The ultimate Civilization IV experience

Rise of Mankind: A New Dawn is a new sequel of the great Civilization IV: Beyond the Sword game. A New Dawn serves as a new expansion, adding a huge and balanced new technology tree, putting emphasis on new buildings, new units and new technologies.

Based on the incredibly popular former mod Rise of Mankind, A New Dawn transforms Civilization IV, reaching to new heights and giving the players the best Civilization experience of all time.
It contains a powerful and vastly superior new AI, charismatic new leaders and a new revolt and revolutions system. The huge amounts of new content also includes an advanced and reworked diplomacy system, a myriad of new automation options, an adaptive difficulty, and many other enhancements.

In short, this is THE Civilization game of the future. It’s the work of hundreds of talented individuals over many years. The result truly does feel like A New Dawn!

Last, but not least, it is built to be as flexible as possible, so you can choose whatever new option you like, and uncheck those you like a little less (if any…).

You always play the game you like.

A short list of the main features:

  • Smart and balanced technology tree: New technologies. New units. New buildings & wonders. Totally rebalanced with the community feedback. Disable what you don't like.
  • Revolutions: Empire stability. Minor civilizations. Evolution of barbarians. Dynamic civ names. Vassals assimilation.
  • Advanced Diplomacy: New diplomatic options. Embassies. Right of passage. Use contacts as a commodity. Cease all relations. War reparations. New trading options. Foreign policies.
  • Brand new AI: Smarter AI. New AI memory.
  • Brand new graphics: Cultural diversity. Terrain textures sets. Graphical formations.
  • Adaptive difficulty: Flexible difficulty. Ruthless AI. New challenging options.
  • Fully customizable interface: Redefined interface. Extreme customization.
  • Translated completely or partially (more than 50%) in: Chinese, English, Finnish , French, German, Hungarian, Italian, Japanese, Korean, Polish, Russian and Spanish. Incoming translations: Brazilian, Czech, Danish, Greek & Portuguese.
  • Units-per-tile: Can't play Civ IV because you've tried Civ V and its 1 unit-per-tile limitation? We also have this... but better! Limit the tiles to the number you want!
  • Many new civilizations (with the MegaCivPack), leaders, events, maps, mechanisms & other improvements....

The whole detailed feature list is available on our website: Anewdawn.sourceforge.net

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Blog RSS Feed Report abuse Latest News: Civ IV: AND - March 2015 build released!

2 comments by dbkblk on Mar 19th, 2015

Hello!

In case you've missed it, these last months were the theater of large changes for the mod. The march 2015 build is now released, here are the latest major changes.


  • Launcher:

The mod now has a launcher which can extend the possibility of modifications for Civ IV! It allows to set custom textures, to enable more graphical units on the map (formations), to change the interface color, to add many new languages and to centralize all the important links about the mod community.
The launcher is also fully compatible with Linux (with Wine) and MacOS (with Wine or Crossover).

  • A continuous release system:

As we are only a small team of developers, we have developed a update system from the launcher. It allows to easily update your mod in one-click! This change makes the game development a lot easier for us because we can publish monthly build and forget the old patch system. Once you install a full build, you will be notified if there are further updates.

  • New languages:

We have worked hard to support new languages. Initially supported only by the main languages of Civ IV (English, French, German, Italian, Spanish), we have extended the engine capacity to support a large list of languages:
Afrikaans, Albanian, Arabic, Basque, Belarusian, Bosnian, Bulgarian, Catalan, Chinese, Croatian, Czech, Danish, Dutch, English, Estonian, Farsi, Filipino, Finnish, French, Gaelic, Gallego, German, Greek, Hebrew, Hungarian, Icelandic, Indonesian, Italian, Japanese, Korean, Lao, Lithuanian, Latvian, Malaysian, Maori (Ngai Tahu), Maori (Waikoto Uni), Norwegian, Nynorsk, Polish, Portuguese, Portuguese (Brazil), Romanian, Russian, Samoan, Serbian, Slovak, Slovenian, Spanish (International), Swedish, Thai, Tongan, Turkish, Ukrainian and Vietnamese.

At the moment, the game is translated (more than 50%) in Chinese, English, Finnish, French, German, Hungarian, Italian, Japanese, Korean, Polish, Russian and Spanish.
Some of our translators are working hard to bring support for these new languages: Brazilian, Czech, Danish and Greek. You've read it, Civ IV in new languages!
Hopefully, it is now easier than ever to translate the game in your language; just follow the instructions here: Forums.civfanatics.com

  • A new promotional website:

Fresh and informative, this website will resume all the features of the mod, the installation notes, the FAQ, the history and credits. It is translated in 9 languages yet.

  • X units-per-tile was fixed:

A lot of work was put into improving this feature which limit the number of units of the tile (Civ V style). It is now crash-free. However, we recommend to play with at least 2 or 3 UPT to enjoy the game. The AI still has some problems with this but we're actively working on improving the pathfinding.

  • A new diplomatic screen:

The work isn't finished yet, but you can use the diplomatic screen to ease the diplomacy with other civs: auto-accept / auto-deny based on some rules. The next phase of the work will be an improvement of the ambassadors and the add of "commend" and "comdenm" the other Civilizations.

