The ultimate Civilization IV experience

Rise of Mankind: A New Dawn is a new sequel of the great Civilization IV: Beyond the Sword game. A New Dawn serves as a new expansion, adding a huge and balanced new technology tree, putting emphasis on new buildings, new units and new technologies.

Based on the incredibly popular former mod Rise of Mankind, A New Dawn transforms Civilization IV, reaching to new heights and giving the players the best Civilization experience of all time.
It contains a powerful and vastly superior new AI, charismatic new leaders and a new revolt and revolutions system. The huge amounts of new content also includes an advanced and reworked diplomacy system, a myriad of new automation options, an adaptive difficulty, and many other enhancements.

In short, this is THE Civilization game of the future. It’s the work of hundreds of talented individuals over many years. The result truly does feel like A New Dawn!

Last, but not least, it is built to be as flexible as possible, so you can choose whatever new option you like, and uncheck those you like a little less (if any…).

You always play the game you like.

A short list of the main features:

  • Smart and balanced technology tree: New technologies. New units. New buildings & wonders. Totally rebalanced with the community feedback. Disable what you don't like.
  • Revolutions: Empire stability. Minor civilizations. Evolution of barbarians. Dynamic civ names. Vassals assimilation.
  • Advanced Diplomacy: New diplomatic options. Embassies. Right of passage. Use contacts as a commodity. Cease all relations. War reparations. New trading options. Foreign policies.
  • Brand new AI: Smarter AI. New AI memory.
  • Brand new graphics: Cultural diversity. Terrain textures sets. Graphical formations.
  • Adaptive difficulty: Flexible difficulty. Ruthless AI. New challenging options.
  • Fully customizable interface: Redefined interface. Extreme customization.
  • Translated completely or partially (more than 50%) in: Chinese, English, Finnish , French, German, Hungarian, Italian, Japanese, Korean, Polish, Russian and Spanish. Incoming translations: Brazilian, Czech, Danish, Greek & Portuguese.
  • Units-per-tile: Can't play Civ IV because you've tried Civ V and its 1 unit-per-tile limitation? We also have this... but better! Limit the tiles to the number you want!
  • Many new civilizations (with the MegaCivPack), leaders, events, maps, mechanisms & other improvements....

The whole detailed feature list is available on our website: Anewdawn.sourceforge.net

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Blog RSS Feed Report abuse Latest News: Civ IV: AND - March 2015 build released!

2 comments by dbkblk on Mar 19th, 2015

Hello!

In case you've missed it, these last months were the theater of large changes for the mod. The march 2015 build is now released, here are the latest major changes.


  • Launcher:

The mod now has a launcher which can extend the possibility of modifications for Civ IV! It allows to set custom textures, to enable more graphical units on the map (formations), to change the interface color, to add many new languages and to centralize all the important links about the mod community.
The launcher is also fully compatible with Linux (with Wine) and MacOS (with Wine or Crossover).

  • A continuous release system:

As we are only a small team of developers, we have developed a update system from the launcher. It allows to easily update your mod in one-click! This change makes the game development a lot easier for us because we can publish monthly build and forget the old patch system. Once you install a full build, you will be notified if there are further updates.

  • New languages:

We have worked hard to support new languages. Initially supported only by the main languages of Civ IV (English, French, German, Italian, Spanish), we have extended the engine capacity to support a large list of languages:
Afrikaans, Albanian, Arabic, Basque, Belarusian, Bosnian, Bulgarian, Catalan, Chinese, Croatian, Czech, Danish, Dutch, English, Estonian, Farsi, Filipino, Finnish, French, Gaelic, Gallego, German, Greek, Hebrew, Hungarian, Icelandic, Indonesian, Italian, Japanese, Korean, Lao, Lithuanian, Latvian, Malaysian, Maori (Ngai Tahu), Maori (Waikoto Uni), Norwegian, Nynorsk, Polish, Portuguese, Portuguese (Brazil), Romanian, Russian, Samoan, Serbian, Slovak, Slovenian, Spanish (International), Swedish, Thai, Tongan, Turkish, Ukrainian and Vietnamese.

