Rise of Mankind: A New Dawn is an expansion of the existing, and incredibly popular Civilization 4: Beyond the Sword Mod, Rise of Mankind, by Zappara. Rise of Mankind attempts to simulate history, but was not intended to be a perfect historical simulator, like Rhye's and Fall of Civilization is; instead it follows mostly historical lines, but allows for those "What-If" scenarios to occur. Rise of Mankind serves as an expansion from Beyond the Sword, adding a huge new technology tree, putting great importance on buildings and creating infrastructure, along with incorporating other successful mods, like Revolutions, Influence Driven War, Next War, and much more. The Goal of Rise of Mankind: A New Dawn is to provide the player with the same enthralling experience that Rise of Mankind gave, without forcing any unwanted features or constraints onto them. This goal has been the central piece in all of A New Dawn development. This means that every single feature is completely optional.

Report abuse Rise of Mankind: A New Dawn v1.61
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Feb 25th, 2010
120.93mb (126,800,725 bytes)
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Full Release. A New Dawn 1.61 has a lot of stability changes, so there should be no more late game crashes, lots of new features, and general improvements. Everyone who enjoyed 1.55 will love 1.61!

New Features:

  • Mastery Victory screen tweaked, it will show earlier in game instead of "The World is too Young to Judge"
  • AI Calculations for BuildingClassProductionModifiers
  • AI Calculations for GlobalBuildingClassProductionModifiers
  • Barbarian Generals Gameoption
  • Time & Mastery Victory now end at 2200 CE
  • Better RoM modmod, (Replacing the Balanced Civics Modmod), which balances the civics better and removes many of the happiness/healthiness boosts from resources.
  • Zoology Modmod has 2 new buildings: Pet Shop and RePet Shop.
  • Speed increases, 10-15% increase
  • Tech Health, Happiness, Commerce, and Yield Changes now appear in the "Actual Effects" area as well.
  • The civic screen now scales with larger displays.
  • Trading Corporations now works and has been enabled.
  • The AI will now initiate diplomacy and try to sell contacts in Advanced Diplomacy.
  • Multiple Research Gameoption
  • Reflecting Pool added to Beautification Project.
  • New Mastery Victory End-Game Video.
  • Better RoM now features Tejon's Resource Spawning Tweaks.
  • The AI will now initiate diplomacy and try to buy workers from you in Advanced Diplomacy.
  • The AI now values buildings based on the units that they unlock and the type of unit they unlock.
  • New Modmod: Formations!
  • Better RoM slightly improves mounted units
  • The civilization traits have been turned off on the flag hover text. Edit the GlobalDefinesAlt.xml to turn them back on.
  • Fixed borders can be set so that units can not claim ocean tiles in the GlobalDefinesAlt.xml
  • Maximum bombard defense for cities is set to 90 in the GlobalDefinesAlt.xml
  • Defense now has a hover box, with a breakdown where defense comes from and suggested buildings. If the hover defense and your city defense don't match up, it's because Terrain Defense is a hidden characteristic, and not included in the regular city score. (But trust me, it matters).
  • Republic and Democracy with better RoM cause anarchy if the player attempts to raise taxes
  • The tax rate has been revealed to the main screen, so players can better track their taxation.
  • Buildings requiring terrain in the city radius now show the terrain button in the civilopedia
  • The way UnitClassProductionModifiers is shown on buildings (like the wheelright) is vastly improved, and will list the UU, if any.
  • New German translations for much of AND. Thanks Snofru1!
  • Domesticated Animals Modmod added!
  • Retreat Modmod Added!
  • Disbanding units in your territory will now give 1/4 their production cost back as gold. This can be disabled in the GlobalDefinesAlt.xml.
  • No Warlords
    • Removes Warlord units from the game
  • Assimilation
    • Captured Cities can still build the original Civ's UU and UB's
  • Flexible Difficulty
    • If you fall to the bottom 20%, your difficulty level is lowered by one, if you rise to the top 20%, your difficulty level is raised by one.
  • Final Five
    • Each 50 turns (scaled for gamespeed), the lowest score Civilization is killed off from the game, until only 5 remain to duke it out
  • Increasing Difficulty
    • Each 50 turns (scaled for gamespeed), your difficulty level rises by one.
  • Improved AI
  • BUG 4.3
  • RevDCM 2.62
  • New Gamespeed - Eternity
  • Fixed MP OOS bug when attacking
  • New Interface Scheme, Coal UI!
  • New Interface Scheme, Forest Green!
  • Now Includes Dancing Hoskuld's Warrior's of God modmod
  • Now Includes Dancing Hoskuld's improved Trade Caravan Graphics
  • Now Includes Dancing Hoskuld's improved tea mod.
  • New Gameoption: Ruthless AI.
  • Fixed Borders had a massive rewrite; I urge everyone to re-evaluate it
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Rise of Mankind: A New Dawn v1.61
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Civilization IV: Beyond the Sword Icon
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Released Dec 8, 2009
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Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword Single & Multiplayer Turn Based Strategy