  • Contact decay:

If you do not set embassies with your neighbors, you can slowly loose contact with them!

  • Tweaked revolutions:

The revolutions are more frequent to put some spice back into the game!

  • New textures:

The 4 best texture sets have been merged into the mod!

  • New event:

The earth could possibly fall into a dark age which will slow down everyone!

  • New feature: Hunt for food and glory

During the ancient era, try to hunt as many animals as possible and gather them in your empire to generate new resources and to delight your population with new myths and legends that will aid the development of your civilization.

  • A new main menu:

Somewhat unreal, the earth moves around the sun to heat the main menu.

  • A lot of balance updates, fixes, etc.:

Our team is working hard to make this the more polished expansion pack ever developed for Civilization IV!

- The RAND Development Team

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Civ IV: AND - Monthly build: April 2015 (rev955)

Civ IV: AND - Monthly build: April 2015 (rev955)

Apr 4, 2015 Full Version 6 comments

This is the latest full installer from April 2015 (rev955). It contains a launcher and a updater. You'll only need to download this once if you update...

Civ IV: AND - Monthly build: March 2015 (rev915)

Civ IV: AND - Monthly build: March 2015 (rev915)

Mar 19, 2015 Full Version 6 comments

This is the latest full installer from March 2015 (rev915). It contains a launcher and a updater. You'll only need to download this once if you update...

Rise of Mankind 2.20 (Build #805)

Rise of Mankind 2.20 (Build #805)

Sep 5, 2014 Full Version 7 comments

Major new release. Rise of Mankind - A New Dawn 2.2

A New Dawn 1.75 Patch B

A New Dawn 1.75 Patch B

Oct 31, 2010 Patch 0 comments

Patch B For A New Dawn 1.75. Install Overtop of an existing AND 1.75 installation.

A New Dawn 1.75 Patch A

A New Dawn 1.75 Patch A

Oct 8, 2010 Patch 0 comments

Patch A For A New Dawn 1.75. Install Overtop of an existing AND 1.75 installation.

Rise of Mankind: A New Dawn 1.75

Rise of Mankind: A New Dawn 1.75

Sep 27, 2010 Full Version 1 comment

The 1.75 release will be the final release for A New Dawn. I may release patches later on, for any bugs that are found. Hopefully you enjoy the release!

Post comment Comments  (60 - 70 of 92)
aetheron
aetheron Jun 25 2010, 10:20pm says:

I cant get the 'wrong folder' message to go away
I've checked and triple checked that i have the ROM folder selected

at this point i'm wondering if i was supposed to do something else other than extract ROM to C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

if i try to go ahead and install anyway, the WOC thing doesn't launch and i get the xml errors on mod load

+2 votes     reply to comment
Afforess Creator
Afforess Jun 27 2010, 11:46pm replied:

Try the patch K, in an earlier comment.

+2 votes   reply to comment
jquinn914
jquinn914 Jun 15 2010, 9:39am says:

Hm, (I'm on PC btw) I installed rom 2.9 and then patched with a new dawn 1.73j. When i try to load the mod I get slammed with a million .xml related errors. Failed to load if I remember correctly. Any ideas?

+2 votes     reply to comment
Afforess Creator
Afforess Jun 15 2010, 5:58pm replied:

Try the unofficial patch K, which fixes loading issues on some PC's. Patch K : Sourceforge.net

+2 votes   reply to comment
jquinn914
jquinn914 Jun 15 2010, 9:45am replied:

2.91*

+2 votes     reply to comment
jquinn914
jquinn914 Jun 13 2010, 10:47am says:

does this mod work on a Mac?

+2 votes     reply to comment
Afforess Creator
Afforess Jun 14 2010, 12:04am replied:

No, Most Civ4 Mods are PC Only. This is because Aspyr, the company who ported Civ4 to the Mac did a sloppy job, and felt that mods were unimportant.

+2 votes   reply to comment
O.G.JhonnyZero007X
O.G.JhonnyZero007X Jun 2 2010, 5:01pm says:

Do i need ROM 2.90 or 2.91?

+2 votes     reply to comment
Afforess Creator
Afforess Jun 2 2010, 11:50pm replied:

RoM 2.91

+2 votes   reply to comment
Legionary_119
Legionary_119 May 24 2010, 2:58am says:

Do I need to put in all the patches and not just the latest one?

+2 votes     reply to comment
Afforess Creator
Afforess May 24 2010, 1:08pm replied:

Patches contain all of the changes from the previous patches, so you ONLY need the latest patch, and the full download.

+2 votes   reply to comment
Oscuro1987
Oscuro1987 May 24 2010, 12:49pm replied:

You need the full 1.73 then patch up to patch G.
So :
1) 1.73
2) patch E
3) patch G
Because it seems that the patches are incremental, not full. (guessed from the size lol)

+2 votes     reply to comment
Oscuro1987
Oscuro1987 May 28 2010, 8:09am replied:

now you can do :
1) Full installation
2) Patch H only (it takes other lower patches too)

+1 vote     reply to comment
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Official Page
Anewdawn.sourceforge.net
Release Date
Released Dec 7, 2009
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Turn Based Strategy
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