Full Release. A New Dawn 1.61 has a lot of stability changes, so there should be no more late game crashes, lots of new features, and general improvements. Everyone who enjoyed 1.55 will love 1.61!
New Features:
- Mastery Victory screen tweaked, it will show earlier in game instead of "The World is too Young to Judge"
- AI Calculations for BuildingClassProductionModifiers
- AI Calculations for GlobalBuildingClassProductionModifiers
- Barbarian Generals Gameoption
- Time & Mastery Victory now end at 2200 CE
- Better RoM modmod, (Replacing the Balanced Civics Modmod), which balances the civics better and removes many of the happiness/healthiness boosts from resources.
- Zoology Modmod has 2 new buildings: Pet Shop and RePet Shop.
- Speed increases, 10-15% increase
- Tech Health, Happiness, Commerce, and Yield Changes now appear in the "Actual Effects" area as well.
- The civic screen now scales with larger displays.
- Trading Corporations now works and has been enabled.
- The AI will now initiate diplomacy and try to sell contacts in Advanced Diplomacy.
- Multiple Research Gameoption
- Reflecting Pool added to Beautification Project.
- New Mastery Victory End-Game Video.
- Better RoM now features Tejon's Resource Spawning Tweaks.
- The AI will now initiate diplomacy and try to buy workers from you in Advanced Diplomacy.
- The AI now values buildings based on the units that they unlock and the type of unit they unlock.
- New Modmod: Formations!
- Better RoM slightly improves mounted units
- The civilization traits have been turned off on the flag hover text. Edit the GlobalDefinesAlt.xml to turn them back on.
- Fixed borders can be set so that units can not claim ocean tiles in the GlobalDefinesAlt.xml
- Maximum bombard defense for cities is set to 90 in the GlobalDefinesAlt.xml
- Defense now has a hover box, with a breakdown where defense comes from and suggested buildings. If the hover defense and your city defense don't match up, it's because Terrain Defense is a hidden characteristic, and not included in the regular city score. (But trust me, it matters).
- Republic and Democracy with better RoM cause anarchy if the player attempts to raise taxes
- The tax rate has been revealed to the main screen, so players can better track their taxation.
- Buildings requiring terrain in the city radius now show the terrain button in the civilopedia
- The way UnitClassProductionModifiers is shown on buildings (like the wheelright) is vastly improved, and will list the UU, if any.
- New German translations for much of AND. Thanks Snofru1!
- Domesticated Animals Modmod added!
- Retreat Modmod Added!
- Disbanding units in your territory will now give 1/4 their production cost back as gold. This can be disabled in the GlobalDefinesAlt.xml.
- No Warlords
- Removes Warlord units from the game
- Assimilation
- Captured Cities can still build the original Civ's UU and UB's
- Flexible Difficulty
- If you fall to the bottom 20%, your difficulty level is lowered by one, if you rise to the top 20%, your difficulty level is raised by one.
- Final Five
- Each 50 turns (scaled for gamespeed), the lowest score Civilization is killed off from the game, until only 5 remain to duke it out
- Increasing Difficulty
- Each 50 turns (scaled for gamespeed), your difficulty level rises by one.
- Improved AI
- BUG 4.3
- RevDCM 2.62
- New Gamespeed - Eternity
- Fixed MP OOS bug when attacking
- New Interface Scheme, Coal UI!
- New Interface Scheme, Forest Green!
- Now Includes Dancing Hoskuld's Warrior's of God modmod
- Now Includes Dancing Hoskuld's improved Trade Caravan Graphics
- Now Includes Dancing Hoskuld's improved tea mod.
- New Gameoption: Ruthless AI.
- Fixed Borders had a massive rewrite; I urge everyone to re-evaluate it