The ultimate Civilization IV experience

Rise of Mankind: A New Dawn is a new sequel of the great Civilization IV: Beyond the Sword game. A New Dawn serves as a new expansion, adding a huge and balanced new technology tree, putting emphasis on new buildings, new units and new technologies.

Based on the incredibly popular former mod Rise of Mankind, A New Dawn transforms Civilization IV, reaching to new heights and giving the players the best Civilization experience of all time.
It contains a powerful and vastly superior new AI, charismatic new leaders and a new revolt and revolutions system. The huge amounts of new content also includes an advanced and reworked diplomacy system, a myriad of new automation options, an adaptive difficulty, and many other enhancements.

In short, this is THE Civilization game of the future. It’s the work of hundreds of talented individuals over many years. The result truly does feel like A New Dawn!

Last, but not least, it is built to be as flexible as possible, so you can choose whatever new option you like, and uncheck those you like a little less (if any…).

You always play the game you like.

A short list of the main features:

  • Smart and balanced technology tree: New technologies. New units. New buildings & wonders. Totally rebalanced with the community feedback. Disable what you don't like.
  • Revolutions: Empire stability. Minor civilizations. Evolution of barbarians. Dynamic civ names. Vassals assimilation.
  • Advanced Diplomacy: New diplomatic options. Embassies. Right of passage. Use contacts as a commodity. Cease all relations. War reparations. New trading options. Foreign policies.
  • Brand new AI: Smarter AI. New AI memory.
  • Brand new graphics: Cultural diversity. Terrain textures sets. Graphical formations.
  • Adaptive difficulty: Flexible difficulty. Ruthless AI. New challenging options.
  • Fully customizable interface: Redefined interface. Extreme customization.
  • Translated completely or partially (more than 50%) in: Chinese, English, Finnish , French, German, Hungarian, Italian, Japanese, Korean, Polish, Russian and Spanish. Incoming translations: Brazilian, Czech, Danish, Greek & Portuguese.
  • Units-per-tile: Can't play Civ IV because you've tried Civ V and its 1 unit-per-tile limitation? We also have this... but better! Limit the tiles to the number you want!
  • Many new civilizations (with the MegaCivPack), leaders, events, maps, mechanisms & other improvements....

The whole detailed feature list is available on our website: Anewdawn.sourceforge.net

Image RSS Feed Latest Screens
Mastery Victory Screen RoM Settings Page Guilds Civilopedia
Blog RSS Feed Report abuse Latest News: Civ IV: AND - March 2015 build released!

2 comments by dbkblk on Mar 19th, 2015

Hello!

In case you've missed it, these last months were the theater of large changes for the mod. The march 2015 build is now released, here are the latest major changes.


  • Launcher:

The mod now has a launcher which can extend the possibility of modifications for Civ IV! It allows to set custom textures, to enable more graphical units on the map (formations), to change the interface color, to add many new languages and to centralize all the important links about the mod community.
The launcher is also fully compatible with Linux (with Wine) and MacOS (with Wine or Crossover).

  • A continuous release system:

As we are only a small team of developers, we have developed a update system from the launcher. It allows to easily update your mod in one-click! This change makes the game development a lot easier for us because we can publish monthly build and forget the old patch system. Once you install a full build, you will be notified if there are further updates.

  • New languages:

We have worked hard to support new languages. Initially supported only by the main languages of Civ IV (English, French, German, Italian, Spanish), we have extended the engine capacity to support a large list of languages:
Afrikaans, Albanian, Arabic, Basque, Belarusian, Bosnian, Bulgarian, Catalan, Chinese, Croatian, Czech, Danish, Dutch, English, Estonian, Farsi, Filipino, Finnish, French, Gaelic, Gallego, German, Greek, Hebrew, Hungarian, Icelandic, Indonesian, Italian, Japanese, Korean, Lao, Lithuanian, Latvian, Malaysian, Maori (Ngai Tahu), Maori (Waikoto Uni), Norwegian, Nynorsk, Polish, Portuguese, Portuguese (Brazil), Romanian, Russian, Samoan, Serbian, Slovak, Slovenian, Spanish (International), Swedish, Thai, Tongan, Turkish, Ukrainian and Vietnamese.

