This is a full beta multiplayer candidate. Please uninstall all previous versions of Renegade X.
It's about time. Since Renegade X will be standalone as soon as the Black Dawn campaign hits the Internet, we've been meaning to get a new page on IndieDB. You can access the new page by clicking HERE!
Renegade X (formerly known as Renegade 2007) is a mod dedicated to recreating C&C Renegade in the new generation engine, the Unreal Engine 3. We all believe the Command and Conquer series is a very special one, and its fans have been following its games for over a decade now. C&C has been one of the most successful videogame series in the RTS Genre. Our modding team believes that C&C Renegade is truly a hidden gem in the FPS genre.
C&C Renegade's specialty was its multiplayer mode, because it was not mindless killing like most games. A player was thrown into a battle as soon as he joined a server, in which teamplay was the only way to win. The game revolves around a war between the Global Defense Initiative, and the Brotherhood of Nod. Each faction would have their own base of operations consisting of buildings. A team had to work together to destroy the enemy base, while keeping theirs intact. By simply switching engines, our team will have fixed many of C&C Renegade's faults. The original game had many problems such as bad netcoding, poor graphics, glitches, etc. Our main goal is to bring this great gameplay to the masses, all the graphical enhancements is merely just icing on the cake.
There are 2 ways to destroy an enemy building- you can either destroy them by infiltrating the structure and planting C4 explosives, or you can bombard it with vehicles and weapons from the outside. You also have 14 classes of Infantry per team to choose from, as well as 15 vehicles in total.
We also plan on adding plenty of new features that the original Renegade didn't ship with, such as:
We plan on remaking the original standard maps in the new-generation format. The team will be taking advantage of the engine by using much more polygons and bigger resolutions of textures. Although the maps will keep their original appearance and feel introduced in Renegade, they will graphically be much better than the initial versions. Of course, that being said, our project is not only limited to remaking the original maps. We will be making maps of our own design, which will all be littered with strategic and vantage points.
All ingame models will have a fresh new look with todays standards of 3d design, such as normal mapping, bump mapping, and will all be dynamically lit up during gameplay.
Renegade X: Beta 3 has been released!
Renegade X is a First/Third Person Shooter with RTS elements. Players will be able to fight for two unique teams, manage their own economies, choose from over 30 weapons, 15 vehicles, and call in nuclear strikes, Ion Cannons, and airstrikes, and much more. Renegade X is for all players - lone wolves, team-based gamers, tankers, snipers, rushers, turtlers, and all others!
Renegade X is FREE! It is a non-monetized game - Renegade X is straight-up free.
Please uninstall and remove all previous versions of Renegade X before installing Beta 3.
DOWNLOAD HERE: Renegade-x.com
Special thanks to Westwood Studios, Electronic Arts, Epic Games, the UDK Community, the C&C Community, my wonderful and inspirational colleagues at Totem Arts, and our loyal fans for their continued support!
Windows XP SP2 or Windows Vista
2.0+ GHz processor
2 GB system RAM
SM3-compatible video card
4 GB free hard drive space
Windows Vista 64 SP2
2.0+ GHz multi-core processor
4 GB system RAM
NVIDIA 200 series or higher graphics card
Plenty of HDD space
You can check out the full Renegade X change list here: Renegade-x.com
Otherwise, here is a short summary of what we have added and changed in this beta:
• Brand new Renegade X launcher!
• New map: C&C Volcano
• Another new map! X-Mountain
• New items: AT mines and EMP grenades
• New Black Hand character model
• More robust stealth code (stealth tanks and SBHs now flicker properly)
• Crash fixes
• New UI features (interactive pause-menu and scoreboard)
• End-game sequences
• Oodles of balance changes and fixes for weapons and vehicles
• New first-person animations for some weapons
• Audio changes (silo capturing is now broadcasted, weapon and vehicle sound changes)
• Texture, LOD, and shader optimizations – game runs much smoother
• TeamDonate command
• Weapon and vehicle reticle changes
• Many glitch fixes
• And much more!
Story and Gamemode
Renegade X is set in the near future, in a world dominated by a contagious yet valuable resource called Tiberium. The Global Defense Initiative (GDI) is an international security force set to combat global terrorism. Conceived as a united peacekeeping military force, GDI depends on the technological sophistication of its weaponry, and the superior training and loyalties of its officers. GDI looks to halt the spread of Tiberium, which is gradually destroying the Earth and killing off millions of people. At the same time, the Brotherhood of Nod, led by the charismatic leader known only as Kane, grew to prominence. Working largely in third world countries, wherever there was discontent and unrest, there was Kane. With the promise of a New World Order and bankrolled by the illicit Tiberium research and trade that Kane made famous, Nod began to gain power. A few scattered, disaffected units grew into an army with powerful atomic weaponry, ruthless tactics, and a Tiberian fortune. The Brotherhood aims to push humanity into the next stage of evolution via Tiberium mutation.
Where GDI stands for international stability and the removal of the Tiberium contagion, Nod seeks to overthrow the established order and build a world centred on Tiberium research.
To learn more about Command and Conquer mode, check out the short tutorial video below: Youtube.com
We discussed some of our thoughts on the future of Renegade X in our previous update: Renegade-x.com
What we can say is that Totem Arts will continue working on and updating Renegade X. We have a few new maps in the works (including remakes of Under and Complex!), and a new gamemode in the planning stages. We’re excited with what the future has in store. For now, Beta 3 was a necessary step towards having a stable game and a stable community. There have been over 200 fixes and changes since our previous version, as well as two new maps, two new special items, and new art.
We are a free game, and therefore we do not have an advertising budget. Renegade X relies completely on word-of-mouth, so please do whatever you can to spread the news. Upload a beta mirror, e-mail a gaming site or magazine, record a YouTube video, post about us on reddit and other forums, and be sure to tell your friends! The bigger our playerbase is, the more work we can put into the game.
With that said, we do aspire to become a Steam game, but we cannot do so without EA’s expressed permission. We have been trying to get to the EA licensing manager, but so far unsuccessfully. If you have any ideas on how Renegade X can become a Steam game, post them in the comments! If you know anyone from EA, point them in our direction please!
That’s all for now!
We’re looking forward to seeing you all again. Let us know what you think – connect with us and the community through our website, Twitter, Facebook, and YouTube. Soon enough, you’ll be hearing from us again. But for now, enjoy the game!
Highest Rated (5 agree) 10/10
Ren > all
Dec 4 2010, 12:54pm by DGDolph
Lowest Rated (3 agree) 1/10
Played through half of the campaign and suffered through two system lockups which required restarting my system via the power button. Graphics were pretty decent. Comparable to games from 2008-2009, but the overall (lack of) brightness makes it difficult to discern any details in their work. AI was pretty terrible. Was difficult to see who and what was attacking you and where it was coming from. On a technical aspect, the foliage looked good. The voice acting was pretty sub-par - didn't sound anywhere…
Jan 31 2012, 2:16pm by Aircraftkiller