Civilization 4; Rise of Mankind: A New Dawn picks up where the Rise of Mankind mod left off. It is a realistic mod, simulating the rise of civilizations from the immemorial times, past the current era, and far into the future.

Amongst the new Features are:

Advanced Diplomacy.
Players can once again trade contact with other civilizations, establish embassies, trade for rights of passage, and sell their excess workers and military units. The AI will initiate it's own trades, and often attempt to instigate or calm wars, using all of it's means at it's disposal. Expect to have to manage diplomacy much more to gain a foothold in the world. Fail to understand the AI's demands and expect to have to face "aggressive negotiations."

Ruthless AI

The Ruthless AI Gameoption will make the AI much more manipulative and harder to beat than normal or Aggressive AI. The AI will use techs and gold to hire war allies, often sparking small border disputes into raging world wars that ultimately will work to their advantage. Expect to be sneak attacked, or worse, blitzed, as the AI seizes poorly defended border cities, and gobbles up smaller city-states.

Expanded Cities

With the Larger Cities, your cities will expand to a third level of workable tiles at "Influential" culture. Your cities will be able to work 37 tiles, and become large powerhouses. Just be warned, unhappiness and unhealthiness will plague the cities, as their size spirals out of control.

Usable Mountains

With Usable Mountains, every peak will give 3 :hammers:, and will become passable after the research of "Mountaineering". Mountains give +75%, the largest in the game, and become strategically important to research, especially if others already have the ability to cross them. A special promotion is available to Great Generals that allows them to cross peaks before researching Mountaineering, so that your armies can elude more backwards defenders and raid and pillage enemy land with easy.

Defender Retreat

With Defender Retreat, defending units that have a withdraw chance, and are not in a city have a chance, if possible, to retreat backwards towards a safe tile. (A safe tile is one where there are no enemy units around it in any direction).

Great Commanders

Great Commanders replaces the ability for Great Generals to join with a unit, and instead, they lead units into battle by being near battles. If a great general is near or on the site of a battle they will earn 1XP each time your forces win (up to 5XP a turn), and can earn special commander-only promotions that apply to your entire nearby army.

Fixed and Realistic Borders

Fixed Borders stops enemy culture from shifting your borders, but only with certain civics. Yours, and enemy units can claim tiles and shift their allegiance to you, even without any culture. Forts that have defending units in them also give off aZone of Control, one tile around them. Enemy units that enter this zone of control will be forced to confront and attack the fort, or retreat out of the area. Realistic Borders causes culture to spread based on the terrain and features on the land, more quickly on grassland and plains, but slower over peaks and densely vegetated areas.

United Nations

Ever wanted to play with the UN, but hated when the AI used it to win the game? Use the United Nations gameoption, and the UN will still be active without Diplomatic Victory, and no one will be able to use it to win, but you can still have all the other normal votes.

Fine-Tuned Automations

Ever want to automate your units, but feel like they make too many mistakes? Wish you could fine tune what they can and cannot do? Now you can.

There is far too much new content to list here, so visit my forum to read all the info and download it yourself!

Installation Instructions:

  1. Download the Mod, and Run the Installer
  2. Install into your Mods folder
  3. Install RAND with the components you want, launch BTS, load Rise of Mankind, and play!

If you still have errors, read the FAQ or post in my forum.

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Blog RSS Feed Report abuse Latest News: Desura modding support for Civilization IV (update)

9 comments by Henley on Jun 25th, 2011

More good news for the modders out there with their eyes set on the world scale, Civilization IV is now supported by Desura. Which means developers will be able to upload and make available their works to the community surrounding Desura. Let's welcome Civilization IV and the flagship mods to Desura!

We are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.

Update Jun 25th, 2011

A larger amount of mods for Civilization IV is currently supported.

To list them all, some prominent total conversion mods such as Planetfall (a take on creating an Sid Meier's Alpha Centauri's sequel), Dune Wars and Rise from Erebus, as well as smaller ones (Hundred Years' War) and those striving to create a feel of "unofficial expansion packs" - Legends of Revolution, Rise of Mankind: A New Dawn, The Ancient Mediterranean and Thomas' War.

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Rise of Mankind 2.20 (Build #805)

Rise of Mankind 2.20 (Build #805)

Sep 5, 2014 Full Version 6 comments

Major new release. Rise of Mankind - A New Dawn 2.2

A New Dawn 1.75 Patch B

A New Dawn 1.75 Patch B

Oct 31, 2010 Patch 0 comments

Patch B For A New Dawn 1.75. Install Overtop of an existing AND 1.75 installation.

A New Dawn 1.75 Patch A

A New Dawn 1.75 Patch A

Oct 8, 2010 Patch 0 comments

Patch A For A New Dawn 1.75. Install Overtop of an existing AND 1.75 installation.

Rise of Mankind: A New Dawn 1.75

Rise of Mankind: A New Dawn 1.75

Sep 27, 2010 Full Version 1 comment

The 1.75 release will be the final release for A New Dawn. I may release patches later on, for any bugs that are found. Hopefully you enjoy the release!

