Sigerous (SGM) comes from a Russian development team that's headed up by Nikolay Bolotov (GeJorge), It was in development for many years and in that time a number of excellent versions were released. The plan is to upload a selection of All-in-ones that span from SGM 1.7 up to SGM 2.2. Note: I'm not one of the mod's developers, my involvement has been through doing the English translations from 1.7 Geonezis on. Each mod will come with a read me that gives you any relevant info you'll need and a list of known contributors.
The 2.1 version of SGM expands on 2.0's addition of the Dark valley map by adding the X18 lab, Agroprom, Agroprom underground and the Military Warehouses. Quests on the vanilla maps have also been expanded, This all-in-one add's Atmosfear 3, Absolute Nature 3, New artifacts mod, Dynamic news and a variety of patches and tweaks.
Great, thanks a lot for this. Your efforts are always appreciated.
Do you have any experience with the CATACLYSM mod that combines SGM 2.1 and Misery - Gsc-game.com .
I'm in the process of merging the textures from CATACLYSM but I'm wondering if it's worth merging the whole lot. I dunno how stable it's gonna be - any ideas if it's worth it?
You may as well just merge the relevant version of AN3 ie dead, rotten etc. Your going to need to do that anyway as the foilage textures on Cataclysm's added maps were all buggered.
how is it this is comin out like its new when it came out last year
This mod page is going to have several versions of SGM on it, some even older, It's nothing to do with the age of the mod it's about providing a reliable place where people can get translated All-in-one versions of SGM.
Yeah, I can see what you mean. Cheers.
Great work, thanks! :)
Nice, thank you very much! :)
Btw., what ist the biggest difference between this and your 2.2 AiO Upload Moddb.com ? I want to play CoP again and can't decide which version I should choose...
..and which of them is better optimized/translated?
Beside the new Maps of 2.2 of course...
Personally I prefer the 2.1 All-in-one, It has more stuff on the vanilla maps that's been removed for 2.2. However the new 2.2 all-in-on will be better when it's done.
Thanks for uploading the 2.1, though like Getting, i find myself wondering if i should play 2.1 instead of 2.2. Can you elaborate more on the differences between the two?
nashathedog. Is this compressed and if not is there a way you could? I want to download but I dont have Unlimited Data and it would take me 2 days.
It is compressed. Because of the extra maps and additional content it's pretty big, around 5 or 6 gb's uncompressed.
ita the same SGM 2.1 All-in-one?
This AIO has the MSO AI addon?
Spaceghost's MSO merge is not included. As good as it is, there are stability issues. He put a lot of time into it and did an amazing job getting it as close to stable as it is (I wouldn't of been able to manage it) but I wanted to minimize possible stability issues for this All-in-one.
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Im getting this error after installing SGM 2.1 ALL in ONE
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitWindow
[error]File : .\ui\UIXmlInit.cpp
[error]Line : 80
[error]Description : XML node not found
[error]Argument 0 : thirst_restore_speed
[error]Argument 1 : ui\actor_menu_item_16.xml
I notice you have a _16 file appearing in the error, are you using a widescreen or regular monitor? I ask because I only have widescreen so never tested on a regular monitor res and there may be something missing from the non _16 file. I can't see any other reason for that error to appear, Have you tweaked, added or changed any files?
Cataclysm is already a Unstable mod. It was leaked I believe and is a unfinished mod in and of itself. Merging files would most likely cause more crashes. Cataclysm pales in comparison to this mod in my opinion.
umm.. I can't seem to get the mp3 player item to play music it just makes buzz then stops.
The music files are not in the mod, You need to find a link and download them from a different site, I can't include them due to copyright and they have been removed from the linked site on my main page so I do not know where else you can get them from at the moment.
Can't seem to find a website with them but I remember Geonozis all-in-one having the music for the mp3 with it.
In that case keep that quiet and see if you can move them over. I never meant to leave those in it. The relevant audio files have Russian names so transfer them over to SGM 2.1 and hopefully they will work.
Hey, first of all great mod. But the ironsights are sometimes really messed up. Is there a fix for that? Thanks.
Unfortunately no. I used some fixes for some as credited in the read me but any others would need to be done yourself. If anyone does any I may put a patch up in the future.
Alright, thanks for the info!
Do I need to install only this 2.1 all in one or I need some patches too?
I am using your mod and it just crashes on new game, actually it freezes my computer and messes up my audio
is it possible to merge AO arms with this mod?
It would be more work than it's worth.
it was quite simple though. I just dropped the textures into the "act" folder, took the meshes of the arms and put them in the "wpn_hands", edited the actor.ltx to include the rest of the arm files, and finally used OGFViewer to preview arms and see which suit of armor that would fit best by editing the outfits.ltx.
Annnnnd taaadaaaa.
My mistake, I was thinking of SOC were there connected to the weapons.
Okay, so... I've been loving this mod to death, but opon deciding to tweak the mod config file (the one in gamedata\configs\mod_parameters) i found out that the game refuse to load any changes made in the file. I checked that the file is saved properly, and it is.
