Open to anyone who enjoys making Starcraft mods. We (hope) to in time produce quality modifications for the game.

Mods
Dark Evolution
StarCraft

Dark Evolution

Updated 7 years ago Released Nov 14, 2007 Single & Multiplayer Real Time Strategy

Dark Evolution is a total-conversion (or at least, that's what I'm aiming) modification for Starcraft. It features 3 races: The powerful Hell Zerg The...

Shadow Of The Infestation
StarCraft

Shadow Of The Infestation

Updated 1 year ago TBD Single & Multiplayer Real Time Strategy

A few years after the Brood War, Kerrigan and her brood start to capture Terrans to infest. She had infested many Terrans. The Terran tried to stop her...

StarCraft Empires War
StarCraft

StarCraft Empires War

Updated 1 year ago Released Mar 6, 2012 Single & Multiplayer Real Time Strategy

Creator: Hieu "Raynor" Campaign: Tony "Robotronic" Genovese from StarEdit There're still some bugs and unbalanced units

Starcraft: GAG Mania Draft
StarCraft

Starcraft: GAG Mania Draft

Updated 2 weeks ago TBD Single & Multiplayer Real Time Strategy

This mod hasn't story..... Just Enjoy the New Style Starcraft!

Terra Apocalypse
StarCraft

Terra Apocalypse

Updated 6 years ago TBD Single & Multiplayer Real Time Strategy

Terra Apocalypse mod aims to change everything in starcraft. Well mostly everything. It replaces both Terran and Protoss into 2 Distinct Factions.

Post comment Comments  (0 - 10 of 56)
jojiah
jojiah Aug 12 2014, 4:57am says:

nobody no Seiji_asuru EMail?

+1 vote     reply to comment
KYSXD
KYSXD Nov 22 2012, 7:08pm says:

I have a question for anyone here, it would be very useful if someone could answer it.
The command buttons for each race are displayed in the file:
statbtnp.bin for protoss
statbtnt.bin for terran, etc.
And when someone play SC, only apear the corresponding to each race at the game.
It is possible to make avaliable more than one statbtnx.bin at the same time? how?
i think it could be very useful if anyone can do it.
Maybe to get more than 9 command buttons at the same time.
Thanks

+1 vote     reply to comment
Raygoza
Raygoza Sep 4 2012, 4:14pm says:

Do anyone know how to mod maps to make units/buildings to be displayed with different graphics and under different names as well as possibly making them mute.
As I mean modding a mod it shouldn't be a part of a mod.
Do anyone know how I can find out?

+1 vote     reply to comment
Tykous
Tykous Jul 20 2012, 8:39am says:

Hey guys, anyone can combile all PyMS tools to one. I mean anyone can creat a tool that contain all function in PyMS?

+2 votes     reply to comment
Raygoza
Raygoza May 11 2012, 6:54pm says:

Guys, how do I extract GRPs from old mods like the Dark Evolution mod and making them apply to new mods created by Datedit?
In Datedit I can see the graphics of the mod but every time I launch the game all the graphical changes are gone, please tell me how to make them to really apply to the new mods using datedit.

+2 votes     reply to comment
xxladderhaterxx
xxladderhaterxx Oct 8 2012, 9:50am replied:

go to file:save then save somwhere

+1 vote     reply to comment
Raygoza
Raygoza Apr 19 2012, 5:05am says:

Guys I wonder, what would you think of developing a
"StarCraft mod and Plugin manager"?
Then a bunch of plugins could be made for enhancing StarCraft too.

You could choose a old StarCraft mod exe and run it with several plugins of your choosing, like a plugin which makes you able to rally workers on resources which makes the workers to harvest them as soon as they get built, a plugin which makes mods for 1,15,1 to run properly on 1,16,1.

And probably other plgins which makes other stuff.

I suggest a plugin which makes the Protoss shields to behave like in SC2, afters some time without taking damage the shield will start charging somewhat fast.

A plugin which makes flying zergs to heal 2 tinmes faster and burrowed zergs 5 times faster.

What about a plgin which changes the empty space into an other background, see Moddb.com

Another plugin or mod which changes the Terrain look, the possibilities re nearly endless, the important thing is that each one of these plugins/mods only will change one thing otherwise they could make conflicts with other mods.

Plugins can do a lot, I think that they may even be able to add abilities and special functions whie a mod applies them, but I do not know if plugins can work without actually being integrated in a mod.

You simply choose which mod you want to run and which plugins to run it with.

+2 votes     reply to comment
ignadtt
ignadtt Apr 20 2012, 6:37pm replied:

sounds good :)

+2 votes     reply to comment
ignadtt
ignadtt Apr 6 2012, 12:24pm says:

is it posible to play a mod in windowed mode?

+2 votes     reply to comment
ignadtt
ignadtt Dec 18 2011, 9:46pm says:

can somebody answer me a question? can i add a dll to a starcraft mod?

+2 votes     reply to comment
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