An anti-social degenerate that loves C&C mods. <3
Passionate modder of Generals Mod 2.95.
SAD NEWS 12/6/2017: Foot machine broke, and I have 4 exams till 20/7/2017. I wont be updating much for the game. :(
HIGHLIGHT from 17/5/2017: Still have a lot of things to do. I have been kept busy by university load, but alas, still made time for my mod because I couldn't help myself. :3 Here are the cameos I started posting on 5 of May, still making one. It took around half an hour to make a custom one, perfectionistically saying. :/ (Magnetron-A, Magnus-C, Hazemaker, Scourge Trike, Rad Scykle, etc.)
Credits: EA, Speeder, Tyler Adams, MadHQ, Da Arg, lefthand, Bu7loos, IceDragon200, tomsons26lv, liyigg, Rattuskid, RLY_BiG_Tank, shin.peter.pan, Salted Old and Clazzy.
& = Re-re-reediting the edited. :D (No regrets)
Comparisons, regarding the gif: :v
Took me an hour to make, and 50 minutes to make the gif. Dammit, I'm 2 hours late for my dinner. My stomach is punishing me! :(
Edit 21/6/2017: Currently importing more animations by Michael Bay (Apollo mostly, also Starkku.)
Edit 14/6/2017: Whale whale whale, that's a nice voice for a Magnetic Artillery~!
And I will be using this for my Cyborg Unit. :D
Edit 7/6/2017: Finally done extracting unit sounds via windows recorder and audacity. Game kept on crashing while installer not working gives me a headache, but alias I solved my problems regarding that matter. Some of the units that I will be using Emperor Battle for Dune voices are: Nova Laser Tank, Demolisher, KV-1, Toxin Tank, Soviet MLRS, Devil's Tongue and Hypnotizer.
Edit: Added usage of EBFD voices for Bio Conscript and Flame Conscript.
Edit 2: Bio Conscript will not use EBFD voices, whereas Rocket Trooper will.
Edit 6/6/2017: ...Should I...? I think not, you have not even finish what you are starting to begin with, what's causing more burden than adding things into the mod while you haven't even finished what you have promised. Oh dear, but I think the others following the development of the mod should know this. Yea, sure.
So this recent idea came up to my head, and should I, like majority of the Zero Hour mods, changed the starting Infantry and main battle tank according to each faction? I will soon actually, but whether should I add it to the next release or should I not? If so, then I would add too much unfamiliarity to the classic Generals 2.5 mod. However, I will change this sooner or later. If it gives a fresher view than a perspective that consider this idea as a plagarized thought, then I will be loving to add it to the game. Just not the next release.
Edit: Maybe, I changed my mind though, will be adding it to the next release.
Here's the list of them ideas: Link (Of course, taking influences from C&C Shockwave, and Untitled.)
Wait, why am I even considering the stuff the is already set to the game? Since I will be adding it to the mod soon eventually, why am I still considering the readers to give their opinions? Nvm that. Here's an edited voxel of Gate Six and the new Toxin Tank. (Credits, liyigg & zenoniations (gattling turret), & RLY_BiG_Tank respectively.) Yeah, both of these could be better but I'm keeping them like this until a release of the game then I'll be working on adjusting these things that triggers OCD modders.
Btw, I am having shitloads of fun with C&C Untitled. That makes me thinking of a low cashflow system for the current version of the mod, unlike 2.75 where you can earn shitloads of cash instantly (Even Construction Yards produce cash,) cash comes in like a meal of white rice, where the noun "cash" is compared to the adjective "a grain of rice", making the game totally irrelevant of starting cash. I was talking about 2.75 btw. For 2.95, I will still give the player a good amount black market money, but extra workload is needed for the player to obtain a sustainable source to balance the game.
