Sigerous (SGM) comes from a Russian development team that's headed up by Nikolay Bolotov (GeJorge), It was in development for many years and in that time a number of excellent versions were released. The plan is to upload a selection of All-in-ones that span from SGM 1.7 up to SGM 2.2. Note: I'm not one of the mod's developers, my involvement has been through doing the English translations from 1.7 Geonezis on. Each mod will come with a read me that gives you any relevant info you'll need and a list of known contributors.

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What is SGM ?

News 7 comments

The SGM mods are Russian built mods that extend the vanilla storyline with additional quests, From version 2.0 on they also add maps from the Clear sky game. As well as quests and maps you also get new items, weapons, outfits and artifacts. The versions here have had additional mods merged with them such as Atmosfear and Absolute Nature as well as any fixes, tweaks and translations required.

Map additions:

SGM 1.7, Vanilla.

SGM 2.0, Vanilla & Dark valley.

SGM 2.1, Vanilla, Dark valley, X-18, Military Warehouses, Agroprom & Agroprom underground.

SGM 2.2, Vanilla, Dark valley, X-18, Military Warehouses, Agroprom, Agroprom underground, Red forest, Cordon & the Marshes.

Additional info,
In SGM you can also join factions and take on faction specific tasks.
The factions you can join are:

Duty,
Freedom,
Bandits,
Mercenaries,
Dawn (Remnants of Clear sky),
& the Monolith.

Video of original development team:
Вольные Сталкеры. Скрины из SGM-mod.Мы ЕСТЬ! - YouTube

Info for joining SGM factions with spoilers

Info for joining SGM factions with spoilers

Feature 9 comments

This is a rough guide for joining each main faction and following there individual story lines. As a rule it holds true for versions 1.7 through to 2.2...

RSS Files
SGM 1.7 Repack 2016

SGM 1.7 Repack 2016

Full Version 45 comments

The 2016 Repack includes an Atmosfear 3 patch for those that want to use it, It also includes the New Artifacts addon, an updated translation and additional...

SGM 2.0 Geonezis English All-in-one

SGM 2.0 Geonezis English All-in-one

Full Version 249 comments

IMPORTANT: Add Patch linked below before starting a new game, This All-in-one is built around a Russian version that includes SGM 2.0 Geonezis, Atmosfear...

SGM 2.1 English All-in-one

SGM 2.1 English All-in-one

Full Version 70 comments

The 2.1 version of SGM expands on 2.0's addition of the Dark valley map by adding the X18 lab, Agroprom, Agroprom underground and the Military Warehouses...

SGM 2.2 English all-in-one

SGM 2.2 English all-in-one

Full Version 556 comments

IMPORTANT: Add fix detailed below. S.T.A.L.K.E.R. Call of Pripyat SGM 2.2, Atmosfear 3, Absolute Nature 3, Weapons addon, English Translation. Credits...

SGM 1.7 Hybrid [SGM+APV]

SGM 1.7 Hybrid [SGM+APV]

Full Version 6 comments

Hybrid is a merge of SGM 1.7 and the APV mod (Almost perfect vision) with Atmosfear 2. This has been left in it's original state apart from some minor...

SGM 2.1 English trans with Dynamic news

SGM 2.1 English trans with Dynamic news

Full Version 17 comments

This is the full 2.1 translation it also includes the Dynamic news script files that were translated by Spaceghost (GSC). This is already included with...

Comments  (0 - 10 of 357)
Fеll
Fеll

I have the Steam version of Stalker CoP. As such, there isn't a gamedata folder, but uses 'resources' instead with .db (database) files. I have looked into the .db unpacker, but still no luck in successfully running the mod.

This mod, from what I have seen, breathes new life into Call of Pripyat with its new features, so I hope to play this in the future. I don't know if I want to commit to 2.2 (takes a while to finally get to zaton, after the damn fetch it quests having the greatest distances from point A to point B, then back to point A, again). I find all the new activity on the skadovsk refreshing, just like the 'personal recycler', reminds me of the first game I ever owned (Animal Crossing on the Gamecube), trying to sell **** from your house.

Anyway, so I have un/re-installed CoP a number of times now, but it crashes on start up.

Also, is there a way to teleport your character or skip a bunch of quests ahead to the Zaton line?

Sorry for all the questions and comments here. I don't believe I have ever had so much trouble reinstalling a mod, but I couldn't get around the game breaking bug mentioned in earlier posts.

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Sgtanarchy
Sgtanarchy

1: I've experienced the same problem with the MP3 player, it is currently bugged in 2.2 I think as it wont play any song, and lists them all as having a run time of 00:00 seconds.

