The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...

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RSS Report Improved ATST (view original)
Improved ATST
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HTRK74JR
HTRK74JR

Excellent work as always mate

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Kharcov
Kharcov

Your a great artist Farseer.

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elMengu
elMengu

You haven't used the word "improved" in vain. Those are some really good-looking AT-STs.

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xavz
xavz

nice texture, good work

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Grim1316
Grim1316

They ave very nice looking, look like they are taken out of the movies or the force unleashed games. Are they going to be able to use the missile launchers on the sides or what ever it is?

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the_Farseer Author
the_Farseer

Yes, they will be able to use them. In most cases, the side gun is a grenade launcher or light concussion missile launcher. In the mod, I'm going to make it the later. The ATST will have an ability that will quickly barage a small area with light conc missiles. This will replace the laser barrage.

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kyle_katarn67
kyle_katarn67

Can the launcher have a destroyable Hard point?

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the_Farseer Author
the_Farseer

I've considered the idea of making more units with targetable and destroyable hardpoints. The problem is this involves a lot more coding and special rigging in the model. If I do decide to do it, it will be a project that comes later. For now, I just want to get all units in-game and working.

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the_Farseer Author
the_Farseer

Thanks everybody!

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Daohor
Daohor

Now comes the troublemaker. :D

Is it possible that when you ready that we can get a sneak peak video of some of the new textures in action? Not just the ATST and tank, but a more general one so we have a feel for how far along you are? Or dont you want to spoil the surprise? :)

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the_Farseer Author
the_Farseer

I probably wont be posting video any time soon. I had to strip a LOT of things out and am adding them back, one by one, to try and pinpoint the issues that were happening with GC mode in the last version of the mod. Because of that, the mod is not ready to be shown in video yet.

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oOXyroxOo
oOXyroxOo

uuh nice walker!

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alenoguerol
alenoguerol

i hope that you slow down all vehicles velocity, its unrealistic that they run like chickens XD
the AT-AT and AT-ST's moves too fast in vanilla and almost every mod i played...
i prefeer higher firepower but speed slowdown

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the_Farseer Author
the_Farseer

Yes, I've felt the same. This will be done!

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alenoguerol
alenoguerol

good!

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General_Nuisance
General_Nuisance

Just outstanding. I'm really curious to see what you'll do with the AT-AT, in my mind it was always the worst looking vanilla vehicle. It looked too scrawny and a lot of the proportions were screwed up.

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the_Farseer Author
the_Farseer

Agreed. ATATs need...girth. They are an imposing and feared unit and need to reflect that in their appearance to look and feel just like a massive machine of death.

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Mirsh
Mirsh

I really like the style you're going for with the new textures.
They look like having some actual depth, very movie-like.

And I agree on the AT-AT, it should be somewhat bulkier.

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the_Farseer Author
the_Farseer

The depth comes from improved normal mapping. The normal mapping in vanilla FoC was very ineffective and flat.

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Vithar-133
Vithar-133

Well, now. This sure is a nice, armed, walking box of Imperial walking-boxness. Looks really good too. It's really amazing what some well done normal maps can do for a skin.

Also, where would this go, in terms of what counters it versus what it counters?

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the_Farseer Author
the_Farseer

It pretty much falls into the same role as it has always been in; anti-infantry. However, the side-mounted rocket pod that has been added does make it fairly effective against light vehicles as well, especially when the entire company of 4 ATST's is engaged as a group.

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Vithar-133
Vithar-133

Ah...probably also make it good for early game siege work as well. At least in GC.

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the_Farseer Author
the_Farseer

Absolutely. It makes the units a million times more versatile and useful. The T2B can still counter quite effectively as it's much faster and comes with more per squad. It balances fairly well I think but makes the walkers viable in the later-game when normally they would be obsolete.

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Description

Higher-poly, new texture and some features are changed to the aesthetic. For example, the stance of the legs is wider. The wider stance is more true to the movies and gives the walker a more imposing feeling. Whereas the narrower stance gives a feeble, rickety, and fragile feel.

The animations are copied from the original walker because there are SO many involved that I didn't want to redo them when ones already in game work just fine IMO.

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