An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

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Report RSS Achillies In Action (view original)
Achillies In Action
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Gen.Kenobi
Gen.Kenobi - - 2,080 comments

Texture is bad...but nice progress!

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Admiral_FCS
Admiral_FCS - - 113 comments

Sorta bland, yes, but it's really awesome, no?

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Rabboticus
Rabboticus - - 317 comments

texture is awesome this picture is awesome

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Lazy6pyro
Lazy6pyro - - 501 comments

Yea the texture needs some work, but I'm sure this is just a temporary fix just to show a unit decently ingame. Lookin good so far.

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Kerensky287
Kerensky287 - - 483 comments

What's so bad about the texture? Yes, the unit in general is a work in progress, but do you have any criticisms regarding the texture itself?

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Lazy6pyro
Lazy6pyro - - 501 comments

It does not compliment the model in creating a believable unit within the RA world. It's current appearance makes it look like a pewter metallic toy.

I see that in the model you have made (or at least it appears to be) separation for a cockpit, but there is no shift in color or specularity to compliment this change. There is too much of what I can "Single-Tone Syndrome" in which there are not very many shifts in both hue or the amount of light. Adding more variation in the light and dark, and occasionally staggering the hue will create a better sense of a palpable material and help define and compliment the model.

The wings are far to simplified; so much little detail can be rammed in there. Take a look a the wings of the Apollo or vindicator in detail and see if you can replicate it. The harsh black lines with the steep normals makes the wings themselves appear to be very brittle.

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Lazy6pyro
Lazy6pyro - - 501 comments

Edit: There is a color shift for the canopy; my bad on that one. Although, I would possibly consider going with a darker color for the canopy, because it will still be reflective via the spec map, but it will differentiate itself from the rest of the body better in light.

The more I look at it, the more I'm pointing at that big block of blue with the Allied logo on either side of the wing; I think that specifically is where this texture could make it worlds better. Get rid of the blue, and use a simplified version of the allied logo so it is a unified color. Also add some more detail to the wings themselves like suggesting the apearence of wing flaps and air brakes.

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open_sketchbook Author
open_sketchbook - - 1,602 comments

This is my fault, at least. I wanted the Achilles not to have any of those things; it's not so much a plane as it is a rocket ship with wings. I do see where you are coming from, however. Thanks as always for the help.

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overwhelmed Creator
overwhelmed - - 522 comments

Well, I guess since I was the one texturing this I suppose I should admit to a bit of laziness on my part for the main section, but then again it's hard to think of little details that would make sense on the Achilles. The wings don't actually have flaps or air brakes and rather uses the dorsal(?) wing for turning (mental note: draw hinges...). I don't quite see what you mean about the block of blue, but it's there to display team colours which is more a practical decision from a gameplay perspective (i.e. does the player recognize the team's owner right away) rather than an artistic one. I'll try playing a bit more with the details there. Back to the body: As you've already noticed, there's a lot of detail there that is lost with the bloom lighting/poorly done normal maps.
Thanks for the help again, we're trying our best.

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Lazy6pyro
Lazy6pyro - - 501 comments

Aye, I've had that happen before :).

Try an all-black spec map to start with, and then paint in a few areas with red. In cnc3, even a semi-dark amount of red would make it light up like a Christmas light where you didn't want it; I've found the best to be black for items out of the light (light the inset area of paneling), near black for the rest of the body and sharp red for the highlighted areas, and never have too much "highlighted" at one time or you will get the light bulb effect. Hope that helps :)

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Gen.Kenobi
Gen.Kenobi - - 2,080 comments

I think the Big Allied Simbol doesn't fit well. This kind of designation was abandoned since WW2...

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R3ven Creator
R3ven - - 2,022 comments

1) WW2 was different since Hitler ad Einstein were both killed

2) if you look really closely,the vindicator has allied symbols on its wings

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theSniperDevil
theSniperDevil - - 19 comments

i personaly think that the texturing is pretty good in compariosn to what ive seen from the modding community so far- saying that- I think that the only reason thsi unit has pulled of te texture because of its very angular design. texturing is one of the hardest things to do imo for modding- and we will need to improve - but atm im still super stoked we havea unit in game that actualy looks like a RA unit =)

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Cjslayer16
Cjslayer16 - - 987 comments

Its not too bad actually..

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ab2531
ab2531 - - 1,595 comments

It looks like the french aircraft fighter Mirage.

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razrkillr
razrkillr - - 108 comments

what do you want? a rainbow textured one? i think it looks sleek and silver, awesome job

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Soul_XP
Soul_XP - - 394 comments

What country is it from?

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open_sketchbook Author
open_sketchbook - - 1,602 comments

Quebec, Canada. I know, two Canadian units right out the gate... it's just a concidence.

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Soul_XP
Soul_XP - - 394 comments

The design reminds me of the CF-105 Arrow.

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GriffinZ
GriffinZ - - 4,719 comments

you know that no allied units in vanilla RA3 is Canadian. There can only be 2 possible solutions to this:
1) USA doesnt trust Canadian soldiers so Canadas place in the allies is ONLY finacial support (from maple sirup export).
2) With its social comunity system like national healthcare and higher tax (<-> sharing resources between rich and poor=Comunism) So Canada is infact a part of the Soviet doctrine.

Because EA games is an U.S. company, both sulotions are possible.

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open_sketchbook Author
open_sketchbook - - 1,602 comments

Or quite simply, Canada provided some unit that didn't get a profile, or simply didn't win any defense contracts. Besides, Europe is far more liberal than we (Canada) are, but they have units, so it's not the Communism bit.

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Description

As can be seen here, the Achilles is a sleek and potent war machine whose unparalleled speed and offensive power must be seen to be believed.

Note the Achilles will not be constructed at the Airfield in normal gameplay but rather in a more specialized structure called the Aeronautics Complex.