Following a request by an unknown scientist from a different section of the facility, help retrieve important information and data. Complete tests, sneak outside of where you're supposed to be, upgrade your Portal Device to HACK keypads, and find map browsers! PORTAL: AMBITION focuses on semi-open-world gameplay while keeping puzzle-solving important.
Not enough for you? That's okay! The mod also comes with BONUS MAPS! Giving you extra content that will also feature new and unique puzzle mechanics! Try out our symbolically coordinated cubes and button puzzles, try out our timed neurotoxin chamber to see if you can complete 3 puzzles as fast as you can, and try out some levels that were in the campaign but scrapped, we have tons of new things for you to try!
Join our Discord server to get more frequent updates about the mod!
Hey all, Fiffle here!
Long time, no see! Development has been slow the past few months as Rye and I had things in real life that required our time, but things are picking back up! This article will cover what’s happened since our last article, and what is planned for the future.
To start things off, we hit a few milestones between October (when our previous article was published) and December (when development slowed down.) This includes:
We still have a spot open, though! We’re currently looking for an artist to do some graphic design and texture work for in-game assets. Same as before, this position is not paid.
If you're interested, email ryeplease.az@gmail.com or fifflesniffle@gmail.com.
A lot of Rye's and my time has been taken up by school related stuff such as studying or extracurriculars, as well as being at school itself, and outside of breaks we struggle to get a whole lot done. Without any work to assign to the rest of the dev team, they’ve gotten an extra long break. Rye is still occupied with school and graduating, time has opened back up for me. This leads into events from March to now, and our plans for the future.
Project lead changes - I am now the main lead of Ambition! Rye will still be working closely with the team and I on the mod, but I will be directing the mod creatively as we near completion. Speaking of completion…
Let’s talk about the future release schedule for Ambition and what’s changed since our August and October articles. In our October article we pushed the release back and changed the schedule mentioned in August to better fit releasing on Steam and hence, grow the scope a bit. Now that we’ve whittled away at those additions more, here’s a rough roadmap of what to expect and when to expect it:
Late Q2 ‘24 - updated Portal: Ambition DEMO release on Steam
H2 ‘24 - Portal: Ambition Main Campaign release on Steam
Q4 ‘24/Q1 ‘25 - Portal: Ambition XTRA PLAY via update on Steam
XTRA PLAY, as we’ll be calling it from now on, is planned to include:
All the dates are subject to change of course, but things likely won’t be pushed back any further.
From now on, the project will be developed more ‘as we go,’ whittling away at it with no specific date until we KNOW it’s ready for release. As such, this may be the last article for a while until we have some stuff to talk about. Hopefully Ambition will be worth the wait!
Now, to the juicy stuff. Here’s what’s going on in regards to development!
First off, assets. Last year, Allison Ghost / Valla-Chan and a few others released work on a canceled project called Every Last Crumb, which aimed to replace many of Portal’s models and textures with nicer updated ones, as well as modifying the levels. The levels aren’t of much use to us, but the assets are.
We’ve decided to include ELC’s asset replacements in Ambition, which will raise the quality of the game’s visuals. We’ve also gotten permission to modify the assets (with credit to Allison of course!) to include some of our own modifications to the models to fit Ambition’s needs a little better. Things like fizzler skins, pipe skins, and more.
Here’s some shots showing off what they look like:
Portal: Every Last Crumb assets by Allison Ghost (Valla-Chan)
Modifications such as the gray pipe skin in image 5 and the disabled fizzler in image 6 were made by us.
Second, we have a new logo! You’ll see more of it as we go through and change more of the branding to match it.
Feel free to include it in anything that covers the mod, think of these images as a sort of press kit.
Included is a version for white backgrounds and a version for black backgrounds, as well as the game icon.
Third, map detailing! Here’s some screenshots of our current maps:
And a little bonus:
Thank you to the amazing mappers that make this mod possible!
Finally, some OST:
Stoicism made by Fiffle__Sniffle with assistance from Contaminated Sound
Libertinism made by Contaminated Sound
We also need playtesters! As we get closer to finishing the mod (for real this time) we need to do more testing on a variety of different players and ranges of hardware! If you’d like to help us make Ambition better, please consider applying. We’ll start going through and accepting applicants soon, you’ll definitely hear from us if you’re let on.
You will need to actively test the game when asked to, though. Remember that playtesting doesn’t mean getting early access to the game, it's still unfinished. If you're interested, you can apply here!
That’s all for now, folks! Hopefully this giant update can make up for our 5 month silence. Thanks for hanging in there, you won't have to wait too much longer!
Follow our Twitter account: @portalambition
And join our Discord server for more frequent updates!
An update on the current state of Ambition and its release.
A small update as we approach the release of Portal: Ambition.
Portal: Ambition's official trailer is now out! Go watch it!
What is left for Portal: Ambition? There's a lot more to be done, as the primary and only actively working developer, I need your help!
This file contains the demo for Portal: Ambition. The demo features a custom soundtrack, full dialogue, and contains test chambers 00 through 06.
I can help out in development if needed! I know the basics and everything.
Also I cant wait for the final build! (when it comes out)
So, I played the whole demo, and I have a few things to say. First off, I think that all the chambers were designed very well, and were surprisingly simple, especially the 5th chamber. I also solved them much quicker than I thought, in about 10 - 15 minutes or so. The mod also looks good and has nice lighting (kinda had Portal Pro vibes). A few things that could be fixed or changed could be in the first 2 chambers, all the glass made it easy to see the whole chamber, but did make it a little hard to understand where I was supposed to go. And the breakable glass in the last chamber was interesting, but I wasn't sure if I NEEDED to break it or not to progress. And the last thing to mention was I accidentally got trapped in the 3rd chamber by bringing both of the cubes into the room where you portal to the exit because I thought I was supposed to bring them in there. I am interested to see where this mod goes and hope you see this!!!
Also, there will be a demo on October 31st, downloadable on Moddb! Keep your eyes open!
From 2022 to 2023 delay? It's understandable, because the development is longer than we thought. You're doing the development progress very well!
Thank you! It's also that I want Portal: Ambition to have a bit more added to it. So that's definitely packed with hours of gameplay, which it already is!
At its current state, it's 3 to 4 hours of blind play. With a mixture of puzzles and out-of-bounds tasks.
Cant wait for this mod!
cant wait for this mod to come out!
Does the facility in this mod get overgrown and destroyed? If so I will fall in love with this mod
Wait, why did you change the year, 2023 to 2024?
they probably realized it will take way longer to make than they thought
You are correct! (to the both of you) You can sign up for playtesting once I post the forms along with the MODDB article.
oooh, i want to playtest on that mod!