A Portal 1 beta mod using 2006 Valve beta assets and maps.

Add file Report Portal Project Beta
Filename
project-beta-mod_7.10.17.zip
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Full Version
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maxx.io
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Updated
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650.79mb (682,406,782 bytes)
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1,889 (1 today)
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fef8e227c723c3efdf789bfec6a1e77a
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Description

A Source Mod for Valve's Video game, Portal that takes you back to a build from December 26th, 2006! Install by putting the project-beta folder inside the /steamapps/sourcemods folder and restart Steam.

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Portal Project Beta
Comments
TheEvilMaster
TheEvilMaster

does not work

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kekmasterboi
kekmasterboi

you need sdk 2013, reepblue also provided a fix

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TheEvilMaster
TheEvilMaster

It still does not work

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Creeper4414
Creeper4414

The elusive project beta is finally released ;)

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Guest
Guest

it is broken plz tell us the searchpath fix

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Creeper4414
Creeper4414

Get Source SDK 2013 Single player from the tools section of steam

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reepblue Creator
reepblue

Whoops! it still has the SDK steamappid. change the 243730 to 400. Although, you shouldn't need Portal installed.

Here's my gameinfo, minus the appid fix.
Pastebin.com

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kekmasterboi
kekmasterboi

Crosshair won't work on retail tough, as far as I know.
Also, whats the command to change crosshair color?

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TheEvilMaster
TheEvilMaster

Still don't work

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logancheckley935
logancheckley935

there is no command, you have to go to bonus and select X06 maps if you want the alternative crosshair.

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kekmasterboi
kekmasterboi

There is a command, i played an older version of the mod

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Guest
Guest

But that was not included in this version, I've checked with the developers on Steam.

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MaxFire548
MaxFire548

Darn. :/

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TheEvilMaster
TheEvilMaster

In order to run the mod does not need to change gameinfo file, you just need to install the sdk base 2013 and perform the following Source SDK 2013 Singleplayer -> Right Click -> Proprities -> beta -> -upcoming

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reepblue Creator
reepblue

Oh yeah, that can cause some problems too, thanks. :)

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theemmy4501
theemmy4501

That can cause problems as well? I installed this mod, have the Source SDK 2013 and it works fine <:3

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GregoryStreblechenk
GregoryStreblechenk

I used the fix and it still doesn't work...?

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EktoHunter
EktoHunter

What do I have to type in for Betaaccescode under that -upcoming thing ?
Also i always get the error :
Engine Error
Could not load libary client

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LambdaCore21
LambdaCore21

To everyone who can't get it working, simply delete the following line of the gameinfo.txt:

game_lv hl2/hl2_lv.vpk

Enjoy!

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asynartesies
asynartesies

How do I change the FOV?
Because 75 is way too low for me.

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The_GOOSTER
The_GOOSTER

in settings

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Guest
Guest

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cubeythecube1115
cubeythecube1115

What folder is the crosshair located in?

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mikarayman
mikarayman

here is a fix Lambdageneration.com

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sihs
sihs

Dman, that's good. Gonna try this mod. SO if I understand, to install it I need the Source SDK, then I just put the mod files in sourcemods folder, and change the appid to 400?

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kekmasterboi
kekmasterboi

Guide to install: Youtu.be

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Guest
Guest

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carjay610
carjay610

Can someone help me? When I launch the game it loads for a sec and crashes. Is there a fix?

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randomnamedb
randomnamedb

go to the gameinfo document (C:/Program Files x86/Steam/SteamApps/sourcemods/project-beta/gameinfo.txt, remove all the code and put this in:

"GameInfo"
{
// game "Project-Beta"
game "Portal: Project-Beta"
title "Portal"
type singleplayer_only
nodifficulty 1
hasportals 1

developer "Valve"
developer_url "http://www.whatistheorangebox.com/"
"icon" "game"

FileSystem
{
SteamAppId 400 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211

// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
// Note that this folder is scanned only when the game is booted.
game+mod |gameinfo_path|custom/*

// First, mount all user customizations. This will search for VPKs and subfolders
// and mount them in alphabetical order. The easiest way to distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod, just drop it in this
// folder.
//
game+mod |gameinfo_path|.

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)

game |gameinfo_path|portal_materials.vpk
game |gameinfo_path|portal_misc.vpk
game |gameinfo_path|portal_sound_vo_english.vpk

game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk

// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.

// Add the mod directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write |gameinfo_path|.

// Where the game's binaries are
gamebin |gameinfo_path|bin

// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
}
}
}

NOT DONE YET!!
go to steam, hover over games and press "tools" then install source sdk 2013 singleplayer by finding it, right-clicking it and then pressing install, follow the installer's directions.
then go tho steam in the top-left-corner and press "exit"
open up steam and i think you are good to go

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Guest
Guest

Every time I try to load project beta, a message saying "engine error could not load library client" appears and it says to verify the cache. What should I do? BTW, I'm using a new Mac.

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reepblue Creator
reepblue

No Mac support right now. Sorry.

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Maggy_

Why are people always obsessed with Valves beta/alpha stuff? Not hating, just asking

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reepblue Creator
reepblue

It's just so interesting! :)

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ScotisHedgehog77
ScotisHedgehog77

Not trying to criticize but, this updated version of the mod is broken. the water that rises after killing GLaDOS in the 2006 boss is missing texture, the mod resource txt file is gone, and alot more. no offense, but the update took away the things that made the mod complete.
I'm keeping the original late Sept 2016 version

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reepblue Creator
reepblue

Thanks for the feedback. The mod is still being worked on and I'm trying to figure out how to get the packaging system to work. I kind of want to make the base mod a snapshot of the December build, and not 5GB of random content.

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FatsoMcFat
FatsoMcFat

Not working, crashes after during the chapter loading screen, i tried every fix that i could find, the closest that worked was LambdaGeneration's fix except that every thing was either a missing model error or a missing texture, any help?

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reepblue Creator
reepblue

Will check it out, thanks for the report.

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Guest
Guest

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CausingNickel0
CausingNickel0

Doesn't work. Even after changing SDK to "upcomming"

EDIT: Nevermind... got it working :/

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FatsoMcFat
FatsoMcFat

Hey, sorry to bother you, but can you tell how did you got it working? I tried everything that i could find

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CausingNickel0
CausingNickel0

That mod was awesome! Now we need to wait for Portal 2: Project Beta ;)

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