At the moment, the game is translated (more than 50%) in Chinese, English, Finnish, French, German, Hungarian, Italian, Japanese, Korean, Polish, Russian and Spanish.
Some of our translators are working hard to bring support for these new languages: Brazilian, Czech, Danish and Greek. You've read it, Civ IV in new languages!
Hopefully, it is now easier than ever to translate the game in your language; just follow the instructions here: Forums.civfanatics.com

  • A new promotional website:

Fresh and informative, this website will resume all the features of the mod, the installation notes, the FAQ, the history and credits. It is translated in 9 languages yet.

  • X units-per-tile was fixed:

A lot of work was put into improving this feature which limit the number of units of the tile (Civ V style). It is now crash-free. However, we recommend to play with at least 2 or 3 UPT to enjoy the game. The AI still has some problems with this but we're actively working on improving the pathfinding.

  • A new diplomatic screen:

The work isn't finished yet, but you can use the diplomatic screen to ease the diplomacy with other civs: auto-accept / auto-deny based on some rules. The next phase of the work will be an improvement of the ambassadors and the add of "commend" and "comdenm" the other Civilizations.

  • Contact decay:

If you do not set embassies with your neighbors, you can slowly loose contact with them!

  • Tweaked revolutions:

The revolutions are more frequent to put some spice back into the game!

  • New textures:

The 4 best texture sets have been merged into the mod!

  • New event:

The earth could possibly fall into a dark age which will slow down everyone!

  • New feature: Hunt for food and glory

During the ancient era, try to hunt as many animals as possible and gather them in your empire to generate new resources and to delight your population with new myths and legends that will aid the development of your civilization.

  • A new main menu:

Somewhat unreal, the earth moves around the sun to heat the main menu.

  • A lot of balance updates, fixes, etc.:

Our team is working hard to make this the more polished expansion pack ever developed for Civilization IV!

- The RAND Development Team

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Civ IV: AND - Monthly build: April 2015 (rev955)

Civ IV: AND - Monthly build: April 2015 (rev955)

Apr 4, 2015 Full Version 2 comments

This is the latest full installer from April 2015 (rev955). It contains a launcher and a updater. You'll only need to download this once if you update...

Civ IV: AND - Monthly build: March 2015 (rev915)

Civ IV: AND - Monthly build: March 2015 (rev915)

Mar 19, 2015 Full Version 6 comments

This is the latest full installer from March 2015 (rev915). It contains a launcher and a updater. You'll only need to download this once if you update...

Rise of Mankind 2.20 (Build #805)

Rise of Mankind 2.20 (Build #805)

Sep 5, 2014 Full Version 7 comments

Major new release. Rise of Mankind - A New Dawn 2.2

A New Dawn 1.75 Patch B

A New Dawn 1.75 Patch B

Oct 31, 2010 Patch 0 comments

Patch B For A New Dawn 1.75. Install Overtop of an existing AND 1.75 installation.

A New Dawn 1.75 Patch A

A New Dawn 1.75 Patch A

Oct 8, 2010 Patch 0 comments

Patch A For A New Dawn 1.75. Install Overtop of an existing AND 1.75 installation.

Rise of Mankind: A New Dawn 1.75

Rise of Mankind: A New Dawn 1.75

Sep 27, 2010 Full Version 1 comment

The 1.75 release will be the final release for A New Dawn. I may release patches later on, for any bugs that are found. Hopefully you enjoy the release!

Post comment Comments  (40 - 50 of 92)
UkrainaGuy1111
UkrainaGuy1111 Oct 8 2010, 10:33am says:

A billion troops? Theres so many soldiers on the ai's teams that it almost causes me to crash!

+1 vote     reply to comment
Afforess Creator
Afforess Oct 9 2010, 12:14am replied:

You mean the AI are over producing units? Weaker AI's sometimes have that problem. They think they are too weak, and attempt to compensate by over producing ineffective units. Is that what you think is happening? I hoped I had curbed that behavior...

+1 vote   reply to comment
UkrainaGuy1111
UkrainaGuy1111 Oct 9 2010, 5:24am replied:

No, its like a full size army of well armed units that. I got like 3 units in each city in 6 citys. Then I got 6 outside. I have 0.2 strenght compared to them!!!

