Rise of Mankind: A New Dawn is an expansion of the existing, and incredibly popular Civilization 4: Beyond the Sword Mod, Rise of Mankind, by Zappara. Rise of Mankind attempts to simulate history, but was not intended to be a perfect historical simulator, like Rhye's and Fall of Civilization is; instead it follows mostly historical lines, but allows for those "What-If" scenarios to occur. Rise of Mankind serves as an expansion from Beyond the Sword, adding a huge new technology tree, putting great importance on buildings and creating infrastructure, along with incorporating other successful mods, like Revolutions, Influence Driven War, Next War, and much more. The Goal of Rise of Mankind: A New Dawn is to provide the player with the same enthralling experience that Rise of Mankind gave, without forcing any unwanted features or constraints onto them. This goal has been the central piece in all of A New Dawn development. This means that every single feature is completely optional.

Report abuse Rise of Mankind: A New Dawn 1.75
Filename
Rise_of_Mankind_-_A_New_Dawn_1.75.exe
Type
Full Version
Uploader
Afforess
Date
Sep 27th, 2010
Size
849.16mb (890,412,956 bytes)
Downloads
9,701 (2 today)
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Description

The 1.75 release will be the final release for A New Dawn. I may release patches later on, for any bugs that are found. Hopefully you enjoy the release!


A New Dawn 1.75 Changelog
 

  • In a Standalone Modpack Form
  • Route-To Mode is available to Work Boats that can build sea tunnels
  • Lots of New Dynamic Civ Names - Confederacy, Federation, Provisional Authority, to name a few.
  • Improved Turn Times!!!
  • Barbarian may spawn units inside of naval ships - allowing them to raid the coast
  • Improved AI City Expansion
  • Corporation Balancing
  • Re-Balanced Unique Units
  • New Unit Upgrades (See the Civilopedia Chart!)
  • Merged Abyssia with Ethopia
  • Improved Initial AI City Founding
  • Trait Balancing
  • Faster Mod Startup Times
  • Added New Era Music for Late Game
  • Mastery Victory endgame video
  • New Free Specialist Actual Effects
  • Re-Balanced Killtech's Building Upgrade Chains
  • Lots of Balancing Work
  • Silicon Valley is a NW, not a WW.
  • Improved Trade Yield Information
  • Merged Future Civics into other Civic Catagories
  • Military Civics are Non-Optional
  • New Tech Hover's for When Improvements can upgrade to the next improvement
  • Better RoM Changes are Non-Optional
  • New Pedia Articles Describing New Features
  • When a Landmark Forest or Jungle is cut down, the sign is properly removed
  • Civilizations now only have 1 UU each.
  • Increased the Amount of Beakers GP give - they should always be able to research a tech in 1 turn.
  • MAD Nukes Mod
  • Advanced Automations Settings page
  • Changed the Dates for Marathon gamespeed to better match reality
  • Automate Protect Option
  • Added New Mission to Choose Free Tech for Great People
  • Completely Rebalanced Government Civics
  • Alert Message for Pillaging Roads.
  • Small Chance for Units Who Die On a Ship by the Coast to make it to shore
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Rise of Mankind: A New Dawn 1.75
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harvey2670
harvey2670 Jan 25 2011, 1:17am says:

tanks

+1 vote     reply to comment
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Civilization IV: Beyond the Sword Icon
Platform
Windows
Developed By
Afforess
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Official Page
Forums.civfanatics.com
Release Date
Released Dec 8, 2009
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MD5 Hash
5ea551ccb287cb39e23d453bc9858f63
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Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword Single & Multiplayer Turn Based Strategy