A New Dawn 1.74

A New Dawn 1.74

Jul 24, 2010 Full Version 0 comments

Lots of new features, documentation in the civilopedia. Enjoy!

A New Dawn 1.73 Patch J

A New Dawn 1.73 Patch J

May 30, 2010 Patch 0 comments

Bugfixes, Bugfixes, Bugfixes. The unit hover correctly displays fractional XP values, nations will not hate you for "Being Committed to Peace", AI's will...

Post comment Comments  (10 - 20 of 86)
degtayrev Oct 23 2012, 8:03pm says:

Is there a way to edit what techs are in the mod? I know there is a way to play only to the modern era, but I like a lot of the future era too, it's just when you get to techs like anti-aging medicine, thought scanning, **** superior, mind uploading, sentient earth, etc., it gets a little weird.

Basically I want a way to edit what techs are in-game so that I can make the future be more like the near-future/remotely plausible stuff, like cybernetic augmentation, cloning, possibly interstellar travel, advanced robotics, minor gene manipulation, etc. And less of the weird brain uploading, sentient earth (how's THAT gonna happen!?), nanotechnology (not because its not plausible, I just don't like how it fits with the gameplay), kind of stuff.

+2 votes     reply to comment
degtayrev Oct 27 2012, 10:09pm replied:

Don't everybody answer at once...

+2 votes     reply to comment
wzaitz Nov 27 2012, 8:22pm replied:

It's seems this place has been abandoned. I wonder where everyone has gone. I cant stand Civ 5, but is that where everyone is ?

+1 vote     reply to comment
kingofthedead94 Jan 11 2013, 12:06pm replied:

this Civ game is better than Civ V.

+2 votes     reply to comment
thecangry92 Oct 5 2011, 11:43am says:

UkrainaGuy1111 Mar 7 2011, 8:34pm said:
My game crashes in modern era, I dont know why.

I have the same problem could you help me fix it anywhone?

+2 votes     reply to comment
valman Sep 26 2011, 2:21pm says:

If installed from Desura, do I get RAND 1.75C or do I have to manually install the patches? How do I know which version I currently have?

+2 votes     reply to comment
feillyne Staff
feillyne Mar 23 2012, 4:15pm replied:

You can right click it and select "view changelog".

Desura version is v1.75C at the moment.

+2 votes   reply to comment
UkrainaGuy1111 Mar 7 2011, 2:34pm says:

My game crashes in modern era, I dont know why.

+3 votes     reply to comment
UkrainaGuy1111 Mar 7 2011, 5:08pm replied:

Oh my ******* god. I cant believe I played for so many hours and then it just gets the same crash over and over

+2 votes     reply to comment
Hyzoran Jan 6 2011, 9:56pm says:

Anyone know where I can get a torrent for 1.75? I have fixed my old computer, however it is very unstable and I doubt it will be able to sit there and download something for 2 hours without BSoDing. It would be nice to resume my DL. Google didnt help. -.-

+2 votes     reply to comment
Ferrados Oct 21 2010, 10:17am says:

so far I'm loving this mod, but I'm getting a memory allocation error about every 5 minutes, the readme suggest to enable the static leaderheads module or disable civ specific unit artstyles module. However, there is no folder named "unloaded modules" which should contain these modules. Am i doomed to restart the game every 5 minutes?

+2 votes     reply to comment
Soof49 Oct 20 2010, 8:40pm says:

I just got this mod, and I got 1.75, and patch A, I've installed everything the correct way, but it crashes after I load the mod after a minute or so. I haven't patched BtS yet, and I have Civ 4 complete edition. Any help?

+2 votes     reply to comment
Afforess Creator
Afforess Oct 21 2010, 12:50am replied:

You need BTS 3.19, so you need to patch it.

+2 votes   reply to comment
Ferrados Feb 13 2012, 10:22am replied:

My BTS is patched, still crashes every 5 minutes in the late game.

+1 vote     reply to comment
Karner Feb 7 2011, 3:16pm replied:

Is there an older version of the mod that doesn't require Beyond the Sword? Thanks

+2 votes     reply to comment
82nd_Toby Jul 19 2012, 11:22pm replied:

Yes buts its for Warlords

+1 vote     reply to comment
RepublicCommando101 Feb 12 2011, 5:04pm replied:

I think so, but it isn't as good as this :P

+2 votes     reply to comment
RepublicCommando101 Nov 1 2010, 3:10pm replied:

Just popped in say hello and to check if their were any updates and what do i find? another full version as well as more patches? I've played a game already, and i love it, the fine tuned automations especially :) Great mod Afforess, and congrats on your Civ 5 modder status :P Make it even better! I can think of a few areas that need improvement...

+2 votes     reply to comment
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Civilization IV: Beyond the Sword Icon
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Released Dec 8, 2009
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Turn Based Strategy
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