Portal: Project Alpha
Oct 11, 2009 Demo 36 commentsThis demo/minimod is released for entertainment purposes only, nothing in it is the final product. We know about the Male model issues and the no back...
Project-Beta is a full content mod for Portal. This mod will include, new textures, new models, new particles, and a new story mode. There are 2 Possible endings to the mod. The rest of the information will be shown in progress screen shots and media releases.
Texturing - CabooseJr, Hunterbrute, reepblue, Snood, CaveJ, and KernCore
Particles - CabooseJr, Hunterbrute
Mapping - reepblue, Caboosejr, OneQuarterLife, Hen Mazolski, and KernCore
Background Creation - reepblue, Caboosejr
Modeling - Snood and CaveJ
Mod Compilation - Hunterbrute
Scripting - CaveJ, Hunterbrute
Web - CaveJ
Art - CaveJ
The Mod Team - Hunterbrute, CabooseJr, reepblue, Snood, CaveJ, Omnicoder, and KernCore.

28 comments by Hunterbrute224 on Oct 10th, 2009 digg this super bookmark
It's been a hectic final month, first we recruited KernCore and then pushing for a new Demo/Minimod to be released on time. Well finally after much work I am pleased to bring you our second Demo or what you could call a mod in itself I guess, Project-Alpha.
The goal of Project-Alpha was to get another playable demo out to everyone, while still having some original Portal gameplay. We came to the conclusion that our second Demo should be a minimod in itself and be designed around the trailer version of Portal. Rather than continue to explain what exactly is in Project-Alpha, I will show you a quick video made by one of our testers.
Thanks to DZJB for uploading this quick little video.
Here is our entrance Chamber for a better look.

Here is our spike pit, and yes we know people wanted the fire high but that would result in some issues.

Here is a redone chamber from the original Portal, but designed to resemble and play like the trailer.

Before I end this article, I know a lot of you are itching to play, I would like to thank the following people for their support.
Hunterbrute
Caboose Jr
reepblue
CaveJ
Pelpix
KernCore
Snood
1/4 Life
Hen7
Koolfox
Shadowfreak
Omnicoder
DZJB
A.M.M.D.
Once again thanks to anyone else who helped out in any small way, Ill leave you with one last image and then you can go and try our latest Demo.

This demo/minimod is released for entertainment purposes only, nothing in it is the final product. We know about the Male model issues and the no back...
SURPRISE DEMO RELEASED TODAY, HAVE FUN AND GIVE US SOME FEEDBACK! This demo is released for entertainment purposes only, nothing in it is the final product...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
I've posted a tutorial article on how KernCore did somethings in Portal: Project-Alpha. Feel free to check it out if you are interested. :)
Project-Alpha is now up and ready to be downloaded. :D
Hell yeah.
That was pretty fun and fascinating. One of the things I didn't understand is why were the buttons red? In the trailer they were grey. Some map flaws like the light you can see the skybox. But other than that great job :D
I thought of doing the gray buttons, but I preferred the red ones. Keeping the buttons red and the indicators from retail makes them stand out more in the brighter environment, and it just looks much better. I may think about releasing a small patch that makes the indicator strips, the buttons, and the Doorstate markers to what they were in the trailer, but thats probably not going to happen. However if you or anyone else wants to give it a shot and send it to us and we like it, we will gladly add it to the downloads.
Interesting, cool mod btw.
DZJB put up another video if anyone wants to watch it.
Youtube.com
They being grey is just the fact that Valve never textured them yet.
Still, it would still help with the beta-feel of the mod. After-all, a beta is the unfinished version of the game.
Nah we left in the original buttons and indicators, they just look much better.