Sigerous (SGM) comes from a Russian development team that's headed up by Nikolay Bolotov (GeJorge), It was in development for many years and in that time a number of excellent versions were released. The plan is to upload a selection of All-in-ones that span from SGM 1.7 up to SGM 2.2. Note: I'm not one of the mod's developers, my involvement has been through doing the English translations from 1.7 Geonezis on. Each mod will come with a read me that gives you any relevant info you'll need and a list of known contributors.

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What is SGM ?

News 7 comments

The SGM mods are Russian built mods that extend the vanilla storyline with additional quests, From version 2.0 on they also add maps from the Clear sky game. As well as quests and maps you also get new items, weapons, outfits and artifacts. The versions here have had additional mods merged with them such as Atmosfear and Absolute Nature as well as any fixes, tweaks and translations required.

Map additions:

SGM 1.7, Vanilla.

SGM 2.0, Vanilla & Dark valley.

SGM 2.1, Vanilla, Dark valley, X-18, Military Warehouses, Agroprom & Agroprom underground.

SGM 2.2, Vanilla, Dark valley, X-18, Military Warehouses, Agroprom, Agroprom underground, Red forest, Cordon & the Marshes.

Additional info,
In SGM you can also join factions and take on faction specific tasks.
The factions you can join are:

Duty,
Freedom,
Bandits,
Mercenaries,
Dawn (Remnants of Clear sky),
& the Monolith.

Video of original development team:
Вольные Сталкеры. Скрины из SGM-mod.Мы ЕСТЬ! - YouTube

SGM - Troubleshooting & Help Guide

SGM - Troubleshooting & Help Guide

Feature 1 comment

First time doing this type of thing but it might prove useful for a few people. I have played as far into the mod as I can be bothered and covered most...

Info for joining SGM factions with spoilers

Info for joining SGM factions with spoilers

Feature 9 comments

This is a rough guide for joining each main faction and following there individual story lines. As a rule it holds true for versions 1.7 through to 2.2...

RSS Files
SGM 1.7 Repack 2016

SGM 1.7 Repack 2016

Full Version 48 comments

The 2016 Repack includes an Atmosfear 3 patch for those that want to use it, It also includes the New Artifacts addon, an updated translation and additional...

SGM 2.0 Geonezis English All-in-one

SGM 2.0 Geonezis English All-in-one

Full Version 250 comments

IMPORTANT: Add Patch linked below before starting a new game, This All-in-one is built around a Russian version that includes SGM 2.0 Geonezis, Atmosfear...

SGM 2.1 English All-in-one

SGM 2.1 English All-in-one

Full Version 70 comments

The 2.1 version of SGM expands on 2.0's addition of the Dark valley map by adding the X18 lab, Agroprom, Agroprom underground and the Military Warehouses...

SGM 2.2 English all-in-one

SGM 2.2 English all-in-one

Full Version 566 comments

IMPORTANT: Add fix detailed below. S.T.A.L.K.E.R. Call of Pripyat SGM 2.2, Atmosfear 3, Absolute Nature 3, Weapons addon, English Translation. Credits...

SGM 2.2 English trans

SGM 2.2 English trans

Patch 2 comments

This gamedata file is the first draft of the SGM 2.2 translation. It has iloveSHOC's machine translation as it's base and will gradually be merged or...

SGM 1.7 Hybrid [SGM+APV]

SGM 1.7 Hybrid [SGM+APV]

Full Version 6 comments

Hybrid is a merge of SGM 1.7 and the APV mod (Almost perfect vision) with Atmosfear 2. This has been left in it's original state apart from some minor...

Comments  (0 - 10 of 412)
nickushka123
nickushka123

Where can I download the Zaton start ?

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DrFreemanCZ
DrFreemanCZ

Hey i could use a help am at Dark Valley but anytime i load any save in that area the game stops responding and gives me this error.
Does anyone has the same problem? i have the 2.2 version of the mod

xrEngine.exe caused BREAKPOINT in module "F:\Hry\S.T.A.L.K.E.R. Call of Pripyat\bin\xrCore.dll" at 0023:00B8E12E, xrDebug::backend()+174 byte(s)

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crossfirex
crossfirex

I managed to get SGM 2.2 to work reliably using CFF explorer to change the engine to use more than 2gb of ram.

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Emmet.Otter
Emmet.Otter

In sgm 2.0 where are the part containers for the technicians?

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Reginald_II
Reginald_II

I don't know if there is some difference from 2.2 but I think that if you mean parts for fixing your equipment, you have to give the technician stuff from your inventory, which you don't want to use anymore, into his stash, and then tell him to dismantle it.

And if you mean the tools for upgrades, unlike vanilla game, they appear in random places. You can pay Owl for telling you the exact loaction (and then cheat by reloading saved game prior asking him) or ask some neutral or friendly NPCs, like stalkers, for tool location.

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Emmet.Otter
Emmet.Otter

In 2.2 and 2.1, there is a large green cabinet that you would put in damaged items that the techs would use to repair your gear at a cheaper price. When you approach the techs, you will have the option to tell them that you have gear for them.
In 2.0, you dont have these cabinets but its in the achievements.

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Guest
Guest

can some one tell me why almost every weapons irosights are missaligned to the point where thaey are unusable?

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Giedriux1998
Giedriux1998

Hello. I have an issue with sgm 2.0 + geo addon. I am trying to complete for ~2years and yet no luck. Tried to play russian version and english translated one. My game would crash a lot if I do wrong missions?(still looking answer for it). I tried to do it by the list on russian forums.... Still crashes....Maybe there is diffrent list for sgm 2.0+geo translated version... Mod is sweet but crashes really bad. And yes I tries some diffrent patches.... Yet no luck.Maybe i need combination of patches + mission list.....Would be cool to get support :D. Maybe I'm one of those few guys which enjoys older version of sgm more then newer. Either way i appreciate your hard work.

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Reginald_II
Reginald_II

Only idea which I have is to disable Alpha Squads in SGM setting and Psi Storms in Atmosfear settings, as these two things made my game crash often, but I was playing normal SGM mod, version 2.2, so if it is some quest related bug, I don't know.

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Giedriux1998
Giedriux1998

Thank you very much. Psi storm my might work becouse im now doing skadovsk defend mission just before going to pripyat and just before doing mission from usb in yanov(rescuing soldier in order to infiltrate mercanaries)

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Giedriux1998
Giedriux1998

And if you are wondering I'm using steam version not any sort of cracked

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (3 agree) 10/10

Just an awesome all round mod, great storyline, extra weapons are excellent. Played COP over and over with this mod for 6 months straight :) If you haven't tried this yet, what are you waiting for? SGM 2.2 is the best mod for Call of Pripyat.

Jul 27 2015 by lm303

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