Using Valve assets from the video game Portal made in 2006 and maps/storyline from 2006, The Project-Beta team present a modification to Portal that allows players to play Portal 1 as it was in Late 2006, using a developer build from Valve to piece together the storyline, present Portal: Project-Beta.

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After almost a full year since release, the mod has been restructured to make things more clear. Through out the entire process of Project-Beta, many of us have a "favorite era" of development. It was always hard for us to target one point in history, so the current mod is the full game as of December 2006. With some exceptions, only the files needed to play that build are included, this helps with keeping the file size down.

This is a good place to start as you can add content to mimic the look before that or a bit after. Content packs like the X06 Content pack is a great example. The pack adds the X06 demo map, and triggers the era check in the mod's code which corrects the tone-mapping, and colors. This is dated from September 2006, the time in which the X06 expo took place.

It's difficult to put content in their own box. For example, for content that's a tad older such as the flame portals and the F-22 skin needs the x06 content and tone map fix, but other than that, it's do-able, and it is next in the pipeline. The real challenge is the 2005 look as the project was in rapid development! Multiple portals, multiple guns, brush models vs actual models, and there is no references really to go off of when it comes to when a certain piece of content was introduced.

The goal of this project now is to have this mod to be "the place" for all content relating to the development of Portal. While I'm in no position to remake everything, what I can do is release content in packs in which anyone can take and do what they will. I strongly recommend adding your packs to the download/addons page on this page instead of making your own beta mod. However, you're still free to use the content in what ever you like; as long as you give proper credit.

You can help with the project by cloning this repo and installing it in a clean Source SDK 2013 code base. Feel free to do pull requests and submit issues if needed.

You're also free to make new maps with a certain style and submit it to the downloads/addons page. I'm currently for fun remaking a map I did several years ago. While Portal 2 pretty much took over all of Portal mapping these days, I'd be cool to play some puzzles with an older style.

In the pipeline I got:

  • Early 2006 Content
  • Find a way to package 2005 content
  • Linux build

Some of the download files will update overtime, so be sure to stay tuned!

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Portal Project Beta

Portal Project Beta

Full Version 52 comments

A Source Mod for Valve's Video game, Portal that takes you back to a build from December 26th, 2006! Install by putting the project-beta folder inside...

Gmod Portal Challenge

Gmod Portal Challenge

Full Version 2 comments

A port of a super old Gmod 9 Portal map using Portal's late 2006 assets.

Misc Developer Maps

Misc Developer Maps

Singleplayer Map 5 comments

Miscellaneous compiled developer maps. Install this under the custom folder.

X06 Content

X06 Content

Singleplayer Map 10 comments

This is an addon to Portal: Project Beta that sets the project back to September 2006; what people saw during the X06 Expo.

Map Source Files

Map Source Files

SDK

Map (vmf) files of the campaign from Portal: Project-Beta

Comments  (0 - 10 of 70)
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reepblue Creator
reepblue

Ok, sorry I've been not checking in as of late but shortly after I've announced my commitment back to this mod, life happened. I've just downloaded and launched this mod on a new PC with no Source development stuff on it and here were my results.

- The liquid portal works now (somehow). I was using a 750Ti during development and now I've just ran it on an RX480 and the texture draws now. I didn't download any addons, just the vanilla mod. This may be a driver/manufacture issue, I don't know.

- The menu issues "#project-beta_**" are due to the folder being named "project-beta". It can be fixed renaming the folder "portal" or editing the the old language files replacing "Portal" with "Project-Beta".

- No Linux build sadly as I can't get the engine to build on the latest Ubuntu nor My Debian 9 machine. (Which once upon a time worked..) One of the dependencies must have updated and broke everything.

I'm calling this mod finished. It does it's goal of being a snapshot of development of this game and development/demo stuff in a working playable order. I know I had to fix some maps to get it to compile correctly but I can not guarantee if any of these assets were "enhanced" at all. There is a long story when it comes to how assets were handled between everyone. Also that leak happened and made everyone upset.

Glad to see people are enjoying this. As surprising as it is, this mod is the only one that just complied the assets as is so I'm glad that it exists. It only took 8-10 years, but I think my goal from 2008 is finally achieved. I'd like to thank and apologize to all who were involved.

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ReflexF.N.
ReflexF.N.

Thank you for everything you (and everyone else involved) have done and for making it possible for us to experience the earlier stages of Portal's development.

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portal2betamoddb
portal2betamoddb

how do you get rid of the numbers in the corner?

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Happytristan5511
Happytristan5511

HELP THERES MISSING TEXTURES

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edgemaster1533703242
edgemaster1533703242

I'm trying to test a map liquid test and the missing material is glass is function to 0

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Guest
Guest

reepblue could you make the grey beta cube???

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Appolyon093
Appolyon093

It already exists in the leaked portal beta content (metal_box_2006)

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Babylon199
Babylon199

[EDIT] Fixed it, Just had to change SDK 2013's beta, the Only problem now is how do I remove the FPS counter in the corner?

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Guest
Guest

go into the console and type "net_graph 0"
what i'm wondering though is how to fix (for example) where it says "# project-beta_Chapter1_Title"...

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Highest Rated (2 agree) 10/10

just like the real beta

Nov 14 2016 by cubeythecube1115

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