Aniu: Rise and Shine, Balto.... Rise and Shine. A new erra has dawned. The world is under threat again... We have enemies, new and old, They use one old enemy as their weapon.... Things have changed.... , people who wish only to lead complete lives are heartlessly executed by those that wish to hold the world in their grasp.... So wake up, Balto... wake up for there are those who dare to use nature against us.

I am happy to announce that the first 'wake up' level is coming along nicely and looks great. pictures!!!!
wake up room. Creepy surgical table in a well-lit operating room.

More new work from our new mapper is forthcoming!!!!!!!!

Hallway (Will be replaced soon!!)

Lab (Will also be replaced soon!!!)

This is the Balto mod for Half-Life 2! For those of you who have never heard of Balto, (
The mod has been being developed by me for the past 3 months. I am beginning to recruit now. I expect the Balto mod to take about another 2/3 of a year due to several bottlenecks like menu music and soldier model replacement. (Why would there be humans in a balto mod) ;)
I am not sure if I will follow the story line (Balto 1 - 3 then post). However if I do it will invole balto being frozen sometime post Balto 3
(fell into a lake)
He is found and thawed 93 years later under the impression that he is dead. (being thawed for historical purposes)
A similar thing happens to steele. He ends up in the hands of terrorists. (much like the dogs of COD4)
I still haven't worked out how Balto ends up in the USMC.

Balto mod will probably be a co-op mod due to the many Balto characters, however I will try to add a single player mode where you choose a character and the rest operate as NPC's

THIS WILL NOT BE ANTHRO However human weapons will be modified for the purpose. Anthro
would be easier but I cant stand it.
There will proobably be a choice between 3rd person and first person in later releases but the first will probably only have first person.
The health system will be very differant from standard health systems. It will be based on blood. You can be hurt without bleeding, but anything down to a .22 will cause bleeding. Bleeding will not stop until a healthkit is found. The rate of bleeding is determined by a standard damage


Balto- Steyr Aug a1 / Desert Eagle
Jenna- M4 / knife / healthkit/.44 Magnum
Aleu- M14/Glock 19c
Kodi- L96 (AWP) Sniper Rifle (yes long sniper missions and bullet physics) / silenced glock 18c (automatic)
Boris- AK-47/ spas 12
Polar bears are undecided ( if included one will propably carry a minigun)

Tina- developed by Godzillawolf, although she does not appear in any of the Balto movies. Weapons are yet undecided, but she will fill my missing submachine gun.

I would like to hear what you think of the weapon choices and hear recommendations if you have any... Mostly for weapons for the bears. I settled on the .44 magnum for Jenna.

I changed boris's rifle to the AK at a recommendation. (boris is russian)

Here are pics of the characters with their assigned weapons (under character)


Steyr AUG and xxx

User Posted Image
User Posted Image
M14 and Glock 19 (automatic)
User Posted Image


Silenced Glock 18c: (automatic) and AWP

User Posted Image
AK-47 and SPAS-12
User Posted Image
User Posted Image

User Posted Image
M4 and .44 magnum
User Posted Image

Possible weapons for the bears:

Large bear: minigun

Small bear:
duel desert eagles (I think we all know what a deagle looks like but...)

.60 caliber elephant gun

Javelin Missile launcher (perhaps with elephant gun as side arm)

Guns will be carried by paw, not by mouth. We WILL have iron sights !!
Guns are only carried in mouth when sprinting

Well I normaly wouldn't update so soon but i am going to add a list of the team to make it more ordered.
BueBlur7 Camopig
Recliamer GodofDarkness
Godzillawolf (baltosource)

join the mod team or be a beta tester please contact me at (animators, modelers, mappers beta testers all very helpful)
This mod is NOT dead and will NOT die. Anyone willing to help get it done faster?
Still need soldier models/animation, beta testers, and mappers. will get done anyway but will get done faster if u help.
Sorry I don't update more often but I haven't had much time to work on the mod lately. I have started work on the menu music. (opening video music done) we got a new mapper and he has been remaking the wake-up level.
Completed all intro and menu music.
working on textures for new models

Hello guys, my name is ben and I'm the most recent addition to the ever-growing Balto mod team. As mapper, my job is to take the story ideas of team and transform them into fun, good-looking gameplay. And so.......without further ado, here's the beginning of my recent map work.