Edit 1/6/2017: FINALLY I has my busy assignments settled. Now for introducing the new bombers replacing old ones, now not every bomber uses the same voxel unlike Generals Mod 2.5. Now I introduce to you these majestic creations for the purpose of Devastation! Credits: Longwall, 纯洁の司机, liyigg, RLY_BiG_Tank & shin.peter.pan. (In respective order)
However there is still a long way to go for the mod... As cameos were nearly done with Russia and left majority of China left undone. A lot of Yuri cameos have not been touched. Plus, I'm not sure about my current motivation levels to finish this game around July. I have been more holding back lately. Oh well... :/
I have been playing C&C Untitled lately, (fun as heck, a masterpiece as well) and I will be trying YR: New War later as it's just newly released. Happy modding. :) (Dammit, I still have exams.) :(
Edit 23/5/2017: Kay guiz, Imma remade some cameos for NK because King John Urn is awesome. I'm not high i swaer I just luv dem nukez <333333
Oh well, guess I'm high for staring at the screen for 2 long. Here's a new Nuke Missile Superweapon icon (Shamelessly taken from C&C Generals because it looks awesome as ****!) and also some cameos for North Korean faction, including an advanced version of Nuke Missile Strike. 2 of them are remakes, 1 for the well known Nuke Carpet Bomber from 2.5, another is an updated version of Death Hand. (Thanks to some hand on knowledge for shadowing smoll pics.)
Comparison between old and new Death Hand: (Old one is around 4-5 months old, I can't believe I procrastinated that long. Sadness) :(
Btw, if you haven't noticed, I uploaded an updated version of North Korean exclusive units. More teaser while more stress for my university work~ :D
Edit 22/5/2017: Freaking hell, I was suppose to finish my assignment on yesterday but I used too much time on this. Turns into a depressing emo guy for sometime. Still, I'm glad I was able to rush 7 cameos on afternoon to evening. LOL! Xd, long catz... Heck, university is taking a toll on my teenage humor and I'm starting to become a serious yet boring adult. :(
Last episode of Samurai Jack was out btw, don't spoil... DON'T. Please. :3
Edit 15/5/2017: Holy Brap, my facebook has gone rad lately. Almost hitting up to 50 likes. Even as I am in university and the progress of this mod is getting slowed big time.
Even with the country flags and music themes set, there's still a lot to do about my mod. Other than finishing the touch of around 90 cameos left, (Allied 12 + Soviet 35 + Yuri 52,) recolouring shps and voxels, coding heck tons of units, fixing bugs, and adding an AI, the main problem for me still lies with converting tiberium wars units to shps and voxels. Thanks to kenosis, I managed to know the tool used to convert these models to red alert engine. However the main problem is that These Tools Don't Run! Dammit! Why!? >:(
Oh well, towards anyone who is reading this, I'm quite sorry to place expectations anyone expecting a release of the mod, I thought I am able to make it, but apparently life gives me lessons and trials and I didn't finish on time. And towards those that are placing their hopes on a release date, I give you a thanks for giving your hopes up on this mod. It's been 2 months now inside the university, there's still one more month till I have more free time. Till then, IamInnocent signing out. :o
Btw, I have been "revising" the unit structure lately. See the unit list for the changelog. :D
Edit 10/5/2017: New country flags by lefthand :)
Edit: Not by, but credits to.
Edit 6/5/2017: Oh. Look. More. Cameos. And. Stuff. Credits. Speeder. Tyler Adams. MadHQ. Da Arg. lefthand. Bu7loos. And IceDragon200. :))
Edit 31/4/2017: ...Oh boi, would you look at the time. Another month is almost over and there's still isn't a demo? Crap dude.
I know, I know. It can't be helped. Other than venturing with fixing the main bugs of broken functions, like fixing Chrono Implosion, I actually spend time on improvising many minor aspects of the game and fixing a lot of minor bugs discovered. There are also some unfixable game breaking bugs discovered just can't be fixed by any means other than waiting for Ares to implant more room for the game engine.
An expression to describe my progress would be a programmer's block. I have been venturing back and forth on the same route of progress. I feel like the progress of the game would already be satisfying. In reality however, there's still a lot that I haven't implant into the game and I really want the game to shine.
