This is a work in progress!! A conversion mod for Sins of a Solar Empire! Eve online content is owned by CCP, with their permission we are creating a new mod for sins! EVE online content is protected by Copyright © CCP 1997-2012 www.eveonline.com for more on CCP's awesome product!

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14 comments by Haiyooo on Jul 4th, 2013

Many of you loyal fans have added me on skype and I thank you so much for giving me instant feedback. For now I will post this full download version and you will see patches appearing below it in this same news feed as I add more and make changes!

links removed

Readme added:

Please plan on rapid patches deployed to effect fixes and changes from the V.008 alpha. All subsquent downloads should be deployed on top of the v.008 and will overwrite and previous small patches as they come out.

Just a quick hot fix to deploy the following changes:
-Fixes all Amarr from Advent name changes
-Fixes Gallente from Phase loyalist ship hud (please only use Gallente Federation)
-Some Place holder TBA (to be added) infocards were put in
-The hyperion and megathron were switched and have been fixed.

Expected bugs:The gallente name changes are underway but not complete as of this release. Please contact me on skype for any bug reports or suggestions. "ffcseymour" is my name for skype. And twiter @SinsofNewEden

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Post comment Comments  (20 - 30 of 1,090)
Lord_Drokoth
Lord_Drokoth Oct 10 2014, 5:33pm says:

Since it appears to be that the development of this mod has stopped completely, a fact reinforced by Haiyoo's apparent absence and a lack of replies to alot of recent comments and posts. Ill mention that as of around a month and a half or so ago I began work on slowly rebuilding this mod piece by piece from the ground up, Using the last known version of SONE that im aware was released.

Since I was unable to nail down what was causing the crashing and minidumps to happen, I decided that completely rebuilding the mod from scratch using existing material was the best course of action, The existing material used was nearly all textures and all meshes, including some of the build buttons and other gui work that haiyoo and others who were working on the original SONE.

As of this post, I have sucessfully reworked the TEC Loyalist faction into the base Amarr empire faction, barring a few structures which I do not have the required meshes for.
All frigates, capital ships, and cruisers have been completed, some of the research tree has been changed and some structures have been changed to suit.

So ill ask people this...
1) Should I continue using this ModDB entry (sins of new eden) or should I create a new one so that I can post proper updated etc as work goes on?
2) In order to properly and fully finish this off. Ill need somebody to work on getting the missing meshes (Ragnarok, Ecm battery, Jump bridges etc, including sizing and texturing them and adding weapon and ability points etc) and somebody who can create and modify particle effects.

Regards.
L.D

+5 votes     reply to comment
MrPerson
MrPerson Oct 20 2014, 8:43am replied:

Personally, I think you should continue here. I think the main reason Haiyoo stopped was because he was all alone, all the others that had helped him he lost contact with. If he sees that people are still interested in helping, he may return. Plus this mod still has 746 watchers. Think you could upload some screenies to your page?

Also, if you do decide to make a new entry, can I pick the music?

+1 vote     reply to comment
MrPerson
MrPerson Oct 20 2014, 9:05am replied:

Also, I know you already have the work done, but wouldn't it have made a bit more sense for the Amarr Empire to be based off the Advent? They are the most similar, in terms of tech and religion stuff.

+1 vote     reply to comment
Lord_Drokoth
Lord_Drokoth Oct 20 2014, 9:19am replied:

Ok. For the mean time at least, until I have amarr finished off I'll leave it here... Only issue is I can't upload anything :/

Fair point regarding the race choice. But all techs are going to change anyways. The only thing remaining are all the player images and the GUI for research screens etc so they match.
I'll release it with the tec ones so people can give it a shot then I can also look at feedback as I work through the GUI.

+1 vote     reply to comment
MrPerson
MrPerson Oct 20 2014, 11:00am replied:

would still be cool if you can upload pics to your profile page. I have Haiyoo still on steam so I can see if he is still interested, and Sab_pro (one of the older devs) still comes on occasionally, and I sent him a message.

I really hope this starts back up again, he tried to get it going last year, got one version out that crashed when you told the AI to play as Amarr, then development slowly declined until nothing again. EVE as an RTS like this would be awesome to actually see completed.

+1 vote     reply to comment
foundryguy
foundryguy Oct 15 2014, 12:37am replied:

I think it would be best to make a new entry. I really hope this gets noticed.

+1 vote     reply to comment
Guest
Guest Oct 12 2014, 5:33pm replied:

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werewolf_slayer91
werewolf_slayer91 Oct 2 2014, 1:50pm says:

First of all I have no intention of spamming , but this game has so much potential for later mods in moddb i have to share it
HI! I WILL STRONGLY suggest to check out this game! A 1st pers. real time Startergy Space game with a mix of both Bridge commander and sins of a solar empire.
Maybe in the future a BSG startrek/starwars/ Babylon 5 mod would be perfect for this game
kickstarter link:http://tinyurl.com/n7lybcf
Please fund atleast 1£ if you go there :) it would make me very happy aswell all the backers and the creators! Thanks for makeing more enjoyable games come to life!

-1 votes     reply to comment
3clips3
3clips3 Sep 28 2014, 4:21pm says:

Can this mod come back to life? Can donation incentives help complete this mod?

+2 votes     reply to comment
Guest
Guest Sep 24 2014, 4:35am says:

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