So missile ships would say "Kinetic damage: 100" instead of "Missile Damage: 100"

+1 vote     reply to comment
Guest Nov 16 2014, 11:24pm says:

This comment is currently awaiting admin approval, join now to view.

Artvent Nov 16 2014, 8:21pm says:

I dont see where i can download it. Am i missing something?

+1 vote     reply to comment
Haiyooo Creator
Haiyooo Nov 16 2014, 10:22pm replied:

wont have one up for a few more weeks, it will be worth the wait

+1 vote   reply to comment
Haiyooo Creator
Haiyooo Nov 16 2014, 5:46pm says:

Just remember the next release was more about squashing the bugs and errors of the first versions. That said, some of the content and changes you have played before will not be playable in the next release.

As it stands now the team works on full completing the Amarr before adding the other races back into the game.

+1 vote   reply to comment
changooman Nov 25 2014, 7:16pm replied:

Thought this mod was dead...thank goodness it's still alive; much love mate <3

+1 vote     reply to comment
Artvent Nov 11 2014, 5:53pm says:

Keep working hard guys. I have played eve online for ages and if you guys finish this i would love you forever.

I used to play it before it no longer worked because of the patch updates etc...

Keep up the good work! i really look forward to this mod.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Sins of a Solar Empire: Rebellion Icon
Developed By
Send Message
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Sins of New Eden on your homepage or blog by selecting a button and using the embed code provided (more).

Sins of New Eden
Sins of New Eden
408 of 22,771
Last Update
2 days ago
775 members