Rise of Mankind: A New Dawn is a new sequel of the great Civilization IV: Beyond the Sword game. A New Dawn serves as a new expansion, adding a huge and balanced new technology tree, putting emphasis on new buildings, new units and new technologies. Based on the incredibly popular former mod Rise of Mankind, A New Dawn transforms Civilization IV, reaching to new heights and giving the players the best Civilization experience of all time. It contains a powerful and vastly superior new AI, charismatic new leaders and a new revolt and revolutions system. The huge amounts of new content also includes an advanced and reworked diplomacy system, a myriad of new automation options, an adaptive difficulty, and many other enhancements.

Report abuse Rise of Mankind: A New Dawn 1.75
Full Version
Sep 27th, 2010
849.16mb (890,412,956 bytes)
9,875 (2 today)
Embed Button
Download now

The 1.75 release will be the final release for A New Dawn. I may release patches later on, for any bugs that are found. Hopefully you enjoy the release!

A New Dawn 1.75 Changelog

  • In a Standalone Modpack Form
  • Route-To Mode is available to Work Boats that can build sea tunnels
  • Lots of New Dynamic Civ Names - Confederacy, Federation, Provisional Authority, to name a few.
  • Improved Turn Times!!!
  • Barbarian may spawn units inside of naval ships - allowing them to raid the coast
  • Improved AI City Expansion
  • Corporation Balancing
  • Re-Balanced Unique Units
  • New Unit Upgrades (See the Civilopedia Chart!)
  • Merged Abyssia with Ethopia
  • Improved Initial AI City Founding
  • Trait Balancing
  • Faster Mod Startup Times
  • Added New Era Music for Late Game
  • Mastery Victory endgame video
  • New Free Specialist Actual Effects
  • Re-Balanced Killtech's Building Upgrade Chains
  • Lots of Balancing Work
  • Silicon Valley is a NW, not a WW.
  • Improved Trade Yield Information
  • Merged Future Civics into other Civic Catagories
  • Military Civics are Non-Optional
  • New Tech Hover's for When Improvements can upgrade to the next improvement
  • Better RoM Changes are Non-Optional
  • New Pedia Articles Describing New Features
  • When a Landmark Forest or Jungle is cut down, the sign is properly removed
  • Civilizations now only have 1 UU each.
  • Increased the Amount of Beakers GP give - they should always be able to research a tech in 1 turn.
  • MAD Nukes Mod
  • Advanced Automations Settings page
  • Changed the Dates for Marathon gamespeed to better match reality
  • Automate Protect Option
  • Added New Mission to Choose Free Tech for Great People
  • Completely Rebalanced Government Civics
  • Alert Message for Pillaging Roads.
  • Small Chance for Units Who Die On a Ship by the Coast to make it to shore
Preview Image
Rise of Mankind: A New Dawn 1.75
Post comment Comments
harvey2670 Jan 25 2011, 1:17am says:


+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Civilization IV: Beyond the Sword Icon
Windows, Mac
Send Message
Official Page
Release Date
Released Dec 7, 2009
Mod Watch
Track this mod
Add Download
Members only
Report Abuse
Report download
MD5 Hash
Related Mods
Related Games
Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword Single & Multiplayer Turn Based Strategy