Sigerous (SGM) comes from a Russian development team that's headed up by Nikolay Bolotov (GeJorge), It was in development for many years and in that time a number of excellent versions were released. The plan is to upload a selection of All-in-ones that span from SGM 1.7 up to SGM 2.2. Note: I'm not one of the mod's developers, my involvement has been through doing the English translations from 1.7 Geonezis on. Each mod will come with a read me that gives you any relevant info you'll need and a list of known contributors.

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What is SGM ?

News 8 comments

The SGM mods come from the Russian Mod Community, They extend the vanilla storyline with additional quests, From version 2.0 on they also add extra maps found in the Clear sky game. As well as quests and maps you also get many new items, weapons, outfits and artifacts. The versions here have had additional mods merged with them such as Atmosfear and Absolute Nature as well as any fixes, tweaks and translations required.

Map additions:

SGM 1.7, Vanilla.

SGM 2.0, Vanilla & Dark valley.

SGM 2.1, Vanilla, Dark valley, X-18, Military Warehouses, Agroprom & Agroprom underground.

SGM 2.2, Vanilla, Dark valley, X-18, Military Warehouses, Agroprom, Agroprom underground, Red forest, Cordon & the Marshes.

Additional info,
In SGM you can also join factions and take on faction specific tasks.
The factions you can join are:

Duty,
Freedom,
Bandits,
Mercenaries,
Dawn (Remnants of Clear sky),
& the Monolith.

Video of original development team:
Вольные Сталкеры. Скрины из SGM-mod.Мы ЕСТЬ! - YouTube

SGM - Troubleshooting & Help Guide

SGM - Troubleshooting & Help Guide

Feature 10 comments

First time doing this type of thing but it might prove useful for a few people. I have played as far into the mod as I can be bothered and covered most...

Info for joining SGM factions with spoilers

Info for joining SGM factions with spoilers

Feature 11 comments

This is a rough guide for joining each main faction and following there individual story lines. As a rule it holds true for versions 1.7 through to 2.2...

SGM Zulu's Flashdrive

SGM Zulu's Flashdrive

Other Tutorial 2 comments

Do you want Zulu's flashdrive without having to kill him for it? This video shows you how.

RSS Files
SGM 2.2 English all-in-one

SGM 2.2 English all-in-one

Full Version 582 comments

IMPORTANT: Add fix detailed below. S.T.A.L.K.E.R. Call of Pripyat SGM 2.2, Atmosfear 3, Absolute Nature 3, Weapons addon, English Translation. Credits...

SGM 2.1 English All-in-one

SGM 2.1 English All-in-one

Full Version 74 comments

The 2.1 version of SGM expands on 2.0's addition of the Dark valley map by adding the X18 lab, Agroprom, Agroprom underground and the Military Warehouses...

SGM 2.0 Geonezis English All-in-one

SGM 2.0 Geonezis English All-in-one

Full Version 266 comments

IMPORTANT: Add Patch linked below before starting a new game, This All-in-one is built around a Russian version that includes SGM 2.0 Geonezis, Atmosfear...

SGM 1.7 Repack 2016

SGM 1.7 Repack 2016

Full Version 49 comments

The 2016 Repack includes an Atmosfear 3 patch for those that want to use it, It also includes the New Artifacts addon, an updated translation and additional...

SGM 1.7 Hybrid [SGM+APV]

SGM 1.7 Hybrid [SGM+APV]

Full Version 6 comments

Hybrid is a merge of SGM 1.7 and the APV mod (Almost perfect vision) with Atmosfear 2. This has been left in it's original state apart from some minor...

SGM 2.2 English trans

SGM 2.2 English trans

Patch 3 comments

This gamedata file is the first draft of the SGM 2.2 translation. It has iloveSHOC's machine translation as it's base and will gradually be merged or...

Comments  (0 - 10 of 461)
Soviettron
Soviettron

Hello everyone who's following this, i've been looking for a specific version of GOTZ (God of the Zone) mod made for SGM 2.2 named GOTZ for 2.2 or GOTZ 2.2. Been looking almost everywhere and i cannot seem to find it anymore, if anyone could provide a link; That would be awesome. It's for a ''fun'' and a less ''serious'' playthrough.

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Soviettron
Soviettron

Forget it. I literally just found it saved on my OneDrive

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humvee500
humvee500

keeps crashing whenever i shoot in the swamps..

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merv71
merv71

The swamps are a bit dicey in other mods too, its an easy fix been doin it for years ,you dont go to great swamp until you change to static lighting, its a small hassle but it works.

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humvee500
humvee500

Soo just change it to basic static lighting?

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merv71
merv71

Dont like to name my mod here but yes it sure works here for the swamps and theres been two other mods ive played that needed the same change so hey 50/50 call to keep ya rollin, good luck.

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vlad10md
vlad10md

I'm sorry but this mod is bad and really unfair. You get **** equipment and have to fight tons of bandits. There are at least 10 on every level that have AK'S, shotguns, p90's, and grenades that kill you instantly. Your allies are useless and do nothing and you are on your own everytime. The mission about killing the mutants is garbage and useless, wasted all of my ammo on that thing. The enemies literally have aim and kill u from 2 shots. Bad storyline/bad dialogues and frustration define this mod. I'm sorry but this is a straight 6/10.

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Roadkill_SRB
Roadkill_SRB

You need to learn how to get better equipment, it's pretty easy once you find a nice counter to those missions. For Noah ark I get gauss rifle for chimeras, burers and controllers, as for the rest I use the flamethrower. For the bandit mission you should get a good sniper or gauss rifle and a gun that has a grenade launcher or either rg6 or rpg7.

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Miha203
Miha203

Sad this mod is dead....
I hope for developers will back and make a new version of this

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merv71
merv71

This mod is not really dead mate,its just kicking back taking it easy,i have been playing through 2.2 and im far into it in the agro underground and ive found it to be a stable run so far,the odd memory crash thats normal to stalker games and i found 2 places i needed to back off DX 11 to 10 but as for those things im still rocking and lovin it.

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humvee500
humvee500

rrrriiiiight... Its dead dude

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merv71
merv71

Are you a modder or a player, saying mods are dead just dosent ring true,if you are a modder then finish it with your own subtle changes and re publish it with all credits listed.If you cant do that then someone will come along and do it anyway eventually so mods never die they just take a break, some really sad mods finish up as spare parts and ideas.

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doom46
doom46

Mate what about development. Heard its successor to be inspite of death. But more or less seems to be dead ?

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merv71
merv71

Yes ive been looking forward to IOT Death, not sure about that progress sorry, i really havent had any probs worth listing yet while playing 2.2, im only 1/3 way through i suppose so will mention anything gamebreaking if it occurs,touch wood.

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Guest
Guest

...as far i understood, the SGM mode was renamed to In Spite Of The Death...

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (3 agree) 10/10

Just an awesome all round mod, great storyline, extra weapons are excellent. Played COP over and over with this mod for 6 months straight :) If you haven't tried this yet, what are you waiting for? SGM 2.2 is the best mod for Call of Pripyat.

Jul 27 2015 by lm303

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