I've tried reinstalling the mod, starting a new save, doing a clean CoP install, and just about anytihng i can come up with. (applies to both version 2.1 and 2.2)
Could you please help me out with it? I REALLY want to tweak the files to my liking (for example teduce alpha squad spawns. I can hardlyl eave skadowsk without getting gunned down)!
(also, one thing about the 2.2 version; do you know of a working spawner that includes items added by the weapon addon? Because tbh i like the 2.2 better, but the lack of a proper spawner bothers me a lot)
I don't, I added the extra weapons to the 2.2 all-in-one as they had been removed after 2.1 and as far as I know no-ones ever done a GOD expansion for it.
Do bases repopulate in this AIO?
Like say if I kill the zombies at the sawmill and then go back, will it be full of bandits next? And if I kill those, will it repopulate or stay empty?
Same goes with the other places (IE the bandit bases, the merc bases, etc.)
Yes if you choose the repopulate option in the main menu they will.
Is it actually possible to enter the two merc camps at Ranger station and the one in south east of Jupiter ? There are traiders inside but the guards don´t let me in. I´ve to persuade them with bullets and grenads every time....
Great mod, very stable and with much new content.
Yes, At some point you got a task from th emilitary where you went and picked up a stash in Zaton which contained a merc suit, a pair of night vision glasses and some other bits, One of the other bits was a flashdrive which you double click to use and it activates a new hostage task in Jupiter, On that task make sure to loot all the mercs holding the guy hostage after you kill them and he has a PDA with a passwword for entering the base. Once you've had the PDA you can go to the Merc base in Jupiter wearing a Merc suit and they let you in, They also have a leader with a selection of tasks and eventually the opportunity to join the Mercs will arise which leads to more tasks. Note that as you join certain factions you may find other factions become hostile, It's quite a complicated mod and it takes several playthroughs to find and do all the new content in it.
Damn, i already found that stash with the merc suit and the nightvision glases but sold it because i was wearing a SEVA. I also got that PDA with the password but didn't know what to do with it. Okay, will so the merc questline on my next playthrough.
This version supports the STCoP Weapon pack? Or only works on 2.2? I really wanted those guns on my game D:
@nashathedog, Does this all in one version of 2.1 contains the upcoming fixes mentioned in yoour 2.2? i mean the p90 anim syntax changes, the quick fix for the emmision and fallout text in atmosfear, scope crash fixes... etc. or am I to expect an updated version of SGM 2.2 all-in-one? and also, why are you making great efforts in releasing 2.1 if you could put all your great efforts in the latest SGM which is 2.2? what is the difference from this and your 2.2 release? is 2.1 better than 2.2? (which is a bit odd cause i think the higher version is the better)
I prefer 2.1 personally, It has quests that were removed from 2.2 as well as 2.2 not having the weapons mod fully merged (For example SGM traders do not do special order weapons in 2.2 like they do in earlier versions. I believe 2.1 has all the fixes it requires. As the SGM mod description say's at the top of the page I'm planning on uploading several versions of SGM, So far I've added the SGM 1.7 APV Hybrid, SGM 2.0 Geonezis, SGM 2.1 and SGM 2.2. I'm thinking of asking Blackbyte if it is okay to put his SGM 1.7 Blackbyte mod up as well as that was probably the most popular version of 1.7.
Hi there.
I was interested with that Blackbyte version of SGM but got problem with finding download, everyone were pointing to the creator's site.
I found only one source of it on igniferous.com, is this site safe? Because the old site is closed.
Hi Man !
What's about ATF3 .ddl (xrRender.dll R2 R3 and R4) ? Is it better to overwrite original .dll with ATF3 .dll ?
Another thing : SGM_COP_info.rtf is only in Russian language :(
Thx
Does anyone know were i can find that special anomaly what gets me to dark valley?
Hello, I'm very new to CoP modding (I have played the vanilla game 2x though). Which version, shall I install, SGM2.2 or this one ? 2.2 seems to be the last version but this one seems more recent. I'm lost.
For SGM I'd say try 1.7 Hybrid first. The different versions are so different it's like playing a different mod. 2.2 is the newest but I prefer 2.1 and 2.0 Geonezis.
Hello , game crash when i want to examine helicopter in Zaton swamp.Is there any fix for it ?
Odd? Sorry I'm so late replying, If you see this and never solved it, Give me the Fatal error message from the logs and I should be able to solve it pretty quickly, There isn't a known issue there so once I have the Fatal error message I can tell you the cause.
Hey, can I get AEK-971 or AEK-973 in SGM 2.1? If so, where should I look for it?
Sorry, I can't remember, You'll come across many guns, Personally I like to keep one of every type stashed away but I can't remember when each appears, Each faction base (There's at least 7 or 8 of them) has a faction specific trader who does special orders of weapons and outfits (similar to how Nimble on the Skadovsk works), You'll find those and many other as the game progresses.