I can't say when Generals Mod 2.95 will be released, but what I can say is that I do not want all this effort to go into waste. I want this mod to be released, and till that time comes, I'll continue to perfect this mod.
Edit 18/4/2017: Done the flags for the each and every subfactions. Yuri's one is subject to change. :/
And I have updated the list units exclusive for each subfactions to provide a better view of the picture. :D
Edit 17/4/2017: The progress is going slow, here' s a small tease: :3
Edit 2/4/2017: Wubba Lubba Dub Dub, you guys watch Season 3 Ep1 yet? :p
Edit 27/3/2017: I'm a lazy asshole, I'm a lazy asshole, I'm a lazy asshole, I'm a lazy asshole, I'm a lazy asshole, I'm a lazy asshole, I'm a lazy asshole, I'm a lazy asshole, I'm a lazy asshole, I'm a lazy asshole, I'm a lazy asshole, I'm a lazy asshole,I'm a lazy asshole, I'm a lazy asshole, I'm a lazy asshole, I'm a lazy asshole, I'm a lazy asshole, I'm a lazy asshole...
There were no progress for the past week. (Other than finishing converting the cameos lol.) I've been playing Torchlight 2 with my homies for the past days, and it was heck of time. It reminds me of how much I used to love RPG games and it kinda feels nostalgic since there aren't many RPG games out there, (Other than Breath of The Wild, which I dont have any dosh to buy,) and I wany to release a demo within the next week... As much of a lazy asshole I am, I advise you guys not to stay tuned. :^)
Edit 16/3/2017: The mod isn't on hiatus yet, it's going in a slow, so slow that even the demo is 95% finished it require me to finish it at the end of the month. (Hope not, because I need to sacrifice 6-10 hours a day for university, including the stress relieve component of watching Youtube videos. Dee Ecks.) In the meantime, have fun with kenosis's update of EASB Hour v1001. :)
Anyhow the good news for yesterday is that I managed to get the Helix Hind Deploying problem away! (Alternative solution.) :D Now rather than deploying to drop Napalm Bombs, it be get to the direct spot while firing it's main HE guns. (Uses Gattling Cycle logic, thanks Ares.
For the compilation of music for Generals Mod 2.95, I will be using music from Quake 2 & 3, (We need the epicness of electronic metal to come back.) the Command & Conquer franchise and also songs that are available for public or modding usage. I have already set 54 tracks on the compilation, not including the RA1 and RA2 soundtracks yet, but will soon.
Anyhow, here's the list of stuff that I planned to do at the moment.
Infiltrator and Spy fix
Grinder Tank fix
Helix Bomb projectile fix
Implant Stolen Tech Units
All loops of sounds being renamed
P.S. I looked into sakuzyo, Feryquitous and Xi, and the new albums from 2016-2017. <3
Edit 9/3/2017: Good news, I have managed to plan out 75 units for the 5 new Yuri Divisions. :D
That's only the good part. Sad thing now is that I need to arrange the voices, FLH and make new cameos for them... And back to uni work. :/
Updated with the planning of the unit lists. Here's the link: :D
Edit 8/3/2017: Finally managed to get through the horror renaming 540mb of sounds while getting on with my uni life. There's still cameos, MissingName, FLH and Soundtracks to do. However this is not the end. I have been thinking about applying a major change for the mod that, and that is, every sides will have 5 factions, especially Yuri.
China will be added to Soviet's side as the fifth country joining the Soviet Union. It's speciality is Advanced Technological Weaponry, using less guerrilla and more on overwhelming conquer tactics. Unlike all other factions, China has 19 exclusive units as opposed to 15.
Yuri's army are organized into 5 divisions, namely Special Corps Division, Shadow Hand Division, Mastermind Division, Traveler Division, and Deathstrike Divison. From their name and if you are a true C&C fan, you can already guessed what each division do.
Because of this extension of my planning, I will be again releasing a demo of my mod. The demo will be containing America, South Korea, North Korea, Cuba and Yuri faction as I work on the full version of the mod... While trying to get a grip with my university assignments. T_T
Edit 1/3/2017: So, university starts 2 days ago, and the free time left for me to mod takes on a huge discount. Ohh well, so what's the plan for my mod?
