MapMixer 3.01
Apr 16, 2010 Full Version 4 commentsThis is a minor full release version containing some small improvements and bug fixes from the original 3.00 release.
0 comments by sinx on Apr 12th, 2010
This is a minor full release version containing some small improvements and bug fixes from the original 3.00 release.
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uh, anyone know how to incorporate jailbreak into mapmixer? And for that matter, any of the other custom game modes (domination for example)? I've got access to domination maps in the selection, but trying to play them causes the game to crash during loading...
anyone got any ideas???
oh and nice mod btw ;)
MapMixer can support all custom gametypes via edits to its UTMapMixer.ini file - ie, does not require hard coding to support a community gametype.
MapMixer's UTMapMixer.ini file comes pre-configured for JailBreak and UTDom, assuming you have them correctly installed and the UTMapMixer.ini file has not been altered to break them.
do have any more mods
Nothing worth mentioning.
i dont have a ps3 but i think you should do one for the ps3 because some of the people that have ps3s want this mod for the ps3
PS3 is not possible for two reasons: [1] It's technically not possible, and [2] I'm one of those people who blame Consoles for ruining the world :)
dude you are the best i have been trying to look for stuff just like this for heeps long you are the coolest man ever GREAT JOB!
Oh A MapMixer that i can customize either he/she wants. So. I got a 1 Questions.
Does it works with Warfare mod That allows you up o 128 Bots in game.
Moddb.com
WOuld be G-Great!
Its been a while since I looked at the player count code but you may be able to override the player caps via a mapmixer ini file but I can't guarantee anything. I generally dislike and avoid hard-coding limiting values but this may have been an exception. I'd have to look into it further.
So this is the last and the latest version of mapmixer? Will there be any other updates in the future? You should work out with the member in this mod wheather can you remove that bug that only let you play one time with 128 bots, and it will crash after the second game if i create without restarting the game.
Moddb.com
Or you are working with them long ago before i mention?