Set in modern times, Black Sierra is set upon a fictional mountain where its habitants have disappeared. Communication, trade, and signs of life from the communities stop after a group of miners break into a deep and complex cavern system where a group of carnivorous beasts resided in. Now set free, and with no reason to fear man. These beasts spread out, and prey upon the communities of the mountain. Weeks pass as missing persons reports increase before communications stop all together. Now after a Search and Rescue team goes missing suddenly, it is your squad's job to find them and extract them. However; after finding yourself in the mists of the S&R's remains, your objective clearly becomes to just make it down the mountain alive.

Black Sierra is a basic first person shooter at heart, but is being completely designed with cooperative gameplay in mind without going over the top. Teamwork is encourage greatly, yet it will never be forced upon anyone to require a team mate in order to win. Maps, pickups, monsters, weapons, and events are designed to be played with friends (or strangers if you have no friends), yet at the same time never requiring an AI team mate if you feel like playing alone.

Survival is carefully planted into the mix as your team runs low on ammunition for their high-grade weapons, and are forced to acquire civilian weapons, ranging from shotguns to hunting rifles. Slowly the chance of survival decreases as weapon reload time increase, less ammo is held per clip, and it's accuracy degrades. Pitting players with a choice of holding onto their beloved high-tech weapons, or snatching a low-grade one in order to have plenty of ammo.

Features:

5 Player Co-op: Play with up to 4 other players as you trench through the entire singleplayer style campaign. Team work is encourage through various features, such as being able to hand out ammo to team mates.

"Smart System": The "Smart" system is designed to give total replayability, it calculates and generates weapons, monsters, ammunition, and more depending on how many players are currently playing, and what their load outs are. Yet will also randomly generate them at the same time, keeping players on their toes at all times even the second time through as those precious weapon spawns some one always rushes for may produce nothing at all.

Scavenge and Survive: Starting with military-grade weapons, players are forced to take arms with civilian weapons as their ammo is decreased, search through the world in order to find weapons and ammo.

A New Breed of Monster: A fast and accurate shot is needed in order to survive, the beasts of Black Sierra aren't your usual dim-witted brutes that require 3 clips to put down. These monsters are quick, agile, and aggressive. The blend into their surrounding, and pounce upon their victims when they're least expecting it. Quick to take down, hard to hit is the idea. A new challenge awaits.

For full on information regarding gameplay, maps, weapons, features, and etc please visit our ABOUT page on our website.

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Blog RSS Feed Report abuse Latest News: Phase 4 Finalists for the MSU Contest

61 comments by Henley on Dec 22nd, 2009 digg this super bookmark


Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima, Best Vehicle Set, Best Level Set, Educational,Best Use of Physics, Best Art and Best Graphics in Maps category's in the $1 Million Intel Make Something Unreal Contest. All finalists in this category are eligible to enter the Grand Finals. This competition rewards top mods created for Unreal Tournament 3 with cash and hardware prizes in four preliminary phases and a grand final. Visit Makesomethingunreal.com for full details.

Best FPS Mod Phase 4 Finalists:

Best FPS Mod Phase 4 Honorable Mentions:

Best non-FPS Mod Phase 4 Finalists:

Best non-FPS Mod Phase 4 Honorable Mentions:

Best Machinima Phase 4 Finalists:

Best Machinima Phase 4 Honorable Mentions:

  • DoubleKill Episode 1
  • DoubleKill Jess
  • FightSabers
  • The Crucible Trailer
  • UT3 News Take 1
  • The Last Stand
  • Dream
  • Silent Scream of Vengeance
  • Prometheus
  • HOLP 3 Teaser

Best Vehicle Set Phase 4 Finalists:

Best Vehicle Set Phase 4 Honorable Mentions:

  • XS Prototypes
  • Starbase Defense Vehicle
  • VCTF-Boilerplate

Best Level for a Mod Phase 4 Finalists:

Best Level for a Mod Phase 4 Honorable Mentions:

Phase 4 Educational Category Finalists:

  • Arizona State University (Becca's Tale, EXILE)
  • Art Institute of California, L.A. (UT2D Killing Time, vCTF-Boilerplate Team Art Mod, Millagun UT2D)
  • Art Institute of Vancouver (TikiWiki)
  • DePaul University (ToonDoom)
  • Högskolan i Skövde, Sweden (Sanctum)
  • IT University of Copenhagen (Steam Racers, The Witching Hour, Cubes of Serenity, Chalupa, Takeshi Gladiatiors)
  • North Carolina State University (Blackbeard's Escape)
  • Royal Melbourne Institute of Technology (BailterRay)
  • Supinfo International University (Defend Unreal Territories)
  • Swinburne University of Technology in Melbourne, Australia (Hazard: The Journey of Life, Steel Halo)
  • Starr's Mill High School (Project Swing)
  • University of Oulu, Finland (Robofonics)
  • Vancouver Film School (Curvature, Ascendancy)

