Civilization 4; Rise of Mankind: A New Dawn picks up where the Rise of Mankind mod left off. It is a realistic mod, simulating the rise of civilizations from the immemorial times, past the current era, and far into the future.

Amongst the new Features are:

Advanced Diplomacy.
Players can once again trade contact with other civilizations, establish embassies, trade for rights of passage, and sell their excess workers and military units. The AI will initiate it's own trades, and often attempt to instigate or calm wars, using all of it's means at it's disposal. Expect to have to manage diplomacy much more to gain a foothold in the world. Fail to understand the AI's demands and expect to have to face "aggressive negotiations."

Ruthless AI

The Ruthless AI Gameoption will make the AI much more manipulative and harder to beat than normal or Aggressive AI. The AI will use techs and gold to hire war allies, often sparking small border disputes into raging world wars that ultimately will work to their advantage. Expect to be sneak attacked, or worse, blitzed, as the AI seizes poorly defended border cities, and gobbles up smaller city-states.

Expanded Cities

With the Larger Cities, your cities will expand to a third level of workable tiles at "Influential" culture. Your cities will be able to work 37 tiles, and become large powerhouses. Just be warned, unhappiness and unhealthiness will plague the cities, as their size spirals out of control.

Usable Mountains

With Usable Mountains, every peak will give 3 :hammers:, and will become passable after the research of "Mountaineering". Mountains give +75%, the largest in the game, and become strategically important to research, especially if others already have the ability to cross them. A special promotion is available to Great Generals that allows them to cross peaks before researching Mountaineering, so that your armies can elude more backwards defenders and raid and pillage enemy land with easy.

Defender Retreat

With Defender Retreat, defending units that have a withdraw chance, and are not in a city have a chance, if possible, to retreat backwards towards a safe tile. (A safe tile is one where there are no enemy units around it in any direction).

Great Commanders

Great Commanders replaces the ability for Great Generals to join with a unit, and instead, they lead units into battle by being near battles. If a great general is near or on the site of a battle they will earn 1XP each time your forces win (up to 5XP a turn), and can earn special commander-only promotions that apply to your entire nearby army.

Fixed and Realistic Borders

Fixed Borders stops enemy culture from shifting your borders, but only with certain civics. Yours, and enemy units can claim tiles and shift their allegiance to you, even without any culture. Forts that have defending units in them also give off aZone of Control, one tile around them. Enemy units that enter this zone of control will be forced to confront and attack the fort, or retreat out of the area. Realistic Borders causes culture to spread based on the terrain and features on the land, more quickly on grassland and plains, but slower over peaks and densely vegetated areas.

United Nations

Ever wanted to play with the UN, but hated when the AI used it to win the game? Use the United Nations gameoption, and the UN will still be active without Diplomatic Victory, and no one will be able to use it to win, but you can still have all the other normal votes.

Fine-Tuned Automations

Ever want to automate your units, but feel like they make too many mistakes? Wish you could fine tune what they can and cannot do? Now you can.

There is far too much new content to list here, so visit my forum to read all the info and download it yourself!

Installation Instructions:

  1. Download the Mod, and Run the Installer
  2. Install into your Mods folder
  3. Install RAND with the components you want, launch BTS, load Rise of Mankind, and play!

If you still have errors, read the FAQ or post in my forum.

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Mastery Victory Screen RoM Settings Page Guilds Civilopedia
Blog RSS Feed Report abuse Latest News: Desura modding support for Civilization IV (update)

9 comments by Henley on Jun 25th, 2011

More good news for the modders out there with their eyes set on the world scale, Civilization IV is now supported by Desura. Which means developers will be able to upload and make available their works to the community surrounding Desura. Let's welcome Civilization IV and the flagship mods to Desura!


We are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know support@desura.com and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.

Update Jun 25th, 2011

A larger amount of mods for Civilization IV is currently supported.

To list them all, some prominent total conversion mods such as Planetfall (a take on creating an Sid Meier's Alpha Centauri's sequel), Dune Wars and Rise from Erebus, as well as smaller ones (Hundred Years' War) and those striving to create a feel of "unofficial expansion packs" - Legends of Revolution, Rise of Mankind: A New Dawn, The Ancient Mediterranean and Thomas' War.

