Civilization 4; Rise of Mankind: A New Dawn picks up where the Rise of Mankind mod left off. It is a realistic mod, simulating the rise of civilizations from the immemorial times, past the current era, and far into the future.

Amongst the new Features are:

Advanced Diplomacy.
Players can once again trade contact with other civilizations, establish embassies, trade for rights of passage, and sell their excess workers and military units. The AI will initiate it's own trades, and often attempt to instigate or calm wars, using all of it's means at it's disposal. Expect to have to manage diplomacy much more to gain a foothold in the world. Fail to understand the AI's demands and expect to have to face "aggressive negotiations."

Ruthless AI

The Ruthless AI Gameoption will make the AI much more manipulative and harder to beat than normal or Aggressive AI. The AI will use techs and gold to hire war allies, often sparking small border disputes into raging world wars that ultimately will work to their advantage. Expect to be sneak attacked, or worse, blitzed, as the AI seizes poorly defended border cities, and gobbles up smaller city-states.

Expanded Cities

With the Larger Cities, your cities will expand to a third level of workable tiles at "Influential" culture. Your cities will be able to work 37 tiles, and become large powerhouses. Just be warned, unhappiness and unhealthiness will plague the cities, as their size spirals out of control.

Usable Mountains

With Usable Mountains, every peak will give 3 :hammers:, and will become passable after the research of "Mountaineering". Mountains give +75%, the largest in the game, and become strategically important to research, especially if others already have the ability to cross them. A special promotion is available to Great Generals that allows them to cross peaks before researching Mountaineering, so that your armies can elude more backwards defenders and raid and pillage enemy land with easy.

Defender Retreat

With Defender Retreat, defending units that have a withdraw chance, and are not in a city have a chance, if possible, to retreat backwards towards a safe tile. (A safe tile is one where there are no enemy units around it in any direction).

Great Commanders

Great Commanders replaces the ability for Great Generals to join with a unit, and instead, they lead units into battle by being near battles. If a great general is near or on the site of a battle they will earn 1XP each time your forces win (up to 5XP a turn), and can earn special commander-only promotions that apply to your entire nearby army.

Fixed and Realistic Borders

Fixed Borders stops enemy culture from shifting your borders, but only with certain civics. Yours, and enemy units can claim tiles and shift their allegiance to you, even without any culture. Forts that have defending units in them also give off aZone of Control, one tile around them. Enemy units that enter this zone of control will be forced to confront and attack the fort, or retreat out of the area. Realistic Borders causes culture to spread based on the terrain and features on the land, more quickly on grassland and plains, but slower over peaks and densely vegetated areas.

United Nations

Ever wanted to play with the UN, but hated when the AI used it to win the game? Use the United Nations gameoption, and the UN will still be active without Diplomatic Victory, and no one will be able to use it to win, but you can still have all the other normal votes.

Fine-Tuned Automations

Ever want to automate your units, but feel like they make too many mistakes? Wish you could fine tune what they can and cannot do? Now you can.

There is far too much new content to list here, so visit my forum to read all the info and download it yourself!

Installation Instructions:

  1. Download the Mod, and Run the Installer
  2. Install into your Mods folder
  3. Install RAND with the components you want, launch BTS, load Rise of Mankind, and play!

If you still have errors, read the FAQ or post in my forum.

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Blog RSS Feed Report abuse Latest News: Desura modding support for Civilization IV (update)

9 comments by Henley on Jun 25th, 2011

More good news for the modders out there with their eyes set on the world scale, Civilization IV is now supported by Desura. Which means developers will be able to upload and make available their works to the community surrounding Desura. Let's welcome Civilization IV and the flagship mods to Desura!

We are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.

Update Jun 25th, 2011

A larger amount of mods for Civilization IV is currently supported.

To list them all, some prominent total conversion mods such as Planetfall (a take on creating an Sid Meier's Alpha Centauri's sequel), Dune Wars and Rise from Erebus, as well as smaller ones (Hundred Years' War) and those striving to create a feel of "unofficial expansion packs" - Legends of Revolution, Rise of Mankind: A New Dawn, The Ancient Mediterranean and Thomas' War.

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Rise of Mankind 2.20 (Build #805)

Rise of Mankind 2.20 (Build #805)

Sep 5, 2014 Full Version 6 comments

Major new release. Rise of Mankind - A New Dawn 2.2

A New Dawn 1.75 Patch B

A New Dawn 1.75 Patch B

Oct 31, 2010 Patch 0 comments

Patch B For A New Dawn 1.75. Install Overtop of an existing AND 1.75 installation.

