The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...
While the original TIE Lancet was designed as an aerial artillery unit, it was discovered quickly that the Lancet had potential to make an effective heavy-fighter or gunship. Several experimental adaptations were tested, resulting in the TIE Lancet Mk1 F variant. The F model remained visually similar to standard Lancet Mk1 A designs except that the nose-mounted plasma artillery gun was replaced with turret-mounted, twin heavy blaster cannons.
Field tests proved effective and further adaptations were ordered, namely a set of magnetically sealed cockpits and ion sublight engines like those on standard TIE Fighter models. Both additions were conceived as a way to allow the Lancet to operate in the vacuum of space, alongside all other TIE counterparts.
It was decided not to include an individual shield generator however, as budgetary restrictions made mass-production of such a model impossible for the struggling Imperial Remnant. Though, the already hardy armor of the Lancet series of TIEs made the necessity for such an addition minimal.
Hmmm yeah i never really liked the lancet's weapons. I always felt they just had to be lasers. So this should be a great improvement!
Agreed. It might have been cool if implemented in another way but the FoC setup (using the "lightning" ability) was not only really silly but it also was a gameplay disaster. It was really buggy and, intentional or not, it caused it's target to stop moving...attacking...doing anything...until it was dead. Just really poor execution of a potentially good idea.
Since the original concept can't really be improved on with the way the ability was set up, lasers seemed like the next best option :)
If the beam did consistent and worthwhile damage it wouldve worked. It felt cool to have a real aerial artillery unit. I dont remember exactly what damage it did but it felt way off.
Incredibly detailed and skinned model. Congrats to the creator as this is epic.
Thanks!
Mm, so will this be usable in space as the description might suggest? I've personally had some difficulties balancing a basilisk war droid squadron in both space and land, having an entire squad land on the ground is quite overpowered but they need to be in numbers in order for them to be useful in space. And just landing 2 when a squadron contains 5 just looks dumb. How do you intent to fix this balance issue with the Lancet if I may ask? I might just take a page from your book on the matter ;)
Yes, it will be :) I guess I just don't see a problem with a space squad deploying as a single unit on land. I mean, its easily explainable by saying the rest stayed in orbit while the one guy went planetside to engage.
I still think that that would just look strange, especially because when you then lose the 1 or 2 units you do deploy, you lose the whole squadron in space aswell.
I guess I'm ok with that, as long as land/space are of comparable worth. Squadrons aren't going to be massive either. Maybe...3 ships, max.
Could always say that the other ships in the squadron were relocated to other squadrons that took losses.
That's how I usually rationalize it. I mean, if you are invading a whole planet, the one battlefield you fight on isn't the only battle that's happening...so the rest of the squad could have simply been lost fighting elsewhere on the planet.
Will this have the same role as in the base game (Anti-armor/base destroyer)? Because the addition of extra blaster cannons almost makes it seem better used for anti-air.
Its an attacker or gunship like the AC-130 Spooky. So, not a fighter at all but capable of defending itself when need be (unlike the 130).
So...more like the old LAAT Gunships from AotC?
Yes, that would be a fair comparison that's actually from Star Wars. How did I not think of that? Lol
Either because your mind is blocking out AotC...
Or, more likely, it's just simpler to use a real life comparison. In this case, it'd probably be more like an attack helicopter.
Speaking of which, how hard would it be to give the Lancet a missile ability, perhaps firing a barrage of missiles over an area or a single 'bunker buster' good against heavy targets like buildings or heavy ground vehicles like the AT-AT or that Mando one?
Nice work as always Farseer :).
Thank you
I like what you've done with the ship. It always somewhat surprises me that the units in the game can actually look this good.
Yes, EaW was rushed...and the quality of many units suffered as a result. The power of the ALO engine had so much potential but almost none if it was realized in fullness. If they had devoted even one more year, with an entire team at work, they could have really produced a blockbuster game.
I'm guessing the power of the ALO engine is why it can handle some rather detailed models, considering this is an RTS?
ALO can handle some very high-poly units, actually and also high-res textures. The shaders are...interesting and I wish they had been written a little better but they work well enough I guess.
It'st just like... right on the cusp of being something spectacular and then they just said "screw it...we are going to release." It makes me sad. Lol