Rise of Mankind: A New Dawn is a new sequel of the great Civilization IV: Beyond the Sword game. A New Dawn serves as a new expansion, adding a huge and balanced new technology tree, putting emphasis on new buildings, new units and new technologies. Based on the incredibly popular former mod Rise of Mankind, A New Dawn transforms Civilization IV, reaching to new heights and giving the players the best Civilization experience of all time. It contains a powerful and vastly superior new AI, charismatic new leaders and a new revolt and revolutions system. The huge amounts of new content also includes an advanced and reworked diplomacy system, a myriad of new automation options, an adaptive difficulty, and many other enhancements.

Report abuse Rise of Mankind: A New Dawn 1.75
Filename
Rise_of_Mankind_-_A_New_Dawn_1.75.exe
Type
Full Version
Uploader
Afforess
Date
Sep 27th, 2010
Size
849.16mb (890,412,956 bytes)
Downloads
9,845 (1 today)
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Description

The 1.75 release will be the final release for A New Dawn. I may release patches later on, for any bugs that are found. Hopefully you enjoy the release!


A New Dawn 1.75 Changelog

  • In a Standalone Modpack Form
  • Route-To Mode is available to Work Boats that can build sea tunnels
  • Lots of New Dynamic Civ Names - Confederacy, Federation, Provisional Authority, to name a few.
  • Improved Turn Times!!!
  • Barbarian may spawn units inside of naval ships - allowing them to raid the coast
  • Improved AI City Expansion
  • Corporation Balancing
  • Re-Balanced Unique Units
  • New Unit Upgrades (See the Civilopedia Chart!)
  • Merged Abyssia with Ethopia
  • Improved Initial AI City Founding
  • Trait Balancing
  • Faster Mod Startup Times
  • Added New Era Music for Late Game
  • Mastery Victory endgame video
  • New Free Specialist Actual Effects
  • Re-Balanced Killtech's Building Upgrade Chains
  • Lots of Balancing Work
  • Silicon Valley is a NW, not a WW.
  • Improved Trade Yield Information
  • Merged Future Civics into other Civic Catagories
  • Military Civics are Non-Optional
  • New Tech Hover's for When Improvements can upgrade to the next improvement
  • Better RoM Changes are Non-Optional
  • New Pedia Articles Describing New Features
  • When a Landmark Forest or Jungle is cut down, the sign is properly removed
  • Civilizations now only have 1 UU each.
  • Increased the Amount of Beakers GP give - they should always be able to research a tech in 1 turn.
  • MAD Nukes Mod
  • Advanced Automations Settings page
  • Changed the Dates for Marathon gamespeed to better match reality
  • Automate Protect Option
  • Added New Mission to Choose Free Tech for Great People
  • Completely Rebalanced Government Civics
  • Alert Message for Pillaging Roads.
  • Small Chance for Units Who Die On a Ship by the Coast to make it to shore
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Rise of Mankind: A New Dawn 1.75
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harvey2670
harvey2670 Jan 25 2011, 1:17am says:

tanks

+1 vote     reply to comment
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Civilization IV: Beyond the Sword Icon
Platforms
Windows, Mac
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Official Page
Anewdawn.sourceforge.net
Release Date
Released Dec 7, 2009
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MD5 Hash
5ea551ccb287cb39e23d453bc9858f63
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Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword Single & Multiplayer Turn Based Strategy