A New Dawn 1.75 Patch A

A New Dawn 1.75 Patch A

Oct 8, 2010 Patch 0 comments

Patch A For A New Dawn 1.75. Install Overtop of an existing AND 1.75 installation.

Rise of Mankind: A New Dawn 1.75

Rise of Mankind: A New Dawn 1.75

Sep 27, 2010 Full Version 1 comment

The 1.75 release will be the final release for A New Dawn. I may release patches later on, for any bugs that are found. Hopefully you enjoy the release!

A New Dawn 1.74

A New Dawn 1.74

Jul 24, 2010 Full Version 0 comments

Lots of new features, documentation in the civilopedia. Enjoy!

A New Dawn 1.73 Patch J

A New Dawn 1.73 Patch J

May 30, 2010 Patch 0 comments

Bugfixes, Bugfixes, Bugfixes. The unit hover correctly displays fractional XP values, nations will not hate you for "Being Committed to Peace", AI's will...

Post comment Comments  (30 - 40 of 89)
Solistx Oct 11 2010, 8:39pm says:

Great mod, this really perked up my liking of Civ!

+2 votes     reply to comment
UkrainaGuy1111 Oct 8 2010, 10:33am says:

A billion troops? Theres so many soldiers on the ai's teams that it almost causes me to crash!

+1 vote     reply to comment
Afforess Creator
Afforess Oct 9 2010, 12:14am replied:

You mean the AI are over producing units? Weaker AI's sometimes have that problem. They think they are too weak, and attempt to compensate by over producing ineffective units. Is that what you think is happening? I hoped I had curbed that behavior...

+1 vote   reply to comment
UkrainaGuy1111 Oct 9 2010, 5:24am replied:

No, its like a full size army of well armed units that. I got like 3 units in each city in 6 citys. Then I got 6 outside. I have 0.2 strenght compared to them!!!

+2 votes     reply to comment
Afforess Creator
Afforess Oct 9 2010, 5:31pm replied:

Oh, so the AI's kicking your butt? Well, the AI in AND doesn't receive any more bonuses than they do in BTS. However, I did spend a lot of time trying to make them use cities to build up their infrastructure and economy. Seems that you were outplayed. ;)

+2 votes   reply to comment
Hyzoran Oct 10 2010, 12:35am replied:

I suggest that you add one more religion: Pastafarianism.

Convert and serve the Flying Spaghetti Monster or ELSE!!!

+3 votes     reply to comment
Afforess Creator
Afforess Oct 11 2010, 3:14pm replied:

Lol. Not happening though, read the 2nd line of the summary.

+1 vote   reply to comment
feillyne Staff
feillyne Oct 31 2010, 11:46pm replied:

@Hyzoran You could make your own mod and make such religions as Pastafarianism. :-P

+1 vote   reply to comment
UkrainaGuy1111 Sep 28 2010, 2:20am says:

WE NEED THIS FOR CIV 5!!!! Please :)

+1 vote     reply to comment
Hyzoran Sep 28 2010, 3:00pm replied:

Is Civ 5 good? I wasn't thinking of getting it though because I already have this mod and it doesn't really looks that good

+1 vote     reply to comment
UkrainaGuy1111 Sep 28 2010, 3:10pm replied:

This mod is better than civ 5... I cried when I realized that after I was done with my hype..

+1 vote     reply to comment
Afforess Creator
Afforess Sep 29 2010, 3:49pm replied:

I know. =p. I own the Deluxe Edition of Civ5. AND 1.75 is the final release, and my last Civ4 mod. I'm transitioning to Civ5 mods. I haven't yet made anything, but for those who want a balanced Civ5 mod, check out this one!

+1 vote   reply to comment
IAspYrI Oct 3 2010, 9:25pm replied:

civ 5 blows

+2 votes     reply to comment
Afforess Creator
Afforess Oct 5 2010, 11:11pm replied:

Very True (I wrote a length review on Civ5's faults here: ). But Civ4 has no multicore support and is aging.

0 votes   reply to comment
UkrainaGuy1111 Oct 6 2010, 11:07am replied:

Im getting civ 4 installed again just to play this mod. I thought it was dead but then I saw 1.75!!!

+1 vote     reply to comment
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Civilization IV: Beyond the Sword Icon
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Released Dec 8, 2009
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Turn Based Strategy
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