This is a work in progress!! A conversion mod for Sins of a Solar Empire! Eve online content is owned by CCP, with their permission we are creating a new mod for sins! EVE online content is protected by Copyright © CCP 1997-2015 www.eveonline.com for more on CCP's awesome product!

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Simple installation guide for Sins of New Eden

1) Unpack the RAR archive directly into the directory where your sins of a solar empire mods are located (typically in my documents/Username/Ironclad Games/Sins of a solar empire rebellion/Mods folder)
2) Run the game and select Mods in the main menu.
3)Locate Sins of New Eden and enable it, Be sure to only select SONE as it is not tested to work with any other mod.
4) Play and have fun.

This mod is built and designed for use with Sins Rebellion, the Stellar Phenomena and Forbidden Worlds DLCs


the following settings can be adjusted to optimize playability and/or performance.

Go to your settings file Look under C:\user\USER\My Documents\My Games\Ironclad Games\Sins Rebellion\Setting and open rebellion.user in Notepad or Notepad++ (notepad++ makes this a LOT easier)

find the line
MaxEmpireWindowStackSize
this controls the max number of ships etc that are in each icon stack when they are stacked in the empire tree. you can raise this (default is 10) to a higher number. max recommended is 99, I use 1000 personally.

These lines below control the maximum number of various particle effects that can exist at any one time (individual particles)
This can be raised or lowered depending on your preference. remember that raising this will likely slow your machine down and reduce performance if your PC is not up to the task of rendering that much graphics at the same time.
MaxParticleCount 6000
MaxParticleSimulationsCount 2000
MaxAsteroidCount 10000
MaxDustCloudParticleCount 5000




***** THE LARGE ADDRESS AWARE FIX IS PROVIDED IN THE MOD ******

Please use the LAA if you have questions about how to install / use it please refer to website if you need further insight on the LAA


Techpowerup.com


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Sins of New Eden v0.08

Sins of New Eden v0.08

Full Version 20 comments

Change log included way to much to list. Keep in mind this is a very dynamic build and some play features will differ from release to release until we...

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ohioalumni
ohioalumni

I am trying to enable the SONE mod via the Mod tab; but when I do, I get a dump error and game stops responding. I found a recommendation on the Steam Community modding section which states:

"One word of caution; certain large total conversion mods may crash when you attempt to enable them with the in game mod tab. This is due to a bug in how the game unloads the vanilla resources. For these mods you will need to apply them by editting the Enabled-Mods.txt file found in your mod folder. See the installation instructions of the specific mod for details on how to do this."

How would I edit the EnabledMods.txt file to hopefully avoid the crash?

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Aiyn
Aiyn

Navigate to your Mod folder and find the .txt file.

If you want to run SONE it should like this:

TXT
Version 0
enabledModNameCount 1
enabledModName "SINS OF NEW EDEN V0.08"

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ohioalumni
ohioalumni

I'm still getting the same dump error. Bummer...

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Guest
Guest

I dont kno if this will work. But try disabling the stream overlay. It worked for me.

Go into ur stream platform. Right click sins of a solar empire thn click on properties. Under general uncheck "enable the stream overlay while in game." It worked for me. But my game crashed while playing.

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ohioalumni
ohioalumni

Thank you very much; and I appreciate the attempt for help, but unfortunately that didn't work for me. I'll keep fielding assistance, and hopefully we'll find something that works for me. I'm running Windows 10 and have a pretty nice gaming machine. I've not had many problems running others games/mods before. Disappointed I can't try this mod on my computer (yet).

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Guest
Guest

Awesome mod; can't wait for the other factions to be released. The mod gives you a real feel of what large battles feels like in eve online. While playing I can also hear the FC shout out PRIMARY APOC! TITAN just jumped in all guns on titan primary!

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Neishark01
Neishark01

What it happen if i don't use the Large adress aware ?

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Haiyooo Creator
Haiyooo

More than likely you will crash before the rest of us as the battles go on.

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Neishark01
Neishark01

Thank you for your reply, but when i play, the others build no structure and don't colonize planet. Where does the problem ?

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Haiyooo Creator
Haiyooo

Normal ai is dumb, play hard or higher ai lvl

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Neishark01
Neishark01

Ow yes ! Thank you ! It finally works :D

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ConorChaos
ConorChaos

I recently covered Sins of New Eden in my latest Applaud the Episode here: Youtube.com Since the video I have put a few more hours in so thank you for the time you've put into this amazing piece of art. All the best with your future work everyone at Concord!

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Haiyooo Creator
Haiyooo

Thank you for your spot!

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daggmask100
daggmask100

The update is fantastic. The new Starbase feature is really cool and helps a ton but seems a bit OP...not impossible, but when fighting on unfair or cruel is near impossible to take down. The hostiles DO build caps and what not, but I noticed while playing my last map, they rarely showed in combat yet had over THIRTY carriers/supers/dreads in their cap system just sitting there passive which kind of sucked as it limited combat. But they are better with running sub caps primarily which is nice.

I feel like the logi is a bit broken now? granted it was OP before but now even if there are capitals on the verge of death they still chose to rep a frigate at full armor/shield et when there is a titan or super approaching the final seconds which is frustrating when micromanaging a few hundred units. Aside that it seems really fluid. Sansha seems a bit weak even at their best though and slowly trickle a fleet in to a system which is easily dispatched by even the smallest of guns.

The Rev however... being a shield based super in an mod of which (I know it is still being worked on) only hosts armor based ships seems like lost potential and not setup properly to be used as easily as the others. aside that it is fantastic. keep up the good work will try and find more in later matches and orient to numbers if possible but yeah.

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Soluella
Soluella

The logi range intelligence is really hard to fix. There's no conditions I found that prioritizes lower hp units over higher.

Sucks, but this game has its limitations.

Currently working on a different model of this version with EVE values and really liking it. A lot of the complaints you have are similar to what I had. All are fixed. Logi is really strong, but that's complicated with higher supply and 25% in cost. But it's super awesome as you can predict outcomes of fights. Also replaced the Vexor with the Thorax and found the omen and Thorax have almost identical values. The optimization is also better will lower numbers and less entires.

Enjoy the mod. :)

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