Aniu:  Rise and Shine, Balto.... Rise and Shine.           A new erra has dawned. The world is under threat  again...            We have enemies, new and old, They use one old enemy as their weapon....            Things have changed.... , people who wish only to lead complete lives are heartlessly executed by those that wish to hold the world in their grasp....          So wake up, Balto... wake up for there are those who dare to use nature against us.



I am happy to announce that the first 'wake up' level is coming along nicely and looks great. pictures!!!!
wake up room. Lit naturally, snow falls gently outside.



Hallway


Lab


This is the Balto mod for Half-Life 2! For those of you who have never heard of Balto, (En.wikipedia.org)
 The mod has been being developed by me for the past 3 months. I am beginning to recruit now. I expect the Balto mod to take about another 2/3 of a year due to several bottlenecks like menu music and soldier model replacement. (Why would there be humans in a balto mod) ;)  
I am not sure if I will follow the story line (Balto 1 - 3 then post). However if I do it will invole balto being frozen sometime post Balto 3
(fell into a lake)
He is found and thawed 93 years later under the impression that he is dead. (being thawed for historical purposes)
A similar thing happens to steele. He ends up in the hands of terrorists. (much like the dogs of COD4)
I still haven't worked out how Balto ends up in the USMC.


Balto mod will probably be a co-op mod due to the many Balto characters, however I will try to add a single player mode where you choose a character and the rest operate as NPC's

THIS WILL NOT BE ANTHRO      However human weapons will be modified for the purpose. Anthro
would be easier but I cant stand it.
There will proobably be a choice between 3rd person and first person in later releases but the first will probably only have first person.
          The health system will be very differant from standard health systems. It will be based on blood. You can be hurt without bleeding, but anything down to a .22 will cause bleeding. Bleeding will not stop until a healthkit is found. The rate of bleeding is determined by a standard damage

I WILL KEEP THE DOGGIE GUNS

Balto- Steyr Aug a1 / Desert Eagle
Jenna- M4 / knife / healthkit/.44 Magnum
Aleu- M14/Glock 19c
Kodi- L96 (AWP)  Sniper Rifle (yes long sniper missions and bullet physics) / silenced glock 18c (automatic)
Boris- AK-47/ spas 12
Polar bears are undecided ( if included one will propably carry a minigun)

A CHARACTER HAS BEEN ADDED AS OF 10/19/00
Tina- developed by Godzillawolf, although she does not appear in any of the Balto movies. Weapons are yet undecided, but she will fill my missing submachine gun.

I would like to hear what you think of the weapon choices and hear recommendations if you have any... Mostly for weapons for the bears. I settled on the .44 magnum for Jenna.

  

I changed boris's rifle to the AK at a recommendation. (boris is russian)

Here are pics of the characters with their assigned weapons (under character)

Balto:

Steyr AUG
User Posted Image
Aleu:
User Posted Image
M14
User Posted Image
Kodi:

Silenced Glock 18c: (automatic)

Boris:
User Posted Image
AK-47
User Posted Image
Kodi:

AWP
User Posted Image
Balto

Desert Eagle .50
User Posted Image
Jenna:
User Posted Image
M4
User Posted Image
Boris:
User Posted Image
SPAS 12
User Posted Image
Aleu:
User Posted Image
Glock 19c: (semi automatic)

Jenna:
User Posted Image
.44 magnum

Possible weapons for the bears:

Large bear: minigun

Small bear:
duel desert eagles (I think we all know what a deagle looks like...)
or

.60 caliber elephant gun

or
Javelin Missile launcher (perhaps with elephant gun as side arm)



The pictures below pictures clarify how the guns will be carried. NO ANTHRO!!!


Wolf Sniper (prone only firing)  NOT MY MODEL , NOT IN GAME, THIS IS GARRY'S MOD just an example i posed
Sniper

Wolf Assult NOT MY MODEL , NOT IN GAME, THIS IS GARRY'S MOD just an example i posed


Guns are only carried in mouth when sprinting

Well I normaly wouldn't update so soon but i am going to add a list of the team to make it more ordered.
DEV                      BETA
BueBlur7              Camopig
Recliamer            GodofDarkness
Godzillawolf(baltosource)


the mod team or be a beta tester please contact me at pearcepachuta@cox.net (animators, modelers, mappers beta testers all very helpful)
This mod is NOT dead and will NOT die. Anyone willing to help get it done faster?
Still need soldier models/animation, beta testers, and mappers. will get done anyway but will get done faster if u help.
Sorry I don't update more often but I haven't had much time to work on the mod lately. I have started work on  the menu music. (opening video music done)
Completed all intro and menu music.
working on textures for new models

Nominate for Mod of the Year 2009

The search is on to find the hottest mod of 2009, so if you
believe this is the one - vote for it. Everybody can vote all
they want, however, guest votes only count in the event
of a tie. For rules, prizes, movies & more - head on over
to the official 2009 awards page. Good luck to all!


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Comments  (0 - 10 of 193)
ZitaX
ZitaX Dec 14 2009, 11:44am says:

I wuv this mod! I will play it forever and a little more!

+1 vote     reply to comment
A-Random-Newt
A-Random-Newt Dec 16 2009, 12:39am replied:

why thank you. It is amazing the incredible variety of responses....

+1 vote     reply to comment
deathwing980
deathwing980 Dec 11 2009, 10:29am says:

rather odd to see a mod based on a dog who saves a girl from dying due to a shortage of medication, first time i saw the title i figured it would be related to racing against the clock singleplayer thing... not a DeathMatch ish mod lol

i have to admit though, it is on the odd end side of mods and thats what makes it stand out ^^

0 votes     reply to comment
A-Random-Newt
A-Random-Newt Dec 12 2009, 1:36am replied:

It will make more sense later.
Its kind of hard to explain the story on paper

0 votes     reply to comment
ghostings
ghostings Dec 11 2009, 12:48am says:

...Eccentric, if you pull this off... I don't know what to think of right now.

0 votes     reply to comment
harrisonbrtn
harrisonbrtn Dec 10 2009, 11:45pm says:

you guys really should find a talented (experienced) mapper then
there are so many things wrong with the "wake up" map that i see, the textures aren't even aligned ...

+1 vote     reply to comment
A-Random-Newt
A-Random-Newt Dec 11 2009, 12:14am replied:

i took care with the textures. can you tell me where there out of alignment?

+1 vote     reply to comment
harrisonbrtn
harrisonbrtn Dec 11 2009, 8:21am replied:

is that a serious questions man?
the bottom of the texture should be at the bottem of the brush

+1 vote     reply to comment
A-Random-Newt
A-Random-Newt Dec 12 2009, 1:35am replied:

really? thought it looked odd but couldnt seem to fix it so i decided that must be whats intended

+1 vote     reply to comment
A-Random-Newt
A-Random-Newt Dec 10 2009, 12:05am replied:

none. All are 14+

14-19 actually

-4 votes     reply to comment
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Platform
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Balto mod team
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First Person Shooter
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Last Update
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