Set in modern times, Black Sierra is set upon a fictional mountain where its habitants have disappeared. Communication, trade, and signs of life from the communities stop after a group of miners break into a deep and complex cavern system where a group of carnivorous beasts resided in. Now set free, and with no reason to fear man. These beasts spread out, and prey upon the communities of the mountain. Weeks pass as missing persons reports increase before communications stop all together. Now after a Search and Rescue team goes missing suddenly, it is your squad's job to find them and extract them. However; after finding yourself in the mists of the S&R's remains, your objective clearly becomes to just make it down the mountain alive.
Black Sierra is a basic first person shooter at heart, but is being completely designed with cooperative gameplay in mind without going over the top. Teamwork is encourage greatly, yet it will never be forced upon anyone to require a team mate in order to win. Maps, pickups, monsters, weapons, and events are designed to be played with friends (or strangers if you have no friends), yet at the same time never requiring an AI team mate if you feel like playing alone.
Survival is carefully planted into the mix as your team runs low on ammunition for their high-grade weapons, and are forced to acquire civilian weapons, ranging from shotguns to hunting rifles. Slowly the chance of survival decreases as weapon reload time increase, less ammo is held per clip, and it's accuracy degrades. Pitting players with a choice of holding onto their beloved high-tech weapons, or snatching a low-grade one in order to have plenty of ammo.
Features:
5 Player Co-op: Play with up to 4 other players as you trench through the entire singleplayer style campaign. Team work is encourage through various features, such as being able to hand out ammo to team mates.
"Smart System": The "Smart" system is designed to give total replayability, it calculates and generates weapons, monsters, ammunition, and more depending on how many players are currently playing, and what their load outs are. Yet will also randomly generate them at the same time, keeping players on their toes at all times even the second time through as those precious weapon spawns some one always rushes for may produce nothing at all.
Scavenge and Survive: Starting with military-grade weapons, players are forced to take arms with civilian weapons as their ammo is decreased, search through the world in order to find weapons and ammo.
A New Breed of Monster: A fast and accurate shot is needed in order to survive, the beasts of Black Sierra aren't your usual dim-witted brutes that require 3 clips to put down. These monsters are quick, agile, and aggressive. The blend into their surrounding, and pounce upon their victims when they're least expecting it. Quick to take down, hard to hit is the idea. A new challenge awaits.
For full on information regarding gameplay, maps, weapons, features, and etc please visit our ABOUT page on our website.
6 comments by Micah on Jan 2nd, 2009 digg this super bookmark
I only have two things to say.....Pretty screenshots. And a freaking in-game video.
Screenshots
Our early build of the game, a WIP obviously. Nirvana - You Know You're Right
And a test demo of how doors should work in Black Sierra. Pretty sweet if I do say so myself.
Okay so I have more to say than just that. As we currently stand, we are aiming for a public demo around August of 2009 in order to enter for the MSU contest, as well as get valuable input from the community. The demo is planned to include 3-4 maps, a handful of weapons, and of course multiplayer coop madness.
On a side note, Black Sierra is now officially one year old, plus like a month or two depending on how you look at it. We were originally going to post a video for our birthday, but got side tracked and decided we'd wait to do it now (which just so happens to be voting time *shifty eyes*).
Now Go Vote!
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This looks quite promising... are maps going to be those walkthrough (Go from A to B) style? (They look sweet by the way)
Because they are lovely and what cooperative gameplay should be :-)
Things will vary actually, some maps will be slightly linear and a move from point to point style, others will consist of holding certain spots/areas, and then there will also be some more free-roaming style maps. Some linear maps will also consist of alternative pathing.
looks nice, keeping track of this mod.
When do we get to see some of your shmexy monsters/beasts? Don't forget about your ever-loving community :'(
Give us some acknowledgment on your progress!
Oh we're progressing through, and I'm hoping to be able to start showing off the beasts in the coming months if all goes well. But I really want to get a lot of work done on them before I show them off, it's sort of an ice breaker if the monsters don't look scary enough.
i think you mean "deal-breaker", mr. PR
Very sweet looking mod team!
I honestly will be getting UT3 just for this mod.
I love co-op online mods/games and this one seems to be turning out terrific. Love the breakable doors as well ;)
was this a hl2 mod once?
No, you may be confusing us with the HL2 mod "Black Mesa".
Moddb.com
We've always been on the UT3 engine.
Yeah actually, we were talking about that last night. Haha, we're going to fix that up sometime to come, making the game comes over fixing our grammar issues.