Operating Room Pics
Operating Room Pics Operating Room Pics

This hospital room is similar to one found inside the Elmendorf Air Force Base Hospital, near Anchorage, Alaska. We plan on having the player (Balto) visit various places in Alaska, as well as Europe and the Middle East. I have read about 1/3 of the story so far and it gets pretty intense action-wise. I have planned out much of the first part of the game and there will be much more added to this location as time moves forward. So get ready because it's going to be an awesome adventure.

Unfortunately, our work in other areas (modeling, A.I., etc) has been somewhat slow. We here at the Balto mod are hoping to pick up a few extra members over the next few weeks and expand our work flow to more people. We are diligent and thorough in our work so please dont be intimidated by teh scope of our project. Here's a list of what we could really use right now :)

Modeler (weapons)
Modeler (environment/props)
Modeler (characters (why would you want to play as a human in a Balto mod)
Programmer (creating new weapon scripts, implementing terrorist AI techniques)
Texture Artist (for weapons / props / terrorists)
??? What else can you do that would help out our mod team? Message us!!

We hope you like our Balto mod as much as we do, and do justice to Balto fans everywhere. please join or watch as we get bigger and better than ever!!

Post comment Comments  (70 - 80 of 260)
harrisonbrtn Dec 11 2009 says:

you guys really should find a talented (experienced) mapper then
there are so many things wrong with the "wake up" map that i see, the textures aren't even aligned ...

+1 vote     reply to comment
A-Random-Newt Dec 11 2009 replied:

i took care with the textures. can you tell me where there out of alignment?

-2 votes     reply to comment
harrisonbrtn Dec 11 2009 replied:

is that a serious questions man?
the bottom of the texture should be at the bottem of the brush

+1 vote     reply to comment
A-Random-Newt Dec 12 2009 replied:

really? thought it looked odd but couldnt seem to fix it so i decided that must be whats intended

-1 votes     reply to comment
zonbie Creator
zonbie Jan 27 2010 replied:

i think it looks good so far

-2 votes   reply to comment
harrisonbrtn Dec 9 2009 says:

are the developers of this older then the age of 12?
this is a serious question, im not trying to be negative

+5 votes     reply to comment
A-Random-Newt Dec 10 2009 buried:


none. All are 14+

14-19 actually

-8 votes     reply to comment
True_Life Dec 9 2009 says:

Well, it's an.....umm.....unusual concept, It might just work but i sense a big chance of a it dying very quickly, still if you pull this off to a satisfactory level it will offer a change to normal FPS games, Good luck (you'll need it)

+1 vote     reply to comment
A-Random-Newt Dec 9 2009 replied:

we've been around a long time. i dont see any dying. No im not a furry. Infact Reclaimer is the only furry on the team. To be furry it must be anthro, and i have stated many times that it isnt. Learn what a furry is then flame me about it.

-4 votes     reply to comment
c&c_for_life! Dec 12 2009 replied:

the fact that they can hold guns n' stuff basicly makes it anthro :P

*edit* stright from wiki

Anthropomorphism is the attribution of human characteristics to non-human creatures and beings.

giving them guns eh?

*edit 2 :V*

Also anthro dosnt make the mod furry, :V it would just make alot more sense tbth. Thoes gmod poese look uhh well stupid if your going to try and do it like that in the mod. XD

+3 votes     reply to comment
bwilliam Dec 12 2009 replied:

Actually, that content of the wolf holding the weapon isnt even theirs. The only content they created was that picture spam/ "map" that you see at the top

+1 vote     reply to comment
A-Random-Newt Dec 13 2009 replied:

I stated very clearly that it wasnt ours. That it was an example. Read before you post.

-3 votes     reply to comment
A-Random-Newt Dec 13 2009 replied:

I stated very clearly that it wasnt ours. That it was an example. Read before you post.

C&C is aware fo this as well, same as every one else here. you seem to be the only one left in the dark. There are captions under the pictures for the soul purpouse of reading them.

-3 votes     reply to comment
A-Random-Newt Dec 16 2009 replied:

I have no idea why that posted twice ^

-3 votes     reply to comment
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