1. Scrap the alpha version, I'm not into releasing a demo version of it anymore.
2. Develop a full version of the mod and release it.
3. Update the mod regularly, either changing the mechanics or adding new units.
For the progress and plans for the mod:
- Since I'm going to develop a full version of the mod, I am gonna sacrifice more time on making the cameos for the units.
- There are bugs around the game, and I am still fixing them.
- Making an AI is working on modding Yuri Revenge is not difficult, it's just about the part about planning to give the players rewarding experience while playing against it that matters.
That's all for now. Don't stay tuned~ XD
Edit 26/2/2017: Reduced strength of Premier Apocalypse from 3500 to 2250. Cost reduced from 4000 to 2500. Now requires only Battle Lab and War Factory to build instead of Battle Lab and Industrial Plant. Lowered the firepower and CellSpread for its weapon. Now replaces Apocalypse for North Korea.
Added a new unit, Mogjeog, an upgraded version of the experimental Object 279 used by the USSR. Its experimental armor gives him immune to bullets and many types of heat and radiation, this also gives it additional resistance to cryo, incendiary, chemical and nuclear weaponry. It's weapon is cannon that fires a deadly infused Nuclear Shell at point blank range. Has a long reload time, thus it has an Ammo Pipscale for indication. Cost: 4000, Requires Industrial Plant to build. Due to the set rule of 15 exclusive units per country, this will replace Neutron Mines for North Korea.
Edit 25/2/2017: I have edited 75/140-150 section of sounds. Why there's a "dash" between 140 and 150? It's because I need to recheck whether the sounds used are fitting to the game, and backtrack a bit whether I have forgot to include some for the units. (Even though I haven't tested it.) I have accumulated a total of... My goodness, over 4500 files and 600MB of them...! And I thought I could finished it in one day. How silly of me. It's no wonder I still can't finish it even with 5 days (laziness excuse, anyone passionate about it could had finish it in 1 day dumbass.) Oh well, I'm back to DotA IMBA gaming for the moment. Plus, university starts 2 days later, so tata for now I guess. :/
P.S. As long as I have not release the mod yet, and I will not upload a new blog until a version of my mod is released. I will be updating my progress in this current blog. It's 12.30 pm here, and I need my manly narcissistic beauty sleep, considering the fact that I haven't slept before 12.30 for one month. I don't like it. (Stop writing blogs and get your freaking body some shleep m8. You're a sucker you know that?)
Edit 18/2/2017: I'm getting lazier and lazier from modding day by day. Doing miscellanous sound files on today. ;) Awaiting Halo Wars 2 release date on 21st February. :D
Edit 16/2/2017: Today is the final day of my exam. If all goes well, I will release the early access tomorrow... And my planning always has shortcomings. :'(
Edit: I managed to get Evolution working. It won't be long before the early access is up after I am done with my exams... (I hope.) :/
Suppose I will release a demo version of Generals Mod 2.95 out around 8-9th of *February, but there are some codes of the game I need to fix and it involves Ares Unit Delivery and AI Targeting logic. Other than that... I AM FACING MY DOOM! My exams are on 15 and 16th of January and I still haven't even studied 15% of those 2 tests combined. (You can tell that I'm under high volumes of anxiety, and the irresponsible attitude I am exhibiting now and it just isn't helping.)
Other than that, what will be my future releases for the mod? When will it be released? It's not April's Fool yet so I won't be announcing the release on December. The mod will be released after learn to use W3DMax for a unit, got the codes working and the AI done. (AI is imbalanced for 2.75 version, even crashes the game.)
That will be... Around March? Well, I really hope I have the time to make it out at least on February. There will be no showcasing of my progress as the parts I am doing now are the coding. Ohh well, till then.
Well other than my mod, here's something that a Malaysian should know of, especially for me since I'm still in my 20's. :D
He's going to be the best... Like no one ever was.
IamInnocent signing out~
freaking hell I don't like what I am studying. :(
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