Sigerous (SGM) comes from a Russian development team that's headed up by Nikolay Bolotov (GeJorge), It was in development for many years and in that time a number of excellent versions were released. The plan is to upload a selection of All-in-ones that span from SGM 1.7 up to SGM 2.2. Note: I'm not one of the mod's developers, my involvement has been through doing the English translations from 1.7 Geonezis on. Each mod will come with a read me that gives you any relevant info you'll need and a list of known contributors.
The SGM mods come from the Russian Mod Community, They extend the vanilla storyline with additional quests, From version 2.0 on they also add extra maps found in the Clear sky game. As well as quests and maps you also get many new items, weapons, outfits and artifacts. The versions here have had additional mods merged with them such as Atmosfear and Absolute Nature as well as any fixes, tweaks and translations required.
Map additions:
SGM 1.7, Vanilla.
SGM 2.0, Vanilla & Dark valley.
SGM 2.1, Vanilla, Dark valley, X-18, Military Warehouses, Agroprom & Agroprom underground.
SGM 2.2, Vanilla, Dark valley, X-18, Military Warehouses, Agroprom, Agroprom underground, Red forest, Cordon & the Marshes.
Additional info,
In SGM you can also join factions and take on faction specific tasks.
The factions you can join are:
Duty,
Freedom,
Bandits,
Mercenaries,
Dawn (Remnants of Clear sky),
& the Monolith.
Video of original development team:
Вольные Сталкеры. Скрины из SGM-mod.Мы ЕСТЬ! - YouTube
First time doing this type of thing but it might prove useful for a few people. I have played as far into the mod as I can be bothered and covered most...
This is a rough guide for joining each main faction and following there individual story lines. As a rule it holds true for versions 1.7 through to 2.2...
Do you want Zulu's flashdrive without having to kill him for it? This video shows you how.
IMPORTANT: Add fix detailed below. S.T.A.L.K.E.R. Call of Pripyat SGM 2.2, Atmosfear 3, Absolute Nature 3, Weapons addon, English Translation. Credits...
The 2.1 version of SGM expands on 2.0's addition of the Dark valley map by adding the X18 lab, Agroprom, Agroprom underground and the Military Warehouses...
IMPORTANT: Add Patch linked below before starting a new game, This All-in-one is built around a Russian version that includes SGM 2.0 Geonezis, Atmosfear...
The 2016 Repack includes an Atmosfear 3 patch for those that want to use it, It also includes the New Artifacts addon, an updated translation and additional...
Hybrid is a merge of SGM 1.7 and the APV mod (Almost perfect vision) with Atmosfear 2. This has been left in it's original state apart from some minor...
This gamedata file is the first draft of the SGM 2.2 translation. It has iloveSHOC's machine translation as it's base and will gradually be merged or...
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Can anyone tell me why I can't talk to Beard about Sultan's mission to attack the Stalkers at Shevchenko? I can accept the mission, but if I try to talk to Beard there is no option to tell him about it like there usually is.
Replaying 2.1 again. Its a blast!!
cant download moddb says all mirrors are used
It's way too dark in DX8. I cannot adjust the brighter and gammma. Is there any way to get brighter?
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is 2.2 english all in one good to go as we speak ? is it stable, havent played since original sgm back in the day , and im really hyped for another run with sgm. thank you all
I dunno if anyone will read this since it's merely a comment, but also something I felt compelled to say regardless: When you have the Mutant Wave side mission for the npc Noah active, it might be best to NOT activate the "Compass" quest for Beard since, while i'm not 100% certain, when I REALLY prepared for the UNBELIEVABLY-IMMENSE waves of mutants, when I went to Noah and begun it by taking the sniper position (though imho, I feel that it's best to personally give David [the name of the npc leader that has to survive throughout the event] some cover by distracting the mutants towards me instead of them so that a good deal of mutant-based heat is off of him since, while the group of stalkers that are allied with you are VERY BEEFY, it doesn't make them immortal, so yeah... :/), for some VERY strange reason or another, the mutant waves never occurred and I was all like "Where the hell is the mutant wave" and that's when I went... "Oh... Beard's Compass quest might be interfering with it." and I internally went "Ah ****...", though when I went to Beard to permanently dismiss the side mission (temporarily of course via quick saving before declining since I REALLY want the "One of Ours" achievement after all) and then went to Noah to then begin it without Beard's side mission getting in the way, it strangely still went absolutely quiet with no mutant waves occurring. All-in-all, it might be best to NOT activate the "Compass" side mission that Beard gives until you complete the "Mutant Wave" SGM-implemented mission so that both side missions don't inadvertently clash with eachother in a way that makes BOTH side missions undoable, something i'm unable to remedy now thanks to already accepting Beard's "Compass" side mission while thinking it was alright. I MIGHT still be able to salvage it since, with enough luck, it's a rare rng-related thing and I can still complete it, but in the worst case it might be clashing with the two aforementioned side missions. So yeah, to those of you who don't prefer those ****** asshat Bandits, do NOT activate Beard's "Compass" side mission until the "Mutant Wave" event is concluded properly to ensure that both side missions don't clash with eachother.
Apologies in advance for the large text wall, but it's FAR better that then have another suffer the same issue I had, so you're welcome. :> Also, for those of you confused when you don't get the "Wealthy Client" achievement when you gain 100,000 RU like required in the original variation, know that it's bumped up to one million RU to attain said achievement.
Also, unlike vanilla, you not only need to help Trapper and Gonta kill the two Chimeras that troubled them before, but you also need to do the SGM-introduced "proving yourself" mission to Trapper that involves groups of Snorks at various locations in order to attain the "Mutant Hunter" achievement, hope that helps others that were wondering why they couldn't gain those two when you do the normal required steps.
Defending Noah/Mutants I found that if you stand where the marker is, which is usually top of the ship, initiates the next wave. Ive played recently twice and with the 'Voroshilov Marksman' achievement activated, armed with the 'Thunder Breakwater' assault rifle maxed out using 5.45 x 39 TR Rounds you can clean house bigtime of the mutants with all those easily. Never had any hiccups with the mutants.
These are the best CoP mods imo. wished more people would play these.
I'm glad you gave me that hint, but even so the first waves don't start as they did before when I was VERY UNPREPARED, my guess is that, as said above, Beard's "Compass" quest is clashing with the Mutant Wave quest that SGM introduces and as such I think i'm pretty much stuck there and I don't want to continue without the "One of Ours" achievement since IIRC it affects the story's ending aspects. Ah well, i've been wanting to try out the "ABR Mod" anyways, I couldn't before since my PC wasn't at 100% at the time, but now that it's fixed (though some personal preferences aren't met as well another thing not yet fully back in action, but I won't bore you with those details) to 100% so that it can run memory-intensive titles more smoothly, I can finally delve into it. I'll run a fresh SGM 2.2 run afterward and be ABSOLUTELY SURE to NOT begin Beard's "Compass" until the SGM-introduced "Mutant Wave" quest is done first, that way the two won't confuse eachother. That, or vice versa in that I think it's better to do the Compass quest first before having the "Mutant Wave" quest in the quests list.
And yeah, I was considering using the Alpha Squad-exclusive rifle that comes pre-equipped with an under-barrel grenade launcher but for some reason or another, the Traders weren't selling me the regular/AP ammo for it. I'm guessing that it possibly didn't register since I got the "Wealthy Client" achievement before activating the Alpha Squads since I remember being able to purchase ammo from them, guess I waited too long or something along those lines I suppose. :<
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