At the moment, the game is translated (more than 50%) in Chinese, English, Finnish, French, German, Hungarian, Italian, Japanese, Korean, Polish, Russian and Spanish.
Some of our translators are working hard to bring support for these new languages: Brazilian, Czech, Danish and Greek. You've read it, Civ IV in new languages!
Hopefully, it is now easier than ever to translate the game in your language; just follow the instructions here: Forums.civfanatics.com

  • A new promotional website:

Fresh and informative, this website will resume all the features of the mod, the installation notes, the FAQ, the history and credits. It is translated in 9 languages yet.

  • X units-per-tile was fixed:

A lot of work was put into improving this feature which limit the number of units of the tile (Civ V style). It is now crash-free. However, we recommend to play with at least 2 or 3 UPT to enjoy the game. The AI still has some problems with this but we're actively working on improving the pathfinding.

  • A new diplomatic screen:

The work isn't finished yet, but you can use the diplomatic screen to ease the diplomacy with other civs: auto-accept / auto-deny based on some rules. The next phase of the work will be an improvement of the ambassadors and the add of "commend" and "comdenm" the other Civilizations.

  • Contact decay:

If you do not set embassies with your neighbors, you can slowly loose contact with them!

  • Tweaked revolutions:

The revolutions are more frequent to put some spice back into the game!

  • New textures:

The 4 best texture sets have been merged into the mod!

  • New event:

The earth could possibly fall into a dark age which will slow down everyone!

  • New feature: Hunt for food and glory

During the ancient era, try to hunt as many animals as possible and gather them in your empire to generate new resources and to delight your population with new myths and legends that will aid the development of your civilization.

  • A new main menu:

Somewhat unreal, the earth moves around the sun to heat the main menu.

  • A lot of balance updates, fixes, etc.:

Our team is working hard to make this the more polished expansion pack ever developed for Civilization IV!

- The RAND Development Team

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Civ IV: AND - Monthly build: May 2015 (rev967)

Civ IV: AND - Monthly build: May 2015 (rev967)

May 6, 2015 Full Version 0 comments

This is the latest full installer from May 2015 (rev967). It contains a launcher and a updater. You'll only need to download this once if you update the...

Civ IV: AND - Monthly build: April 2015 (rev955)

Civ IV: AND - Monthly build: April 2015 (rev955)

Apr 4, 2015 Full Version 6 comments

This is the latest full installer from April 2015 (rev955). It contains a launcher and a updater. You'll only need to download this once if you update...

Civ IV: AND - Monthly build: March 2015 (rev915)

Civ IV: AND - Monthly build: March 2015 (rev915)

Mar 19, 2015 Full Version 6 comments

This is the latest full installer from March 2015 (rev915). It contains a launcher and a updater. You'll only need to download this once if you update...

Rise of Mankind 2.20 (Build #805)

Rise of Mankind 2.20 (Build #805)

Sep 5, 2014 Full Version 8 comments

Major new release. Rise of Mankind - A New Dawn 2.2

A New Dawn 1.75 Patch B

A New Dawn 1.75 Patch B

Oct 31, 2010 Patch 0 comments

Patch B For A New Dawn 1.75. Install Overtop of an existing AND 1.75 installation.

A New Dawn 1.75 Patch A

A New Dawn 1.75 Patch A

Oct 8, 2010 Patch 0 comments

Patch A For A New Dawn 1.75. Install Overtop of an existing AND 1.75 installation.

Post comment Comments  (30 - 40 of 92)
Soof49
Soof49 Oct 20 2010, 8:40pm says:

I just got this mod, and I got 1.75, and patch A, I've installed everything the correct way, but it crashes after I load the mod after a minute or so. I haven't patched BtS yet, and I have Civ 4 complete edition. Any help?

