Set in modern times, Black Sierra is set upon a fictional mountain where its habitants have disappeared. Communication, trade, and signs of life from the communities stop after a group of miners break into a deep and complex cavern system where a group of carnivorous beasts resided in. Now set free, and with no reason to fear man. These beasts spread out, and prey upon the communities of the mountain. Weeks pass as missing persons reports increase before communications stop all together. Now after a Search and Rescue team goes missing suddenly, it is your squad's job to find them and extract them. However; after finding yourself in the mists of the S&R's remains, your objective clearly becomes to just make it down the mountain alive.

Black Sierra is a basic first person shooter at heart, but is being completely designed with cooperative gameplay in mind without going over the top. Teamwork is encourage greatly, yet it will never be forced upon anyone to require a team mate in order to win. Maps, pickups, monsters, weapons, and events are designed to be played with friends (or strangers if you have no friends), yet at the same time never requiring an AI team mate if you feel like playing alone.

Survival is carefully planted into the mix as your team runs low on ammunition for their high-grade weapons, and are forced to acquire civilian weapons, ranging from shotguns to hunting rifles. Slowly the chance of survival decreases as weapon reload time increase, less ammo is held per clip, and it's accuracy degrades. Pitting players with a choice of holding onto their beloved high-tech weapons, or snatching a low-grade one in order to have plenty of ammo.

Features:

5 Player Co-op: Play with up to 4 other players as you trench through the entire singleplayer style campaign. Team work is encourage through various features, such as being able to hand out ammo to team mates.

"Smart System": The "Smart" system is designed to give total replayability, it calculates and generates weapons, monsters, ammunition, and more depending on how many players are currently playing, and what their load outs are. Yet will also randomly generate them at the same time, keeping players on their toes at all times even the second time through as those precious weapon spawns some one always rushes for may produce nothing at all.

Scavenge and Survive: Starting with military-grade weapons, players are forced to take arms with civilian weapons as their ammo is decreased, search through the world in order to find weapons and ammo.

A New Breed of Monster: A fast and accurate shot is needed in order to survive, the beasts of Black Sierra aren't your usual dim-witted brutes that require 3 clips to put down. These monsters are quick, agile, and aggressive. The blend into their surrounding, and pounce upon their victims when they're least expecting it. Quick to take down, hard to hit is the idea. A new challenge awaits.

For full on information regarding gameplay, maps, weapons, features, and etc please visit our ABOUT page on our website.

Steam Group

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It's been around half a year since we have released any real news, but here we are today and I would like to clue everyone in about what's been going on in the land of BS.

After submitting to the Make Something Unreal contest we decided to kick our feet up and essentially just let people experience the early build of Black Sierra in order to see what sort of reaction was to appear. Although rather rough around the edges, and still very early in development the v0.21 Alpha was apparently being enjoyed enough that we got quite a bit of decent feedback.

Then it hit us, the Unreal Developement Kit was announced. It was a major step up from the engine version that UT3 was providing us, although the entire transfer wasn't entirely smooth. Unfortunately for us we were using a handful of statics from UT3 which were no longer available in UDK, primarily......all the walls for the mining levels! Which in the end led us to being so quiet for so long, most of our time was spent recreating what was already in the Alpha build and we didn't want to show off a bunch of images of nothing new!

Obviously, this required a bit of a step backwards for development, we had to recreate the entire mine with the use of custom statics used to build the actual tunnels of the mines. Although we won't be showing off the new mines just yet, we're saving that for the next post where we'll be comparing the old style to the new.


[ New Intro Map ]

However, I will say that this merge actually provided us with an opportunity to get some things right for the new map, before hand we didn't exactly do a lot of research into what makes a mine, well, a mine. We simply took a bunch of rocks, made some walls outta of them, took a pickaxe, threw it on the ground and called it good. This time around, we did our research and will actually be doing our best to faithfully recreate a true mining experience with thought put into how minerals are transfered, how oxygen is handled, and more.


[ Winding Tower ]

We hope we're forgiven for the long streak of silence, but we want everyone to know that we're indeed still working on Black Sierra, and that we did switch over to UDK. We'll be releasing a few more "area" specific news post in the coming month or two displaying all the new things that's been added, but for now we just wanted to get people excited.

Phase 4 Finalists for the MSU Contest

Phase 4 Finalists for the MSU Contest

News 61 comments

Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima, Best Vehicle, Best Level Set, Educational and Best Use of Physics...

Version 0.21 Released (MSU Submit)

Version 0.21 Released (MSU Submit)

News 18 comments

Version 0.21 of the Alpha build of the Cooperative Horror-Surival mod Black Sierra has been uploaded, read on for a list of additions.

Black Sierra Alpha Released

Black Sierra Alpha Released

News 43 comments

Black Sierra is released, now go enjoy its horror coop madness!

Release Date Info

Release Date Info

News 14 comments

Information regarding when to expect the first release, along with what to expect in the coming months.

RSS Files
UT3 Black Sierra - Full Install - V0.21

UT3 Black Sierra - Full Install - V0.21

Full Version 11 comments

YOU MUST HAVE UNREAL TOURNAMENT 3 INSTALLED! The full installation of Black Sierra Alpha v0.21. Readme included this time! Yay.

Comments  (0 - 10 of 174)
TRULLE90
TRULLE90

What is the enemies in this mod? are they monsters? Zombies? or something else?

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HappyShits
HappyShits

I just found out had Unreal Tournament 3

Next thing i know i smack the **** out of the download button for this mod

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TheUnbeholden
TheUnbeholden

very nice looking, and it certainty is my fav genre, survival horror co-op. Love to see more of this.

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Awesomium
Awesomium

Will you make also a UDK-Adaption?

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Domo_Skully_
Domo_Skully_

looks soooooooo amazing

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belgarion234
belgarion234

hope this isnt dead... looked really good

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belgarion234
belgarion234

looks good, downloading now! is this the full version or are u guys still working on it?

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bo0_radley
bo0_radley

Where can I find the control settings? I'm not even able to reload.

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takmikula
takmikula

doom scary yeaahh ok, it wasnt supposed to be it was just about hell doesnt mean it supposed to be horror e.o

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ImperialKaskins
ImperialKaskins

Ughh, A horror games, How horror is it. If too horror lat4er i get heart attack. If its horror like Resident Evil 5, Left 4 Dead 1 or Left 4 Dead 2 then i don't mind, If it horror like Area 51, Half Life or Doom i don't dare play.

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freakybunnies
freakybunnies

I couldn't hold in my laughs.

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Slateran
Slateran

really half life is soo not scary its just not resident evil is alot scaryer and alot more fun

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bud389
bud389

LOL, Resident Evil? Resident Evil is not scary in the slightest.

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CorporalHicks
CorporalHicks

Half Life and Area 51 horrors? No way!

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asvigny
asvigny

Area 51, kind of, but Half life? I don't think so.

Reply Good karma Bad karma+2 votes
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