Using Valve assets from the video game Portal made in 2006 and maps/storyline from 2006, The Project-Beta team present a modification to Portal that allows players to play Portal 1 as it was in Late 2006, using a developer build from Valve to piece together the storyline, present Portal: Project-Beta.

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After almost a full year since release, the mod has been restructured to make things more clear. Through out the entire process of Project-Beta, many of us have a "favorite era" of development. It was always hard for us to target one point in history, so the current mod is the full game as of December 2006. With some exceptions, only the files needed to play that build are included, this helps with keeping the file size down.

This is a good place to start as you can add content to mimic the look before that or a bit after. Content packs like the X06 Content pack is a great example. The pack adds the X06 demo map, and triggers the era check in the mod's code which corrects the tone-mapping, and colors. This is dated from September 2006, the time in which the X06 expo took place.

It's difficult to put content in their own box. For example, for content that's a tad older such as the flame portals and the F-22 skin needs the x06 content and tone map fix, but other than that, it's do-able, and it is next in the pipeline. The real challenge is the 2005 look as the project was in rapid development! Multiple portals, multiple guns, brush models vs actual models, and there is no references really to go off of when it comes to when a certain piece of content was introduced.

The goal of this project now is to have this mod to be "the place" for all content relating to the development of Portal. While I'm in no position to remake everything, what I can do is release content in packs in which anyone can take and do what they will. I strongly recommend adding your packs to the download/addons page on this page instead of making your own beta mod. However, you're still free to use the content in what ever you like; as long as you give proper credit.

You can help with the project by cloning this repo and installing it in a clean Source SDK 2013 code base. Feel free to do pull requests and submit issues if needed.

You're also free to make new maps with a certain style and submit it to the downloads/addons page. I'm currently for fun remaking a map I did several years ago. While Portal 2 pretty much took over all of Portal mapping these days, I'd be cool to play some puzzles with an older style.

In the pipeline I got:

  • Early 2006 Content
  • Find a way to package 2005 content
  • Linux build

Some of the download files will update overtime, so be sure to stay tuned!

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Portal Project Beta

Portal Project Beta

Full Version 46 comments

A Source Mod for Valve's Video game, Portal that takes you back to a build from December 26th, 2006! Install by putting the project-beta folder inside...

Misc Developer Maps

Misc Developer Maps

Singleplayer Map 4 comments

Miscellaneous compiled developer maps. Install this under the custom folder.

X06 Content

X06 Content

Singleplayer Map 6 comments

This is an addon to Portal: Project Beta that sets the project back to September 2006; what people saw during the X06 Expo.

Map Source Files

Map Source Files

SDK

Map (vmf) files of the campaign from Portal: Project-Beta

Comments  (0 - 10 of 60)
iCrazyBlaze
iCrazyBlaze

Great work, this is exactly like the real Beta. It has a rally nice, and different feel to it than the final game.

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MaxFire548
MaxFire548

Found a problem in the latest version: The Liquid Portal at the end and also in the devtest map "liquidportal_test" shows as a missing texture. Might just be me.

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superyoshi246
superyoshi246

It's not just you. I have the same issue!

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39Gamer39
39Gamer39

I know how to play Portal: Project Beta all of the normal singleplayer maps with the blue and purple crosshair instead of being limited to the default blue and orange one :)

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MaxFire548
MaxFire548

How? Is there some kind of console command? I know that projectbeta_era doesn't work.

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kekmasterboi
kekmasterboi

There's 2 ways to do this, change the map names with trailer_, x06_ or lab_. These will trigger the color change but the map changes won't work so I don't recommend that. The 2nd way is to compile project beta with || !Q_strnicmp(gpGlobals->mapname.ToCStr(), "test", 4))
and also || !Q_strnicmp(gpGlobals->mapname.ToCStr(), "escape", 6))
in portal_gamerules.cpp

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fancy990
fancy990

Reepblue! You commented out the gameinfo line responsible for the custom folder, you dip!

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reepblue Creator
reepblue

Whoops! you're right. I sent that out by mistake. Here's a fixed version. Thanks. Hopping to get a new build up soon. Pastebin.com

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superyoshi246
superyoshi246

Sure enough, that fixed the custom folder not working, meaning I can play all the dev maps and x06 maps! WOO!

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Highest Rated (2 agree) 10/10

just like the real beta

Nov 14 2016 by cubeythecube1115

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