+2 votes     reply to comment
Afforess Creator
Afforess Oct 21 2010, 12:50am replied:

You need BTS 3.19, so you need to patch it.

+2 votes   reply to comment
Ferrados
Ferrados Feb 13 2012, 10:22am replied:

My BTS is patched, still crashes every 5 minutes in the late game.

+1 vote     reply to comment
Karner
Karner Feb 7 2011, 3:16pm replied:

Is there an older version of the mod that doesn't require Beyond the Sword? Thanks

+2 votes     reply to comment
82nd_Toby
82nd_Toby Jul 19 2012, 11:22pm replied:

Yes buts its for Warlords

+1 vote     reply to comment
RepublicCommando101
RepublicCommando101 Feb 12 2011, 5:04pm replied:

I think so, but it isn't as good as this :P

+2 votes     reply to comment
RepublicCommando101
RepublicCommando101 Nov 1 2010, 3:10pm replied:

Just popped in say hello and to check if their were any updates and what do i find? another full version as well as more patches? I've played a game already, and i love it, the fine tuned automations especially :) Great mod Afforess, and congrats on your Civ 5 modder status :P Make it even better! I can think of a few areas that need improvement...

+2 votes     reply to comment
UkrainaGuy1111
UkrainaGuy1111 Oct 12 2010, 8:42am says:

Well after some time to get used to it its actually nice that the unit upkeeps and such as are not as high as you might expect so you need to build a standing army and make them be ready in times of cold war!!

+2 votes     reply to comment
Solistx
Solistx Oct 11 2010, 8:48pm says:

When I installed the mod and then launched it completely crashed the game with over 100 errors, could this be because I'm running 1.53?

+2 votes     reply to comment
Solistx
Solistx Oct 11 2010, 8:39pm says:

Great mod, this really perked up my liking of Civ!

+2 votes     reply to comment
UkrainaGuy1111
UkrainaGuy1111 Oct 8 2010, 10:33am says:

A billion troops? Theres so many soldiers on the ai's teams that it almost causes me to crash!

+1 vote     reply to comment
Afforess Creator
Afforess Oct 9 2010, 12:14am replied:

You mean the AI are over producing units? Weaker AI's sometimes have that problem. They think they are too weak, and attempt to compensate by over producing ineffective units. Is that what you think is happening? I hoped I had curbed that behavior...

+1 vote   reply to comment
UkrainaGuy1111
UkrainaGuy1111 Oct 9 2010, 5:24am replied:

No, its like a full size army of well armed units that. I got like 3 units in each city in 6 citys. Then I got 6 outside. I have 0.2 strenght compared to them!!!

+2 votes     reply to comment
Afforess Creator
Afforess Oct 9 2010, 5:31pm replied:

Oh, so the AI's kicking your butt? Well, the AI in AND doesn't receive any more bonuses than they do in BTS. However, I did spend a lot of time trying to make them use cities to build up their infrastructure and economy. Seems that you were outplayed. ;)

+2 votes   reply to comment
Hyzoran
Hyzoran Oct 10 2010, 12:35am replied:

I suggest that you add one more religion: Pastafarianism.

Convert and serve the Flying Spaghetti Monster or ELSE!!!

+3 votes     reply to comment
Afforess Creator
Afforess Oct 11 2010, 3:14pm replied:

Lol. Not happening though, read the 2nd line of the summary.

+1 vote   reply to comment
feillyne Staff Subscriber
feillyne Oct 31 2010, 11:46pm replied:

@Hyzoran You could make your own mod and make such religions as Pastafarianism. :-P

+1 vote   reply to comment
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Civilization IV: Beyond the Sword Icon
Platforms
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Official Page
Anewdawn.sourceforge.net
Release Date
Released Dec 7, 2009
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Style
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Turn Based Strategy
Theme
Realism
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