Best Use of Physics Phase 4 Finalists:

Best Use of Physics Phase 4 Honorable Mentions:

  • XS Prototypes
  • MillagunUT2D
  • UnWheel 2
  • Snarf Vehicles
  • DM-NewHorizon
  • VCTF-Electro
  • UT2D Killing Time
  • Cubes of Serenity
  • TRE - Last Life
  • DM-RB-Labyrinth

Best Art in a Game Mod Phase 4 Finalists:

Best Art in a Game Mod Phase 4 Honorable Mentions:

Best Graphics in Map Phase 4 Finalists:

  • City_Domination
  • CTF-Strand
  • CTF-CBP3-Antediluvian
  • CDom-CBP3- Saip
  • DM_AfterInfection
  • DM_Nano_Beta
  • Planetstorm-Space_Ixion
  • TH_Temple
  • War_CBP3_midst
  • War_Haunting_The_Chapel

Best Graphics in Map Phase 4 Honorable Mentions:

  • CDom-CBP3-Yarith
  • vctf-electro
  • The Ball
  • Black Sierra
  • Deadman's tales
  • DM_Dust
  • DM_Gamme
  • DM_Necrosis
  • JB-pagoda
  • CDom-CBP3-Velocity
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Black Sierra - Full Install - V0.21

Black Sierra - Full Install - V0.21

Aug 29, 2009 Full Version 4 comments

The full installation of Black Sierra Alpha v0.21. Readme included this time! Yay.

Black Sierra Alpha v0.18

Black Sierra Alpha v0.18

Jul 17, 2009 Demo 13 comments

First release of Black Sierra, alpha v0.18 5-Player Co-op madness.

Comments  (0 - 10 of 139)
Tarandur
Tarandur Feb 8 2010, 3:33pm says:

Nice mod, but unfortuneatly i can not play it over lan, because one has to be online to join a lan game... please fix this!

The Atmosphere is amazing, the only thing that reminds me this is a alpha is the AI and the monster-deisgn ;)

-Arendur

+1 vote     reply to comment
TurdDrive
TurdDrive Jan 1 2010, 4:27pm says:

Your mod is very dark/

also i cant get any iron sight

+1 vote     reply to comment
Micah
Micah Jan 4 2010, 8:07am replied:

What's not working exactly?

+2 votes     reply to comment
jonny30bass_123
jonny30bass_123 Dec 31 2009, 11:16am says:

Nirvana Rocks! I like that song in the teaser video.

+1 vote     reply to comment
Kaliger
Kaliger Dec 20 2009, 7:36pm says:

how do i break the tunnel gate door thing? the one that says tunnel is unstable.

+1 vote     reply to comment
Kyben
Kyben Dec 21 2009, 4:49pm replied:

SPOILER ALERT: Shoot the wooden plank holding the cart back.

+1 vote     reply to comment
DustArma
DustArma Oct 22 2009, 7:24pm says:

Excellent mod, my only problem is the flashlight.

For some reason, shadows casted by the flashlight are actually casted on top of the surface being shined, instead of behind the surface, this completely breaks the flashlight as some areas (particulary those with lots of models) remain completely dark.

Specs:
Athlon 64 x2 5200+
2gb ram
Windows Vista Ultimate x64
ATi Radeon HD 4830 512mb

every setting in the game is maxed out, everything is on, except V-Sync and Frame Smoothing.

+1 vote     reply to comment
Kyben
Kyben Oct 22 2009, 10:44pm replied:

This is a problem that ATi cards have with UT3. Dynamic shadows are used alot more in our mod than the game, so its much more noticable. Unfortunately the only way to fix it is to turn off Dynamic Shadows in the video settings.

EDIT: Thanks for mentioning this. I added it to the troubleshooting.

+1 vote     reply to comment
DustArma
DustArma Oct 23 2009, 5:32pm replied:

Gonna try that later, as I just had to reinstall windows (damn viruses)
I suppose that issue can't be fixed, not until Epic does something about it.

+1 vote     reply to comment
coldcut
coldcut Oct 20 2009, 5:05pm replied:

Cool, thanks. That makes sense. I've worked with T3D and TorqueScript, so that way of doing things seems familiar. I was just a little unsure because I think on one forum I read, someone said they planned to use only the base engine, but completely replace the code base and have the scripts be 100% original. That seems pretty insane to try, but some people like a challenge, I guess.

+1 vote     reply to comment
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Platform
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Blacksierramod.com
Release Date
Released Jul 27, 2009
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First Person Shooter
Theme
Horror
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