An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.
The Soviet's new intermediate defense, the Desolator Tower, in addition to being very powerful against traditional infantry, it eats away at metal armour, reducing vehicle defenses considerably and making them easy prey for other soviet defenses. It can also dump its fuel tanks and cover the area around itself with desolator defoliant, locking the area off but damaging the tower.
The Desolator Tower will be featured in beta patch .92, so watch out, peacekeepers and minutemen!
yays!
Oooh, I like the effect. it could be a little more substantial, but a good start nonetheless :D
Are you going to put a spray jet into the effect?
I heared it was going to be a desolater ball, like the flameturrets fireball in RA1
The desolator weapon defies science, it's pH level is 19. In other words, IT MELTY
The would make it a base, not an acid.
LOLed
In game already? Yes!
(buried)
Could it be possible to have desolator weapons sometimes 'mutate' enemies? And soviets would get a kind of mutant infantry that are healed by desolation. Alot like the mutants off of tiberium wars.
I think that would be against the quasi-serious tone of the mod.
I disagree,a mutant unit wouldn't be cheesy and break the seriousness of the mod. Mutants just don't fit Red Alert. So no for mutants.
Toxins aren't tiberium. The only mutation you're going to get off of desolator defoilant is "melty".
Or 'burny'.
Mother Russia has a new weapon? Awesome!
Why would my Minutemen have to watch out when they are eating Apple Pie watching Mortar Infantry kill these things from a mile away?
because soviet russia wil get yaks
Theres always another counter.
well said
& soviet conscripts will eat goulash & drink vodka while they watch the yaks tear the enemy infantry apart
In soviet russia. tower desolates you... wait it does that already .__.
Nice :)
Reminds me good old flame tower
well it looks great but why the toxins cause damage to the tower when it uses it's special?and when u say "reducing vehicle defenses considerably and making them easy prey for other soviet defenses." u mean sth like the guardian's special but with a different effect?
Ahh
Glad to see Paradox posting some images again. These towers are pretty beastly looking.
Also if it "dumped" its tanks wouldn't that mean they would be empty afterwords? making the tower useless afterwords? I'd see that as a very interesting twist, making its secondary more of a last resort weapon.
Well according to the paradoxcast, the tower dumps using its secondary and can also stop dumping by clicking the secondary again
The Desolator Tower is actually supplied by hoses that go underground; the tanks on the top are just a redundant reservoir, and I reckon it dumps those, without any change in firing pressure. Soviets aren't dummies.
Remove the tower-self damage,and I may be inclined to use Soviets again! And thats just to show the middle finger to the pesky PK rushes.
Cryo tower vs desolator tower :P Very nice indeed
It would be a tie.the cryo would freeze the deso-tower,but would not be able to attack it.or,if the deso had enough fire power,he would destroy the cryo-tower before.
Based on the RA1 Flame Tower?
(AWESOME!)
--Desolation is imminent--
Amazing!
Wow aswsome going to love using these.
what they REALLY do with all that industrial waste
mother russia wants you to kill her enemies with these towers :D
Don't forget the buster tower, which is downright awesome (it can go under ground)
Quick Patch .92 query - will the Soviet and Empire protocols be jury rigged into a similar style to the Allied and Confederate protocols? And if so, does this mean the normal way of gaining Protocol Powers is disabled, or could this potentially be game breaking.
Nice tower BTW, no complaints from me ^.^
yes, indeed that is exactly what it means. All protocolls will work like in C&C 3. Detailed information of the Soviets new protoclls and what buidlings they are tied to are found here: Wiki.paradoxmod.com
The soviets will have a concrete glider (mythbusters ftw!) that is filled with spetznas and micro hammer tanks
why not radio controlled hammer tanks :P
Why build an expensive radio, when a man costs just a few hours of watching training videos?
are they radio controlled anyway?
So Is there still the basic Defense Minigun turret too? Seeing as this is Intermediate defense after all. Or Does this completely Replace?
it will be kept, and it will be more effective against vehicles
Less, now, actually, because of the presence of the desolator tower's armour reducing properties.
Replacing that with the Desolator Tower would mean getting rid of the hilarious animation of the conscript throwing away his vodka bottle when you select him. And that's just terrible.
is there's a reason for the new conscript outfit?
any how,that tower looks nice,but a bit to tall,comparing to other base defenses.
Yes: they like the look of it.
but look kinda too fancy for a conscript,is'nt it?
b
im just curious about the icons and infantry going to be up and running or if there's still problems going on about the infantry
mantap
i need play it...NOW!