+2 votes     reply to comment
Afforess Creator
Afforess Oct 9 2010, 5:31pm replied:

Oh, so the AI's kicking your butt? Well, the AI in AND doesn't receive any more bonuses than they do in BTS. However, I did spend a lot of time trying to make them use cities to build up their infrastructure and economy. Seems that you were outplayed. ;)

+2 votes   reply to comment
Hyzoran
Hyzoran Oct 10 2010, 12:35am replied:

I suggest that you add one more religion: Pastafarianism.

Convert and serve the Flying Spaghetti Monster or ELSE!!!

+3 votes     reply to comment
Afforess Creator
Afforess Oct 11 2010, 3:14pm replied:

Lol. Not happening though, read the 2nd line of the summary.

+1 vote   reply to comment
feillyne Staff Subscriber
feillyne Oct 31 2010, 11:46pm replied:

@Hyzoran You could make your own mod and make such religions as Pastafarianism. :-P

+1 vote   reply to comment
UkrainaGuy1111
UkrainaGuy1111 Sep 28 2010, 2:20am says:

WE NEED THIS FOR CIV 5!!!! Please :)

+1 vote     reply to comment
Hyzoran
Hyzoran Sep 28 2010, 3:00pm replied:

Is Civ 5 good? I wasn't thinking of getting it though because I already have this mod and it doesn't really looks that good

+1 vote     reply to comment
UkrainaGuy1111
UkrainaGuy1111 Sep 28 2010, 3:10pm replied:

This mod is better than civ 5... I cried when I realized that after I was done with my hype..

+1 vote     reply to comment
Afforess Creator
Afforess Sep 29 2010, 3:49pm replied:

I know. =p. I own the Deluxe Edition of Civ5. AND 1.75 is the final release, and my last Civ4 mod. I'm transitioning to Civ5 mods. I haven't yet made anything, but for those who want a balanced Civ5 mod, check out this one! Forums.civfanatics.com

+1 vote   reply to comment
IAspYrI
IAspYrI Oct 3 2010, 9:25pm replied:

civ 5 blows

+2 votes     reply to comment
Afforess Creator
Afforess Oct 5 2010, 11:11pm replied:

Very True (I wrote a length review on Civ5's faults here: Forums.civfanatics.com ). But Civ4 has no multicore support and is aging.

0 votes   reply to comment
UkrainaGuy1111
UkrainaGuy1111 Oct 6 2010, 11:07am replied:

Im getting civ 4 installed again just to play this mod. I thought it was dead but then I saw 1.75!!!

+1 vote     reply to comment
Afforess Creator
Afforess Aug 20 2010, 6:18pm says:

Thanks for helping RepublicCommando101.

Yes, You need to install everything over again for 1.74. Saves are NOT compatible.

I know the process is a bit tricky, and you are way more likely to get help by going to the CivFanatics forums I linked to, as it is very active.

I plan on making the installaton process much simpler and more streamlined for 1.75, thanks for bearing with me.

+1 vote   reply to comment
Hyzoran
Hyzoran Aug 23 2010, 3:46pm replied:

Well, I will wait till I finish my current game before I switch to 1.74, laziness is also another reason for not switching, lol.

+1 vote     reply to comment
jquinn914
jquinn914 Aug 22 2010, 3:19pm replied:

I don't think it's the installation process that's causing everyone these load problems. I swear I try to reinstall every so often doing everything slowly step by step and still same thing.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Civilization IV: Beyond the Sword Icon
Platforms
Windows, Mac
Contact
Send Message
Official Page
Anewdawn.sourceforge.net
Release Date
Released Dec 7, 2009
Mod Watch
Track this mod
Share
Community Rating

Average

9.6

46 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Turn Based Strategy
Theme
Realism
Players
Single Player
Embed Buttons

Promote Rise of Mankind: A New Dawn on your homepage or blog by selecting a button and using the embed code provided (more).

Rise of Mankind: A New Dawn Rise of Mankind: A New Dawn
Rise of Mankind: A New Dawn
Statistics
Last Update
2 weeks ago
Watchers
150 members
Files
18
News
2
Reviews
8