Sigerous (SGM) comes from a Russian development team that's headed up by Nikolay Bolotov (GeJorge), It was in development for many years and in that time a number of excellent versions were released. The plan is to upload a selection of All-in-ones that span from SGM 1.7 up to SGM 2.2. Note: I'm not one of the mod's developers, my involvement has been through doing the English translations from 1.7 Geonezis on. Each mod will come with a read me that gives you any relevant info you'll need and a list of known contributors.

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What is SGM ?

News 7 comments

The SGM mods come from the Russian Mod Community, They extend the vanilla storyline with additional quests, From version 2.0 on they also add extra maps found in the Clear sky game. As well as quests and maps you also get many new items, weapons, outfits and artifacts. The versions here have had additional mods merged with them such as Atmosfear and Absolute Nature as well as any fixes, tweaks and translations required.

Map additions:

SGM 1.7, Vanilla.

SGM 2.0, Vanilla & Dark valley.

SGM 2.1, Vanilla, Dark valley, X-18, Military Warehouses, Agroprom & Agroprom underground.

SGM 2.2, Vanilla, Dark valley, X-18, Military Warehouses, Agroprom, Agroprom underground, Red forest, Cordon & the Marshes.

Additional info,
In SGM you can also join factions and take on faction specific tasks.
The factions you can join are:

Duty,
Freedom,
Bandits,
Mercenaries,
Dawn (Remnants of Clear sky),
& the Monolith.

Video of original development team:
Вольные Сталкеры. Скрины из SGM-mod.Мы ЕСТЬ! - YouTube

SGM - Troubleshooting & Help Guide

SGM - Troubleshooting & Help Guide

Feature 15 comments

First time doing this type of thing but it might prove useful for a few people. I have played as far into the mod as I can be bothered and covered most...

Info for joining SGM factions with spoilers

Info for joining SGM factions with spoilers

Feature 11 comments

This is a rough guide for joining each main faction and following there individual story lines. As a rule it holds true for versions 1.7 through to 2.2...

SGM Zulu's Flashdrive

SGM Zulu's Flashdrive

Other Tutorial 3 comments

Do you want Zulu's flashdrive without having to kill him for it? This video shows you how.

RSS Files
SGM 2.2 English all-in-one

SGM 2.2 English all-in-one

Full Version 591 comments

IMPORTANT: Add fix detailed below. S.T.A.L.K.E.R. Call of Pripyat SGM 2.2, Atmosfear 3, Absolute Nature 3, Weapons addon, English Translation. Credits...

SGM 2.1 English All-in-one

SGM 2.1 English All-in-one

Full Version 74 comments

The 2.1 version of SGM expands on 2.0's addition of the Dark valley map by adding the X18 lab, Agroprom, Agroprom underground and the Military Warehouses...

SGM 2.0 Geonezis English All-in-one

SGM 2.0 Geonezis English All-in-one

Full Version 268 comments

IMPORTANT: Add Patch linked below before starting a new game, This All-in-one is built around a Russian version that includes SGM 2.0 Geonezis, Atmosfear...

SGM 1.7 Repack 2016

SGM 1.7 Repack 2016

Full Version 48 comments

The 2016 Repack includes an Atmosfear 3 patch for those that want to use it, It also includes the New Artifacts addon, an updated translation and additional...

SGM 1.7 Hybrid [SGM+APV]

SGM 1.7 Hybrid [SGM+APV]

Full Version 6 comments

Hybrid is a merge of SGM 1.7 and the APV mod (Almost perfect vision) with Atmosfear 2. This has been left in it's original state apart from some minor...

SGM 2.2 English trans

SGM 2.2 English trans

Patch 3 comments

This gamedata file is the first draft of the SGM 2.2 translation. It has iloveSHOC's machine translation as it's base and will gradually be merged or...