2: Regarding stuttering in Zaton, I am currently in the middle of my first playthrough of SGM 2.2, and I had this game breaking issue, it would stutter and freeze so much it practically froze to 1 frame every 5 seconds. I did however get past this, I did three things, but am unaware which was the fix. I disabled PSI storms in atmosfear, lowered my graphics presets to "minimal" and "Enhanced dynamic lighting" and I reloaded a save that was about half an hour earlier. I seemed to get past the stuttering, and then I turned my graphics back up, and I haven't experienced the stuttering since, even in the most resource intensive moments.

3: As for no "gamadata" folder, I don't know if this helps you or not, but I just extracted the 2.2 file and directly dumped SGM's "gamadata" folder into the directory for the game. Idk if that helps or not. I am assuming it should just be that way for every version.

4: I think engagement range is based on enemy skill level, because I've encountered some really high level, or expert equipped enemies that I need a sniper for because they destroy me at medium range.

Hopefully this helps, just giving some info from my playthrough. So I hope it helps.

EDIT: I do wish there was a fix for the MP3, so many good songs in there I can't listen to :(

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Fеll
Fеll

Wish I didn't nuke my install of it, but I still have one save file from maybe 10 mins before incident. Might retry 2.2 install and hopefully it will accept the save, but I might try digging up more save files... unless I already emptied recycle bin...

At the time, I tried lowering everything during the incident, no change. I disabled psi storms.

Are you running on a Steam copy?

Wish Mp3 worked, as sometimes you find some good music (like in Stalkersoup).

But I'm not going to try any of this tonight, too tired. Will probably play Mount and Blade Warband - A song of Ice and Fire mod. Honestly, that game just keeps on giving (like Stalker does, but even more).

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Sgtanarchy
Sgtanarchy

Yeah, I am running a Steam copy.

I don't know if this helps, but I was in the middle of doing the quest for beard, to stop the deal between duty and the bandits when the stuttering struck me. I also decided not to take the quest when I loaded my earlier save, and finished a bunch of other side quests to reduce the amount that I had active at the time. I've seen some people mention not to have too many quests going at once. So that was something else I did as well, reducing my active quest amount while avoiding the quest that caused it to stutter for my game. But I finally did get back the the quest and finished it fine.

Yeah, stalkersoup has a lot of good music. Had lots of fun with that mod, will have to go back to it in a few months when it has more bug fixes.

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Fеll
Fеll

Alright, for some reason I can't successfully install 1.7?!?!?!?

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Fеll
Fеll

Alright, so I have completely given up on 2.2. I worked my way from cordon to Zaton, then at Zaton, encountered game breaking stuttering around skadovsk. Then, a few crashes. So did fresh reinstall and couldn't use my Zaton saves. I refuse to redo all those damn tasks to get to Zaton, the Red Forest isn't worth this ********. So now I will try 1.7.

Hopefully this goes better.

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Fеll
Fеll

I have noticed that the enemy's engagement range is rather short, so they only tend to engage at very close range, but perhaps this has more to do with enemy skill level, and weapons. I find this aspect not challenging.

I do like the different 'feel' of each weapon, however. As each mod changes the characteristics and properties of each weapon (ballistics, recoil, muzzle climb, accuracy {accuracy with sustained bursts}, reliability, and range), so you have to try out each weapon and find your favorite weapons all over again, which is nice.

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Fеll
Fеll

Alright, after briefly skimming through the posts I couldn't find solutions to the two issues I have.
1: (someone mentioned this already) The MP3 player does work, it will play any song for 2 seconds before shutting down, I don't know if this means it requires a battery (item, or artifact), or not.

2: [Quest] Spoiler: so far I cannot find the key at the atp. (the clue says, search the buildings, which I have done).

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Fеll
Fеll

Nevermind, the damn key spawned in a place I checked earlier, after I had checked it.

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nickushka123
nickushka123

Is the mod compatible with Arsenal Overhaul ?

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S.T.A.L.K.E.R.: Call of Pripyat
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Community Rating

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9.5

44 votes submitted.

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Highest Rated (2 agree) 10/10

Just an awesome all round mod, great storyline, extra weapons are excellent. Played COP over and over with this mod for 6 months straight :) If you haven't tried this yet, what are you waiting for? SGM 2.2 is the best mod for Call of Pripyat.

Jul 27 2015 by lm303

Lowest Rated (3 agree) 5/10

(This is my review of the 2.2 version) This mod has some very good things and some very bad ones, that's why I'm giving it 5 out of 10. The great things are: locations and quests. It adds some locations from CS to CoP + lots of things to do in them. Some of the quests might be bugged but you CAN finish the game without any huge problems. I suggest to save a lot (if you think some quest is broken you can reload your save before you started the quest) The bad stuff: Missing textures. I had to add…

Aug 5 2015 by Sn4rk

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