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Rise of Mankind 2.20 (Build #805)

Rise of Mankind 2.20 (Build #805)

Sep 5, 2014 Full Version 6 comments

Major new release. Rise of Mankind - A New Dawn 2.2

A New Dawn 1.75 Patch B

A New Dawn 1.75 Patch B

Oct 31, 2010 Patch 0 comments

Patch B For A New Dawn 1.75. Install Overtop of an existing AND 1.75 installation.

A New Dawn 1.75 Patch A

A New Dawn 1.75 Patch A

Oct 8, 2010 Patch 0 comments

Patch A For A New Dawn 1.75. Install Overtop of an existing AND 1.75 installation.

Rise of Mankind: A New Dawn 1.75

Rise of Mankind: A New Dawn 1.75

Sep 27, 2010 Full Version 1 comment

The 1.75 release will be the final release for A New Dawn. I may release patches later on, for any bugs that are found. Hopefully you enjoy the release!

A New Dawn 1.74

A New Dawn 1.74

Jul 24, 2010 Full Version 0 comments

Lots of new features, documentation in the civilopedia. Enjoy!

A New Dawn 1.73 Patch J

A New Dawn 1.73 Patch J

May 30, 2010 Patch 0 comments

Bugfixes, Bugfixes, Bugfixes. The unit hover correctly displays fractional XP values, nations will not hate you for "Being Committed to Peace", AI's will...

Post comment Comments  (60 - 70 of 86)
jquinn914
jquinn914 Jun 13 2010, 10:47am says:

does this mod work on a Mac?

+2 votes     reply to comment
Afforess Creator
Afforess Jun 14 2010, 12:04am replied:

No, Most Civ4 Mods are PC Only. This is because Aspyr, the company who ported Civ4 to the Mac did a sloppy job, and felt that mods were unimportant.

+2 votes   reply to comment
O.G.JhonnyZero007X
O.G.JhonnyZero007X Jun 2 2010, 5:01pm says:

Do i need ROM 2.90 or 2.91?

+2 votes     reply to comment
Afforess Creator
Afforess Jun 2 2010, 11:50pm replied:

RoM 2.91

+2 votes   reply to comment
Legionary_119
Legionary_119 May 24 2010, 2:58am says:

Do I need to put in all the patches and not just the latest one?

+2 votes     reply to comment
Afforess Creator
Afforess May 24 2010, 1:08pm replied:

Patches contain all of the changes from the previous patches, so you ONLY need the latest patch, and the full download.

+2 votes   reply to comment
Oscuro1987
Oscuro1987 May 24 2010, 12:49pm replied:

You need the full 1.73 then patch up to patch G.
So :
1) 1.73
2) patch E
3) patch G
Because it seems that the patches are incremental, not full. (guessed from the size lol)

+2 votes     reply to comment
Oscuro1987
Oscuro1987 May 28 2010, 8:09am replied:

now you can do :
1) Full installation
2) Patch H only (it takes other lower patches too)

+1 vote     reply to comment
Kaies
Kaies May 12 2010, 11:24am says:

Does this contain the content form RoM base?

+1 vote     reply to comment
Afforess Creator
Afforess May 14 2010, 11:52pm replied:

No, I have a limited internet connection, so I can't afford to include the 400mb RoM package as well. A direct download link to the latest RoM version is here: Forums.civfanatics.com

+1 vote   reply to comment
salmanbabri
salmanbabri Apr 15 2010, 2:47pm says:

I installed Civilization 4 with both expansion packs, applied BTS latest 3.19 patch & then copied Rise of Mankind to the mod folder. When I installed Rise of Mankind : A new Dawn it gave an error at the end of the installation (Windows cannot find woc_installer.jar) & when I ran the game it gave this error : Failed loading XML file modules\MLF_CIV4ModularLoadingControls.xml. Does anyone has a solution ?

+1 vote     reply to comment
salmanbabri
salmanbabri Apr 16 2010, 5:03am replied:

OK ! The problem is solved now. But when playing game, when I tried to engage an AI in diplomacy, there was no option to select.

+1 vote     reply to comment
Afforess Creator
Afforess May 14 2010, 11:53pm replied:

This happens when you install new versions over old versions. Delete your Rise of Mankind folder, download the latest version, install the latest AND, and try again.

+1 vote   reply to comment
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Civilization IV: Beyond the Sword Icon
Platform
Windows
Developed By
Afforess
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Official Page
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Release Date
Released Dec 8, 2009
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Style
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Turn Based Strategy
Theme
Realism
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Single Player
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