Comments  (0 - 10 of 480)
kalidrone
kalidrone

I dunno if anyone will read this since it's merely a comment, but also something I felt compelled to say regardless: When you have the Mutant Wave side mission for the npc Noah active, it might be best to NOT activate the "Compass" quest for Beard since, while i'm not 100% certain, when I REALLY prepared for the UNBELIEVABLY-IMMENSE waves of mutants, when I went to Noah and begun it by taking the sniper position (though imho, I feel that it's best to personally give David [the name of the npc leader that has to survive throughout the event] some cover by distracting the mutants towards me instead of them so that a good deal of mutant-based heat is off of him since, while the group of stalkers that are allied with you are VERY BEEFY, it doesn't make them immortal, so yeah... :/), for some VERY strange reason or another, the mutant waves never occurred and I was all like "Where the hell is the mutant wave" and that's when I went... "Oh... Beard's Compass quest might be interfering with it." and I internally went "Ah ****...", though when I went to Beard to permanently dismiss the side mission (temporarily of course via quick saving before declining since I REALLY want the "One of Ours" achievement after all) and then went to Noah to then begin it without Beard's side mission getting in the way, it strangely still went absolutely quiet with no mutant waves occurring. All-in-all, it might be best to NOT activate the "Compass" side mission that Beard gives until you complete the "Mutant Wave" SGM-implemented mission so that both side missions don't inadvertently clash with eachother in a way that makes BOTH side missions undoable, something i'm unable to remedy now thanks to already accepting Beard's "Compass" side mission while thinking it was alright. I MIGHT still be able to salvage it since, with enough luck, it's a rare rng-related thing and I can still complete it, but in the worst case it might be clashing with the two aforementioned side missions. So yeah, to those of you who don't prefer those ****** asshat Bandits, do NOT activate Beard's "Compass" side mission until the "Mutant Wave" event is concluded properly to ensure that both side missions don't clash with eachother.

Apologies in advance for the large text wall, but it's FAR better that then have another suffer the same issue I had, so you're welcome. :> Also, for those of you confused when you don't get the "Wealthy Client" achievement when you gain 100,000 RU like required in the original variation, know that it's bumped up to one million RU to attain said achievement.

Also, unlike vanilla, you not only need to help Trapper and Gonta kill the two Chimeras that troubled them before, but you also need to do the SGM-introduced "proving yourself" mission to Trapper that involves groups of Snorks at various locations in order to attain the "Mutant Hunter" achievement, hope that helps others that were wondering why they couldn't gain those two when you do the normal required steps.

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Rattlehead{141}
Rattlehead{141}

For some reason when i accept the quest to bring food to the mercs my fps lock at 40 and never goes up. Tried to save and load, restart the game but nothing happens, but when i load a save before the quest everything is fine.

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Kavitormorsch
Kavitormorsch

I tried playing this mod today and I just couldn't get it to run at a smooth 60 fps at all, and I tried various things to no avail, could I get someone's help on this?

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mikedgeedee
mikedgeedee

Hiding the SGM anomalies and mutant corpses helps. I always have to turn the grass density all the way down. If you have to have V-sync on to avoid tearing you can get a slightly better framerate by disabling V-sync and instead go to properties of your .exe or shortcut, select the compatibility tab, check the box that says "Disable full-screen optimizations". Closing as many background processes as you can while playing reduces stuttering. Lower resolution. Use static lighting. Turn NPC flashlights off. Set anisotropic filtering to its lowest setting. All these and more should help with performance. I dunno what you tried already and I'm certainly no expert but I hope this helps. Udachi.

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bonejonesman
bonejonesman

Can somebody make a version with the fixed save files? The saves are in the documents folder, But the problem is, The saves don't go there, There aren't any saves anywhere.

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PressurE
PressurE

(buried)

Im a proud gay man I think there should be more diversity and inclusion in Stalker.

I want to create a Mod to add a gay faction. I can't decide on name. Like the Loners I came up with the Boner faction. Like Duty be L.G.B.T.Quty or L.G.B.T.Quties. I like Rainbow Warriors or the Rainbow Warmen. Comment on what ya like or something new.

I want to add more dialogue choices between NPCs so ya can express yourself. I was thinking about the Companion mode where ya could put down a sleeping bag next to another Stalker and it would open up extra dialogue for cuddling and romance. Nothing too much. Just a way to make things more diverse and like the world I want to live in.

Comment if ya like this. No HoMoPhObiA!!!

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dextermoses
dextermoses

fagets belong to freedom

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koko8477107
koko8477107

There is a gay faction. It's called Freedom :)

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Guest
Guest

I like none of them, STALKER doesn't need diversity just for the sake of diversity.

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bonejonesman
bonejonesman

idk man sounds pretty stupid to me

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Guest
Guest

idk man, sounds pretty gay to me

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